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Flash GAMM!

Program

Flash GAMM is a professional gathering, where you may listen to interesting lectures, learn the news of flash games industry, communicate with the colleagues and find potential partners.

We are looking for speakers for Flash GAMM. Make reports and researches, share your successful experience. Any topics related to flash games are welcome!

If you would like to make a session at next conference, please, email to flashgamm@absolutist.com.

Check for the list of lectures and presentations of previous conferences here:
Moscow 2010, Kyiv 2009, Moscow 2009, Kyiv 2008

Along with lectures we are going to organize master classes, trainings, blitz-sessions section and game-lynch.
New ideas and suggestions are welcome!

Lectures and Presentations

The conference program is being prepared.
Email to the organizers if you want to become a speaker.

“Digging into Molehill”

Anton Volkov, Alternativa CTO, will present the survey of a new 3D API in next Flash Player. He will share company plans and demonstrate coming projects using new Alternativa3D 8 engine. The lecture will also include an informal story about working in pre-release group, show preparation and visiting Adobe MAX.

Speaker: Anton Volkov — CTO at Alternativa Platform.
One of the front line man within Russian internet. The father of the Alternativa3D flash engine.

Presentation:

Video:

“Two years in social games market: debriefing”

True facts and figures, experiments and failures. The things we learned during these two years that the market exists.

Speakers: Roman Kupchikov – Marketing Director at i-Jet Media.
Has been working for i-Jet Media since 2010. Today Roman is the head of Marketing group and is cooperating with the leading social games developers and social networks. He manages launching tens of projects in Russian, European and Asian social networks.

Maxim Popov – Chief Producer at i-Jet Media.
Has been involved in game industry for over 8 years, particularly in development, management and producing. He has been working for i-Jet Media since its foundation. Today he is the head of the company Producing group.

Make an appointment.

Audio record (10mb):

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“iPhone games in Flash: topsy-turn”

Almost all game companies and independent developers are focused at Apple Store. Mobile market is attracting but contradictory. Is it possible to make a fortune and what kind of games should be offered? How games production for mobile markets should be realized? The speaker will try to answer these common questions. He will also set forth his original view at the way a developer can bring iPhone closer to Flash.

Speaker: Vitaliy Khit is one of co-founders of Absolutist company, has been earning money as the developer of casual games for over ten years.

Make an appointment with Vitaly.

Audio record (9mb):

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“Building Realtime Multiplayer Games with P2P”

Tips and tricks for building multiplayer games with P2P. Come and see what to avoid, how to build realtime games with lowest latency possible. Everything is going to be explained on popular MAX Racer 3D game, where Tom participated in development. Tom will also show some more stuff from Adobe MAX for inspiration.

Speaker: Tom Krcha – Platform Evangelist, Adobe. Working with Flash for over a decade. Focused on mobile, realtime, peer-to-peer, media, streaming and collaboration. Participated in many Flash media streaming projects including CDNs, videochats, realtime multi-user applications, IPTV and award-winning websites. He is part of Adobe Platform Evangelism team Europe. Check out his blog: flashrealtime.com and twitter.com/tomkrcha

Make an appointment with Tom.

Audio record (11mb):

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“Evolution of flash game development: from chaos to order”

The problem of game development for flash-platform.
The main stages of Korolevstvo development process and “historically established” factor.
The choice of approaches and their evolution.
Shoes for shoemaker – developers toolkit.
Launching a browser game in social networks and abroad: problems, solutions, mistakes.
Making a social title of a browser one.

Speaker: Alexey Anikutin – flash-developer at SKAZKA, the author of GUI system in Korolevstvo .

Make an appointment with Alexey.

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“Operating game start-ups and remote development teams”

We will discuss the aspects of managing investment, own and enthusiasm based game start-ups, including the issues of interaction with remote employees, reward system, motivation and cash flow allocation within the team.

Speaker: Alexander Bakharev – CEO at Ukraine Media System.
Manages games development and porting for App Store, Android, Ovi as well as Publishing Department of the company.

Make an appointment with Alexander.

Audio record (7mb):

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“The peculiarities of characters creation in Box2D for a platformer”

If you are fed up with making ball characters and physics games at Box2D, Denis Romanko will tell you about character development for platformer games, its pitfalls and wayouts. To arouse greater interest, let’s take an example of both mouse and keyboard character operation.

