RU | EN
Flash GAMM!

Program

Flash GAMM is a professional gathering, where you may listen to interesting lectures, learn the news of flash games industry, communicate with the colleagues and find potential partners.

We are looking for speakers for Flash GAMM. Make reports and researches, share your successful experience. Any topics related to flash games, social and mobile games are welcome!

If you would like to make a session at next conference, please, email to flashgamm@absolutist.com.

For our speakers the participation is free of charge.

Check for the list of lectures and presentations of previous conferences here:
Moscow 2011, Kyiv 2010, Moscow 2010, Kyiv 2009, Moscow 2009, Kyiv 2008

Main topics:
- game development (flash, social, iPhone/iPad, Android, 3D, HTML5, Unity, porting to different platforms, etc.)
- graphics and animation (stylistics, special effects, character animation, etc.)
- monetization (methods, in-game advertising, payment systems, etc.)
- management (managing development teams, projects, etc.)
- publishing (social networks, AppleStore, etc.)
- and many others…

Schedule:

Quick switch:
- speakers
- game-lynch
- blitz sessions section
- speed game dating
- round table
- business meetings

Download The complete schedule of flash gamm kyiv 2011 (pdf, 660 Kb)

Speakers:

About

“Workshop: First steps with AIR Native Extensions for Android and iOS”

About

“Accelerating 2D and 3D Games on the GPU”

AboutMake an appointment

“Become a sponsorship ninja by utilizing FlashGameLicense.com”

AboutMake an appointment

“Satisfying 150 millon users”

About

“Successful flash games”

“Developing markets and Conversion strategies”

Description:
Some of the most lucrative markets in the world will be highlighted. The developing trends will be summarize by region and key conversion strategies will be elucidated.

About Speaker:
Nadejda Ivanova – Key Account Manager, Games Industry – Gate2Shop. During the last two years of university studies in her native Bulgaria, Nadya followed an internship program at Gate2Shop, where she concentrated on researching the online games industry as well as attending numerous conferences highlighting industry trends and technological advancements. On completion of the program in 2011, the management board were so impressed with her performance that she was offered a full-time position as a Marketing Specialist and Key Account Manager specializing in the games industry. Since then, Nadya has become an invaluable member of the Gate2Shop team.

Nadya holds a Masters Degree in Russian and English translation, and a Bachelor in Applied Linguistics. An enthusiastic presenter, she is keen to share her knowledge with the audience at Flash Gamm!

Make an appointment

“Mobile games: from idea to updates”

Description:
To create a game for iOS or Android is just half the work. What is the starting point for choosing your very unique game idea? What are the objectives and promotion strategies for mobile games? Should you conquer the market on your own or with the help of an established publisher? Learn the answers to these questions on the example of Shake Spears developed by Alawar Entertainment.

About Speaker:
Before joining Alawar Entertainment, Alexander Yegoshin assisted with the development of various applications for mobile platforms, including J2ME, Symbian and Windows Mobile. In 2008, he joined the team at Alawar Friday’s Games, where he launched an iOS games development unit. In October 2010, Alexander became a game producer at Alawar Entertainment, and in March 2011, Alawar made him the head of the company’s mobile production department. To date, Alexander has supervised the release of over 40 mobile games for iPhone, iPad, Android, and Bada.

Make an appointment

“How publishing on the App Store is like finding a sexual partner”

Description:
Publishing on App Store is a complicated processwhich requires complex approach and attention to details. Learn about the ways to head the top, reach million downloads rate and earm millions of dollars from a competent publisher. Julia Lebedeva will share her experience and to draw analogy tothe search of sexual partner. How can one draw attention, be liked and achieve his goal? It may sound strange, but on App Store it works just as in the real life.

About Speaker:
Julia Lebedeva joined Nevosoft and as a public relations manager in 2009 and now heads Advertising & PR Department of the company. She has more than three years experience in the entertainment industry, first working as a PR manager and announcer and then as the program director at a radio station. This expertise helped her to take a fresh look on interacting with the casual games audience. Her responsibilities include planning PR campaigns, interaction with mass media and working with the players on www.nevosoft.ru. She also coordinates Nevosoft’s participation at various conferences, prepares marketing materials and makes presentations. In addition to her PR duties, Julia acts as the editor in chief of App2Top.ru, an informational portal powered by Nevosoft and dedicated to mobile applications promotion.

