Flash GAMM!

Program

8:00 — 10:00 Registration
10:00 — 10:50 “Power Your Games with Adobe Gaming SDK”
Tom Krcha, Gaming Evangelist, Adobe
11:00 — 11:20 “Snail Bob: Success on Mobile and Flash”
Andrey Kovalishin, indie developer
11:30 — 11:50 “Vlambeer – The Indie Business Model”
Rami Ismail, the Business & Development Guy, Vlambeer
12:00 — 12:50 “Lunch Session: Tips for Making a Good Game Great”
Oleg Pridiuk, Technical Evangelist, Unity Technologies
13:00 — 13:20 “Our Kickstarter was saved by an image: FORCED Case Study”
Steffen Kabbelgaard Gronning, CEO, BetaDwarf
13:30 — 13:50 “The Russian Bay: Succeeding In The Wild”
Sergey Brui, Co-founder & Managing Director, Vizor Interactive
14:00 — 16:00 Postmortems
16:00 — 17:00 Game Lynch

Speakers

“Building Games with Adobe Technologies”

Description: 9 out of the top 10 Facebook games and the top iOS and Android are powered by Flash. Understand why companies like Rovio, Zynga, Amanita, Gamegoo, Unity, and others choose Flash for their casual and social games. Get inspired by visionary examples of the next generation of cross platform GPU enabled Flash experiences, and learn how to target the desktop, iOS and Android.

About Speaker:
Tom Krcha works as a Gaming Evangelist in Adobe and speaks regularly at conferences in USA, Europe and Asia. He started with Flash and programming more than 12 years ago and worked for interactive studios, streaming companies, telco providers and recently he is focusing on game development.

Presentation: Download
Video: Watch on YouTube
“Tips for Making a Good Game Great”

Description: How much of your game is ready when you’re done with the game play? How do you develop, fund, publish your game? Let’s see some Unity production examples to answer these questions and see what can be improved.

About Speaker:
Oleg Pridiuk has been breaking mobiles in Unity since Unity iPhone 1.0.1 and grew up to a default goto person for everything mobile. He is using his technical skills along with an irresistible charm and charisma to advocate Eastern Europe of Unity and vice versa.

Presentation: Download
Video: Watch on YouTube
” The Russian Bay. Succeeding in the wild”

Description: Come listen from a leading Russian social games developer how to grow a successful company from scratch, what are pros and cons of Eastern European game development, and what do Russian gamers want.

About Speaker:
Sergey Brui is co-founder and Managing Director of the Minsk-based social games developer-Vizor Interactive.
In 2004 Sergey was a part of a student browser game project, Neverlands.ru, which turned to be a major success in Russia.
In 2007, based on that experience, Sergey founded Vizor Interactive. At the moment company’s main title, social farming adventure Zombie Farm (Zombie Island on FB), has 30+ mln players worldwide, with average DAU of one million.

Presentation: Download
Video: Watch on YouTube
“Indie evolution: From Flash to Mobile gaming”

Description: A case study of creating a successful flash game and bringing its mobile version to the AppStore top by example of Snail Bob. Indie experience first-hand: tips, tricks and pitfalls.

About Speaker:
Andrey Kovalishin is an indie developer from Bryansk. Together with his friend, a famous art designer Maxim Yurchenko, he founded Hunter Hamster. The studio has released Snail Bob, a popular flash title (Best Indie Game award at Flash GAMM Kyiv 2010) and its succesful mobile version.

Presentation: Download
Video: Watch on YouTube
“Our Kickstarter was saved by an image: FORCED Case Study.”

Description: A postmortem of a successful Kickstarter campaign for the indie game FORCED. Many different PR approaches were tried during the campaign, from crowd-fan pr and live streaming, to social viral efforts. Come and find out, which worked and which did not!

About Speaker:
Steffen Kabbelgaard Gronning is a CEO of a 2-year-old 12-person company BetaDwarf from Denmark, and is currently working on the FORCED RPG.

Presentation: Download
Video: Watch on YouTube
“Vlambeer – The Indie Business Model.”

Description: Rami Ismail of award-winning Dutch independent studio Vlambeer talks about the hidden influence of indie: while the creative prowress of the scene is widely accepted, the business innovations are less commonly discussed. This talk will identify and discuss the many aspects of business that indie has revolutionized, what influence those changes have had and why you should pay attention.

About Speaker:
Rami Ismail is the Business & Development Guy at Vlambeer, an award-winning Dutch independent game studio known best for its hit game Super Crate Box, LUFTRAUSERS, Ridiculous Fishing, GUN GODZ, Serious Sam: The Random Encounter & Radical Fishing. Also known for developing presskit, a popular free marketing tool for indie developers. Rami exclusively drinks cane sugar Coca Cola.

Presentation: Download
Video: Watch on YouTube

Postmortems:

“Pheus and Mor Postmortem”

Description:How important is storyline in game and dont use flash effects to much!

About Speaker:
Anton Velmozhniy like to play games, mostly in RPG ones. He was a student some time ago and then stoped it for being a game developer of indie game.
After 1 year he come to Gameloft, worked on iPhone demo versions of Gameloft games, and after 1 year create his own company with Gameloft.

Presentation: Download
Video: Watch on YouTube
“Red Ball 4 Postmortem”

Description: Story how Eugeny started Red Ball game series 3 years ago, about his progress from game to game and detailed account of Red Ball 4 creating process.

About Speaker:
Eugene Fedoseev, an independent game developer from Russia. He is 27 and love playing games from childhood. Educational background is programming, but he also find himself as game designer.
He love his job and hope to create a lot of cool games in the future.