Speaker: Denis Romanko. Got involved in web-development in 2002 and since that time have tried himself in a number of professions (HTML-designer, designer, flash-animator, flash-programmer). While working for a entertainment content company he created about 1000 game banners. This experience inspired him to apply flash technology in game industry, which remains his preoccupation. In his free time Denis writes a blog about flash-games development tips and hints xitri.com.

Make an appointment with Denis.

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“My first year as indie”

Indie! The joy of creation, heaps of money and complete freedom? Success stories of millions gained in two steps? The idea to resign and work footloose seems to have occurred to the laziest mind, to say nothing of those like me who came to indie from the street. Many developers never dare to make this step, some of them leave the idea after a couple of timid attempts, and absolute majority doesn’t achieve considerable results in the career. So, what are the ways to rise under such conditions? How can one become a rich, happy and absolutely free indie? What and how should be done? I’ll tell you about that in simple words relying upon personal experience! The sources of game ideas, the soft to use, timetable, sale secrets and partners, money withdrawal and taxes, apple devices and many more. All the aspects, tips and hints of indie life in simple words!

Speaker: Alexander Fedoseyev – an independent Flash and iPhone games developer. Started his career in September 2009 and by now has already reached the profit level of over $20000 per a title. He found indie-games his vocation and will cheerfully tell you about his experience without airs and graces. Visit his personal blog GameOf.Me (new address fedoit.com).

Make an appointment with Alexander.

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“How to turn your game from junkfood into fine dining”

A 5-star dinner will cost more than an ordinary burger. For food this has become a fact. So looking at our own industry, why do certain games get high sponsorship offers while others remain unsold? What makes the difference? Is it the way the game has been prepared? Are the spices making a difference? Is it the way the dish has been presented? Martine will reveal how you can wet the appetite of SPIL and other sponsors and how you increase your chances to receive a big tip!

Speaker: Martine Spaans works as a Senior Licensing Manager at SPIL Games and has several years of experience in the casual gaming business. She’s responsible for the company’s global acquisition strategy in relation to game content and outreach to the global developer community. Martine holds a bachelor’s degree in Marketing and New Media & Entertainment Management.

Make an appointment with Martine.

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“Games for sale”

The ways to create a game for a large company to buy. What’s the common for various promo games and what differs them from games with other monetization models.

Speaker: Semen Frish — co-founder of nucleart.net studio, one of the first Ukrainian flash developers, started working with Flash since Flash Player 4.0. He has been involded in over 100 multimedia, video and game projects as a manager and developer.

Make an appointment with Semen.

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“The art of conversion”

What is conversion and what is the impact on your business? How can you increase your conversion ratio and turn players into payers? Real-life case studies will be used to answer these questions.

Speaker: Yuval Ziv – VP Operations and Business Development at Gate2Shop.

Make an appointment with Yuval.

Audio record (7mb):

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“Multiply by 10! Large perspectives of small games”

No matter if you are an indie or an established company, whether your game earns one thousand or thirty, you always can multiply this figure by 10! How?
Come in!
I am going to tell you why Flash is just the beginning, what is the reason to port games to mobile platforms and how you can get 90% CTR and earn 2000$ a day for a middle-class flash title.
Unusual solutions, statistics and money – all in details and with taste!

Speaker: Stephan Keiss – founder and CEO of Wheemplay, Managing Director of Mob Mentality ltd, Co-owner of Elite Games Network. 5 years in game industry, over 120 released projects (casual, social, browser and flash games). A year and a half ago he founded Wheemplay, which is now one of the largest European flash games development companies. Intel Game Demo finalist (thrice), Sid Meier and Will Wright gamedesign prize-winner, an adherent of analytics and unconventional decisions, he knows how to turn $100 into $1000 within half an hour.

Make an appointment with Stephan.

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“The art of flash-games portals construction”

Is it possible for a flash-developer to make a successful portal? In this lecture the speaker will try to give the answer. We will also review the aspects of portals creation, content policy, ways to attract and keep users and traffic. The lecture is illustrated with examples of real portals and some interesting figures.

Speaker: Sergey Eliseyev – the founder and owner of GameTop.com game portal, has been involved in game business since 2001. Since 2003 he has been promoting GameTop.com.
He directly participates in flash games development. For the last 5 years his team has produced over 80 flash titles, and keeps releasing one or two each month. The portal has over 18 million visitors a month.

Make an appointment with Sergey.

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“Animation special effects in flash games”

Why not stir the flame and puff some smoke? How can beautiful but saving effects be realized in your game? This lecture will cover the principle of using animated special effects in flash games.

After the lecture Oleg will show how to create animation special effects using Wacom Intuos4 tablet.

