DevGAMM – the most productive event in game industry!
|Mike Rose, tinyBuild||Daniel Rosenfeld, C418||Rami Ismail, Vlambeer||Sergey Galyonkin, Independent Expert|
|Grzegorz Mazur, 11 bit||Igor Pashchenko, Facebook||Agostino Simonetta, Microsoft (ID@Xbox)||Andy Touch, Unity|
|Jakub Dvorský, Amanita Design||Mike Swanson, Bigpoint||Linnea Harrison, DICE||Wolf Lang, THREAKS|
Why DevGAMM is the most productive event?
Lerika Mallayeva, the conference’s founder, established this event as an indie developer after realizing that most of the major gaming conferences are either extremely expensive, or completely useless.
How can you reach out to publishers/developers? How can you have the game tested? How can you find the staff, partners, opinion allies? DevGAMM will give you all the answers.
The advantages of DevGAMM are quality content about game development, low entry threshold for beginner developers and a series of activities meant for productive pastime:
Tweet your messages about the conference with the hashtag #DevGAMM. It’s a splendid opportunity to inform everyone that you are coming to the event. You can also make an appointment through Twitter.