Presentation: Download
Video: Watch on YouTube
“Wake Up the Box 4 Postmortem”

Description: This session is about Wake Up the Box 4 game from Eugene Karataev and Artem Popov. It’s about the development process, mistakes and learned lessons.

About Speaker:
Evgeniy Karataev is 28 years old indie flash game developer. He is making flash games since 2006. His most popular games are Splitter and Wake Up the Box series.

Presentation: Download
Video: Watch on YouTube
“Gluey-How Simple Concepts Win”

Description: Want to know how to break things in a sequel that worked just fine in the original game? Want to get better at hindering solid mechanics with cumbersome gameplay? Ever wondered if complete engine rewrite can help you deliver 6 month late than originally planned? Come and learn how simple Gluey mechanics attracted 25+ mln players and paid Sergey’s bills for 2 years, despite all these rigorous efforts!

About Speaker:
Sergey Batishchev is an indie game developer. He has been an enterprise Java developer and tech lead for 12 years, still games and game development was his hobby for a long time. Now, after successful launch of his “Gluey” game series, he is finally a full-time indie! Sergey strives to make simple but polished and fun games that appeal even to most casual gamers.

Presentation: Download
Video: Watch on YouTube
“Goal Defense Postmortem”

Description: The developers will share the story of how they came across (absolutely accidentally) the idea of a sports tower defense; how much fun they had drawing and animating the main characters; and, finally, how they managed to introduce familiar TD gameplay features into humorous, and absolutely untypical for the genre, setting and atmosphere of sport.

About Speaker:
Alexandra Sidorina joined Goal Defense development team a year ago. She focused her attention on the improvement of gameplay and in-game business model of monetization and became an expert of low-budget game PR.

Presentation: Download
Video: Watch on YouTube
“Transmorpher Postmortem”

Description: Alexander will speak about the Transmorpher flash game: creation process, game release, and statistics.

About Speaker:
Alexander Kalinovych leader of FlashRush Games development team from Ukraine. Our team was founded 4 years ago and engaged in RIA development. Last 2 years we are developing flash games and have released more than 10 games.

Presentation: Download
Video: Watch on YouTube
“Jelly Cannon Reloaded Postmortem”

Description: Alexander will discuss the details involved in the development of Jelly Cannon Reloaded, as well as lessons learned through the process.

About Speaker:
Alexander Sinelnikov graduated in 2004 with a Magister of Computer Sciences from the International Science Technic University. He worked as a Flash cartoon animator of political cartoon shorts for six years. Since 2006, Alexander has worked as a Flash and iOS indie developer.

Presentation: Download
Video: Watch on YouTube
“Dream Symphony Postmortem”

Description: Alexander will discuss the details involved in the development of Jelly Cannon Reloaded, as well as lessons learned through the process.

About Speaker:
Discover the development process behind the launch of the music game and the role of music and sounds in indie games. What should one do to work on the game simultaneously?

Presentation: Download
Video: Watch on YouTube
“Hobby Project to a Viral Success Intrusion 2″

Description: A short story about Intrusion 2 development, physics, Flash and Steam.

About Speaker:
Aleksey Abramenko is an independent game developer from Russia. In 2012, he launched Intrusion 2 on Steam.

Presentation: Download
Video: Watch on YouTube
“Zombotron 2 Postmortem”

Description: In this postmortem, Zakhar is going share about tricks and tips of developing, and also talk about the success of the game during the first 3 months.

About Speaker:
Zakhar Gadzhiev is an authorized delegate of Anton Karlov, working as Flash and iOS developer.

Presentation: Download
Video: Watch on YouTube

GAME LYNCH

Game lynch is a special format of the event when game development experts will speak about highs and lows of the presented games.

They will discuss the drawbacks in game design, visuals, usability, etc.

The number of the games to be discussed is limited to 5 and will chosen from Innovation Showcase.

Moderator:


Alex Nichiporchik manages innovative projects at Spil Games, playing games in his working and free time.

Experts:

Philipp Döschl co-founded FDG Entertainment back in 2001 at the age of 19. Having graduated in Sound Engineering and studied Japanese, Philipp can look back onto a video gaming background of more than 25 years, starting playing games at only 4 years old, witnessing the evolution and growth of the video gaming industry from the big crash in 1983 to nowadays first hand.

Tom Krcha works as a Gaming Evangelist in Adobe and speaks regularly at conferences in USA, Europe and Asia. He started with Flash and programming more than 12 years ago and worked for interactive studios, streaming companies, telco providers and recently he is focusing on game development.
Chris Benjaminsen a Co-Founder & the CPO of PlayerScale Inc., a fast growing technology company providing platforms such as Player.IO for games developers. Prior to forming PlayerScale Inc, Chris was co-founder of Nonoba.com, a gaming community where Flash developers and casual game players come together on the web to chat, relax and play innovative single and multiplayer games. Chris has also produced more than 20 games including Everybody Edits and Untangle.
Emily Greer co-founded Kongregate in 2006 with brother Jim and as COO oversees most day-to-day operations including product development, marketing, community, and monetization. Prior to Kongregate, Emily worked in marketing/e-commerce for various catalogers & retailers building statistical and financial models predicting customer behavior as well as doing product analysis, customer research, strategic planning and website development.

Video: Watch on YouTube

Check for the list of lectures and presentations of previous conferences here:
Kyiv 2012, Moscow 2012, Kyiv 2011, Moscow 2011, Kyiv 2010, Moscow 2010, Kyiv 2009, Moscow 2009, Kyiv 2008

Контактная информация