Speaker: Oleg Akimov was born in the far 70s, got a diploma of an electrician, picked up programming and design as a hobby, since 2001 has been involved in professional programming, design, animation, and construction. His chief occupation is games creation and 2D graphics and animation.

Make an appointment with Oleg.

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Eyal Rabinovich – an entrepreneur, software engineer and user-experience evangelist. Eyal particularly specializes in developing and delivering products and ideas. He has proven experience in developing consumer facing products while understanding and adapting to customer needs. In the past years Eyal has been commercially involved in a variety of different industries, and has strong experience in leading development from inception to a complete product. Eyal was previously employed as a Senior Software Engineer at Hedge-Tech Financial Engineering, Lipman Electronic Engineering Ltd. and as an officer at an elite unit of the IDF’s Navy.

Make an appointment with Eyal.

“Mobilize Your Creativity – Bring Your Content to Mobile”

The mobile world presents great opportunities for game developers; as technology evolves, new devices, operating systems and distribution solutions emerge and grow rapidly. However, it is becoming increasingly difficult for the game artists to fulfill their creative vision in the fragmented world of mobile. Lack of standardization and multiple technical barriers prevent the game developers from benefiting the market growing potential. In this session we will review the opportunities; the challenges (spiced up with some our own real life anecdotes) and provide helpful solutions to overcome them.

Audio record (8mb):

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“Bringing Your Content to Japan – Step by Step guide to Working in Asia”

The Japanese market has long been a tricky market to gain access too. Many Western companies try and fail. Those that succeed do so not by chance, but through hard work, learning and training themselves on how to act, what to say and even how to bow when greeting someone. We have learned from experience that gaining a partner who understands us as well as our target audience is imperative. We would like to share this information with you, to help you on your future deals with the Japanese. After all they are a huge market share and wonderful culture to get to know.

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“How the worst social games are done”

Nowadays social games market is filled with different products, some of which are good, others having nothing to do with social games. We would like to show you the whole development process of the worst social game. Yeap, really, the worst of them. It promises to be funny and informative for those who is making or going to make social games in the nearest future.

Speaker: Alexander Fadin – Head of social games department at Mail.Ru
Have taken part in realization of Internet-projects in the spheres of B2B and B2C for such companies as Samsung, LG, BBK, Huyndai, Sony. This experience gained maid it possible to conduct successful business with serious clients. He also develops special projects together with such operators as Stream, Corbina (Beeline), Tsentralny Telegraph, the companies Exmo, Unifarm, Tretiy Rim and others.
Later he had a hand in foundation of a company now enjoin a top-3 position on the Russia social games market.

Make an appointment with Alexander.

Audio record (11mb):

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“Game rules change. Ethic norms remain”

Is Progrestar No.1 pirate company in Russia? Did piracy make the largest games fortune? Are there any developers or only pirates in Russia? Let’s review both rumors and reality, Russian social apps market from legal and ethic points of view at Flash GAMM Kyiv 2010.

Speaker: Andrey Fadeev — Progrestar founder and CEO. Over 10 years in in internet sphere.

Organizers’ view: Recently there appeared much contradictory information about Progrestar company in the internet. We have given it an opportunity to explain the situation in a public speech, so that everyone can ask his question to the management of the company personally.

Make an appointment with Andrey.

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“Language Oriented Programming for Flash-developers”

Evgeny Potapenko and Ivan Dembitsky are going to make a survey of the possibilities appearing with the modern programming technologies. Specific examples are to acquaint you with language extensions, which can make your life easier and your program clearer and shorter. They will show their realization in Realaxy ActionScript Editor and answer your questions.

Speakers:
Evgeny Potapenko – leading Realaxy ActionScript Editor developer. One of the most famous Flash-programmers in Russia, has been working with Flash-technology from 1996. The author of many world-wide known projects.

Ivan Dembitsky – Realaxy Ltd CEO. A known Flash-programmer. Used to be the leading Flash-technologist in Art. Lebedev Studio. Has taken part in a numerous projects developed for the most famous world brands.

Make an appointment with Ivan.

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“Application promotion”

Learn how to get 500 thousand installations for Airport in Odnoklassniki and 1 million DAU in Licemer app in Vkontakte network.

Speaker: Elena Masolova – CEO of Pixonic game publishing company. Co-founder of Groupon Russia (DarBerry). Investment director at AddVenture. The HSE. Stanford IDL.

Make an appointment.

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Round table #1

Topic: Technical aspects of games development

Points of discussion:
1. Modern Flash development tools.
2. New technologies in Flash games (3D, pattern recognition, etc.)
3. Flash prospects in social games.
4. Flash in mobile devices.
5. Expectations for Flash Player 11.
6. Questions of the audience.

Round-table audio record (12mb):

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Moderator:

Mikhail AntipinFRIENDS CTO, has considerable experience in games development, including MMORPG (Korolevstvo) and social games.

Make an appointment with Mikhail.

Participants:

Vitaliy Khit is one of cofounders of Absolutist company, has been earning money as the developer of casual games for over ten years.

Make an appointment with Vitaly.

Semen Frish — co-founder of nucleart.net studio, one of the first Ukrainian flash developers, started working with Flash since Flash Player 4.0. He has been involded in over 100 multimedia, video and game projects as a manager and developer.

Make an appointment with Semen.
Sergey Tsvetkov — 10 years in Internet: development and management of internet projects of different scale from portals to social networks. Used to be the head of Producing group at В i-Jet Media. Today he occupies the position of Chief Alalyst and Executive producer in the same company.

Make an appointment.
Sergey Chelohsayev — the Head of Flash programming department at Mail.ru games sector

Make an appointment with Sergey.
Anton Volkov – Alternativa Platform CTO. The father of Alternativa3D-Flash engine.

Round table #2

Topic: “Game design”

Points of discussion:
1. Are there any established schemes of game design development?
2. Should a game designer be aware of time required to develop a complete game and its particular features?
3. Is there a classification of game features? What their ratio should be in an ideal game?
4. Ways to earn money.
5. Audience.
6. Plot.
7. Balance.
8. How can you understand that the game is ready?
9. Players’ response analysis.
10. Questions of the audience.

Round-table audio record (16mb):

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Moderator:

Petr Haritonov – producer and game designer at FRIENDS.

Make an appointment with Petr.

Участники:

Stanislav Antokhi — the Head of game-design department, Mail.Ru.

Make an appointment.
Andrey Zimenko — CEO of IT Territory studio, Mail.Ru.

Make an appointment.
Rami Zorkot — producer and game-designer at Avallon Alliance.

Make an appointment.
Alexander Porechnov — programmer, game-designer and the creator of Musaic Box, IGF 2009 Excellence in Design Winner. At the moment he is an indie flash-developer.

Make an appointment.

Master class

AlternativaPlatform presents master class “Alternativa3D – the first step”

Survey:
You will see how easy it is to use 3D-engine.

You will take a close look at the technology and get evidence that projects creation is really simple.

Practical examples are to illustrate the development stages of a large project, serious, application and a complete game.

You could also receive answers to any technical questions regarding the apects of games development.

If you are focused at making interesting advanced projects, do not miss AlternativaPlatform master class!

Master-class audio record (16mb):

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Presenter:

Vladimir Babushkin – the leading Alternativa3D programmer.

Workshop

i-Jet Media Workshop: “Myths and Tales”
Who is your audience and what they need.

Survey:
i-Jet Media suggests everyone to try his hand at producing real games and check your understanding of those you make games for.

Get the audience estimation during the workshop and experts’ counsel during the coffee break.

Workshop audio record (25mb):

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Blitz-sessions section

Blitz-sessions audio record (9mb):

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Blitz-sessions section time limit:

  • Each speaker has 5 minutes to cover the topic.
  • The session may be finished earlier but not later.
  • A signal will be given when the time is over.
  • Each speaker has to present at least one slide with his name, company, title, contacts and topic.
  • All the questions are to be asked during the long break following the blitz-sessions section or at the end of the section if the time permits.

Anyone is free to take part in the blitz-sessions section, the only condition is to apply in advance.

“De monsters debugger”

A remarkable debugger for flash, flex and air apps. Main facilities. Application practice.

Sergey Gonchar – flash-technologist and vfx-programmer from sunny Belorus. Has been engaged in flash development since 2002. He considers himself an unofficial flash-platform evangelist and publishes news, video-lectures and articles about flash/flex/air world in his blog.

Make an appointment.

“Some legal aspects of conducting software development business in Russia”

- Official registration of business relationships between software product developers;
- Making a contract through puclic offers publishing in the Internet. Force requirements to the remote contract execution;
- Significant changes in the Russian law regarding business.

Marina Derevyanko – a lawer from Saint-Petersberg. Speializes in civil and economy matters. Since 2007 she is engaged in IT sphere, start-ups consulting, copyright and patent right cases.

Make an appointment.

Presentation:

“Service Provider Independent Version Control with TreeTide SwfControl”

While it is possible today to update your released flash games using version control, you either have to rely on third party service providers or develop your own solution. Main drawbacks of the first option are losing the ability to create your own creative preloader and the introduction of third-party branding, while the second option gives you free hand, but can be hard to develop efficiently on your own. TreeTide SwfControl, the product introduced in this session, gives you total control of your preloader and updates, thus increasing the independence and continuity of your business.

Robin Palotai is an enthusiastic flash game and computer network programmer, one of the creators of SamHaxe-Open, an open-source flash resource library assembler tool. His latest product is TreeTide SwfControl, a flash game version control solution bringing service provider independence to flash game sponsors and developers.

Make an appointment.

Presentation:

“Toolbar – a way to keep the audience of an application”

Vladimir Novikov – founder and CEO of Rubar (the chief product is – WYSIWYG toolbar constructor).

Make an appointment.

“The development of an open core laws-oriented physics engine”

The session will observe the architecture of a core based on a system of laws and packages of physical properties. The main problem raised by the speaker are the realization of maximum openness for additions and the ease of development for both engine users and developers community.
The session is followed by a demonstration of realized features and sharing plans for the future.

Vladimir Semenyakin – flash-developer. Got acquainted with the technology in 2003. Since 2007 he has been researching unconventional game conceptions which has resulted in a number of doodle groundworks. Having realized that being indie is impossible without physics he decided to make hos own engine.

Presentation:

“Augmented reality for mass audience”

Augmented reality technologies available for indie developers.

Maxim Zubkov – independent flash-developer

Make an appointment.

Presentation (swf):

Game-lynch

Game-lynch is a special format of the event when game development experts will speak about highs and lows of the presented games.
They will discuss the drawbacks in game design , visuals, usability, etc.
much blood will be shed :о)

If you are not afraid of a public lynch of your game, send your applications.

The number of the games to be discussed is limited to 5.
The game may be of any genre and stage of development.
The game has to take part in our best game contest.

Experts

Vitaliy Khit – one of cofounders of Absolutist company, has been earning money as the developer of casual games for over ten years.

Make an appointment.

Stefan Keiss – founder and CEO of Wheemplay, Managing Director of Mob Mentality ltd, Co-owner of Elite Games Network.

Make an appointment.

Alex Nichiporchik – Gamer & Online Marketeer
at SPIL Games.

Make an appointment.

Game-lynch audio record (14mb):

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Lynched games

Title: IQ Ball

Description: Use a rope to make your way through 25 challenging levels. Arm yourself with a mouse to grab and throw various objects and fly like Tarzan!

Author: Alexander Fedoseyev

Name: Space Hunters

Description: Web version of the Space Rangers with broader storyline and characters voicing.

Author: vega-5

Title: Mushroom Madness 2

Description: Protect your mushrooms from the onslaught of hungry animals. A great arsenal with everything from traps to six-tube mortars. No animals were harmed in the creation of the game!

Author: Vitaly Sidorov

Title: Robolander

Description: Physics puzzle game (removal). Land the robots removing different objects with left click.

Author: Vladimir “puzzlesea” Kutko

Title: Balls da Vinci

Description: Leonardo used to rack his brain with different puzzles he drew in a note drinking Florence coffee. One of them is known as Da Vinci Balls. your task is to make a track for a cannonball between various obstacles. Why balls? Where? No one knew but it was impolite to ask. Leonardo didn’t pay attention to their curiosity, stared in the not, smiled and drew another line.

Author: Group of Enthusiasts

Title: A vs B

Description: Are you ready to protect your farm from aliens?

Author: Vlad Kulik

After-party

Wheemplay presents “After-beer-party”
Beer, beer and more beer to sincere talks about games in a cordial company!

Date: December 4, 2010
Time: 19:00 – 00:00
Place: «Bochka Pyvna» in Khreshchatyk
Address: Khreshchatyk 19-A, Kyiv

Bus transfer: 4 double-deckers leaving from the 3rd pavilion of KyivExpoPlaza at 18:30.

Admission by badges only!
“After-beer-party” is sponsored by Wheemplay.

Halls layout

Find sponsors’ tables arrangement and further information about the venue here.

Conference hall “3″ (12.04.2010)

9:00 – 10:00 Registration. Get together. Morning coffee break.
Opening speech. Valeriya Mallayeva
10:00 —10:40 “How to turn your game from junkfood into fine dining” Martine Spaans
10:40 — 10:50 Break
10:50 — 11:30 “Bringing Your Content to Japan – Step by Step guide to Working in Asia” Eyal Rabinovich
11:30 —12:00 Coffee break
12:00 —12:40 “Digging into Molehill” Anton Volkov
12:40 —12:50 Break
12:50 — 13:50 “Building Realtime Multiplayer Games with P2P” Tom Krcha
13:50 —15:20 Dinner
15:20 — 16:00 “The art of conversion” Yuval Ziv
16:00 — 16:10 Break
16:10 — 16:50 Blitz-sessions section
16:50 — 17:00 Break
17:00 — 17:50 Round table “Technical aspects of games development” Moderator: Mikhail Antipin
17:50 — 18:00 Close of the first conference day. Information about After-party
18:00 —18:30 Boarding to buses. Departure at 18:30
19:00 — … “After-beer-party” from Wheemplay

Conference hall “6″ (12.04.2010)

9:00 – 10:00 Registration. > Get together. Morning coffee break.
Opening speech. Vitaliy Khit
10:00 —10:40 “Evolution of flash game development: from chaos to order” Alexey Anikutin
10:40 — 10:50 Break
10:50 — 11:30 “iPhone games in Flash: topsy-turn” Vitaliy Khit
11:30 —12:00 Coffee break
12:00 —12:40 “My first year as indie” Alexander Fedoseyev
12:40 —12:50 Break
12:50 — 13:50 “Game-lynch”
13:50 —15:20 Dinner
15:20 — 16:00 “Multiply by 10! Large perspectives of small games” Stephan Keiss
16:00 — 16:10 Break
16:10 — 16:50 “How the worst social games are done” Alexander Fadin
16:50 — 17:00 Break
17:00 — 17:50 Round table “Game design” Moderator: Petr Haritonov
17:50 — 18:00 Close of the first conference day. Information about After-party
18:00 —18:30 Boarding to buses. Departure at 18:30
19:00 — … “After-beer-party” from Wheemplay

Conference hall “3″ (12.05.2010)

9:00 – 10:00 Registration. Get together. Morning coffee break.
Opening speech. Valeriya Mallayeva
10:00 —10:40 “Operating game start-ups and remote development teams” Alexander Bakharev
10:40 — 10:50 Break
10:50 — 12:30 Workshop by i-Jet Media: “Myths and Tales”
12:30 —13:00 Coffee break
13:00 —13:40 “Two years in social games market: debriefing” Roman Kupchikov, Maxim Popov
13:40 —15:00 Dinner
15:00 — 15:40 “Application promotion” Elena Masolova
15:40 —15:50 Break
15:50 — 16:30 “Mobilize your creativity – bring your content to mobile” Eyal Rabinovich
16:30— 16:40 Break
16:40 — 17:20 “Game rules change. Ethic norms remain” Andrey Fadeev
17:20 — 17:30 Break
17:30 — 18:00 Game contest award ceremony. Close.

Conference hall “6″ (12.05.2010)

9:00 – 10:00 Registration. Get together. Morning coffee break.
Opening speech. Vitaliy Khit
10:00 —10:40 “The art of flash-games portals construction” Sergey Eliseyev
10:40 — 10:50 Break
10:50 — 12:30 AlternativaPlatform presents master class: “Alternativa3D – the first step”
12:30 —13:00 Coffee break
13:00 —13:40 “Animation special effects in flash games” Oleg Akimov
The lecture is followed by a master class from Wacom in the Hall “4″
13:40 —15:00 Dinner
15:00 — 15:40 “Language Oriented Programming for Flash-developers” Evgeny Potapenko, Ivan Dembitsky
15:40 —15:50 Break
15:50 — 16:30 “The peculiarities of characters creation in Box2D for a platformer” Denis Romanko
16:30— 16:40 Break
16:40 — 17:20 “Games for sale” Semen Frish
17:20 — 17:30 Break
17:30 — 18:00 Game contest award ceremony. Close.

Sponsors

Gold

Wheemplay Ltd iLogos Gate2Shop SPIL Games Pixonic Alawar Rubar

Silver

Garbuz Games Vizor Interactive MoMinis Avallon Alliance Arkadium FreetoPay Arvara

Corporate registration

FedoitRedBallStudio GAMEZHEROStella Games FreshGamesCiklum MoyaShkola.com

Partners

Adobe Casual Connect

Conference Platform

Internet sponsor

Graphics Partner

Organizer

Media Sponsors

InsideSocialPlayGame Way Social Times AppDataonEnterFrame = function(){};

History

Social

contacts