Make an appointment

“AlternativaPhysics: physic simulation on Flash is easy”

Description:
The lecture is devoted to the technology which first release is fixed for December 2011. AlternativaPhysics is a universal real-time physics engine on Flash integrated into AlternativaPlatform technology package. Dmitriy will talk on the possibilities of the engine and give a master class about its usage.

About Speaker:
Dmitriy Sergeyev – a programmer of AlternativaPhysics team with large expertise in industrial programming and effective solving of complex algorithmic tasks, a participant and prize winner of Russian and International programming contests.

Make an appointment

“Bootstrapping: profits from scratch”

Description:
The building and development of your start-up for own expense without third-party investment. Using resources with maximum effect. Bootstrapping experience of Xenao Games.

About Speaker:
Alexander Titov – 3 years in game industry, CTO and co-founder of Xenao Games, a developer and publisher of its own game projects. Alexander has significant experience of Flash development. He is an active member the Ukrainian Flash community and an adept of economic development.

Make an appointment

“Integrity in the view of game development”

Description:
The principles of combining gameplay, graphics and controls for the purpose of their perfect compliance with the target platform and audience.

About Speaker:
Maxim Gryniv aka Mokus – indie Flash-developer, who makes different games on different languages for different platforms. In 2011 he released Contre Jour, which became Best Handheld/Mobile Game of E3 2011 nominee. It appeared the first iOS title nominated for Е3. Other awards: Best Mobile Game (GamePro) and a finalist in the same nomination (IGN).

Make an appointment

“Applied social magic”

Description:
Two years ago Twitter was regarded an entertainment and a time-killer. A year later commercial games on Twitter and Facebook became quite habitual and spread. The presentation gives the overview of various social media mechanisms – Stumbleupon, Reddit, Twitter, Tumbler, Facebook, Digg, Blogspot, official and unspoken rules of societies, applications and services, as well as in-developed social media tools. The speaker will share practical skills, methods, results and statistics. A part of this information is formalizable, and a part seems pure magic.

About Speaker:
Semen Frish — co-founder of nucleart.net studio, one of the first Ukrainian flash developers, started working with Flash since Flash Player 4.0. He has been involded in over 100 multimedia, video and game projects as a manager and developer.

Make an appointment

“Monetizing Each of Your Games on a Dedicated Website – Taking a Different Angle for Game Monetization”

Description:
In this presentation we will be talking about how a platform is taking an innovative approach to help game developers monetize their content. Contrary to traditional game portals, we will be analyzing a network of casual games where each one of them have a dedicated website and where the platform directly handles all user acquisition (sourcing traffic, end user registration, activation) and monetization (advertisements, microtransactions, loyalty programs). We will be looking at how the platform works and what the key metrics are (revenue generated per game in the network, monthly active users, demographics…).

About Speaker:
Konrad Holubek is Business Development Director for Games Passport at Mediastay and as such deals with the overall business development strategy of the Games Passport. Prior to entering the fun world of gaming, Konrad worked as a business developer for various industries in Poland, Austria and Spain.

Make an appointment

About Speaker:
Anton Alexeyev – Flash Producer at Alawar Entertainment. He had been involved in Flash and iPhone applications development for 6 years when he joined Alawar Entertainment in 2011. Now he manages Flash games department of the company.

Make an appointment
“Creation and migration of Flash projects to JS/Html using RASE. Going beyond Flash Player”

Description:
The presentation will introduce new version 1.1 jf the editor which will include the functionality of generating JS+Html of AS3.

Creating a simple application. Debugger – breakpoints right in AS3 code.

Using open source FlexUnit and Box2d libraries in browser environment. Adding JS libraries to a Flash project.

Demonstration of a plain IOS application written in AS with the help of RASE.

About Speaker:
Evgeny Potapenko – leading Realaxy ActionScript Editor developer. One of the most famous Flash-programmers in Russia, has been working with Flash-technology from 1996. The author of many world-wide known projects.

“Leading with Audio”

Description:
What is the greatest area for developers to improve the likeability and marketability of their games? It’s all in the audio, baby. Players love funny, interesting characters that surprise them and give them something to share with their friends. This will not only make your games more profitable, it will make the games better and more enjoyable for everyone.
In this presentation, Dmitry and William will show you how to use your game audio to make a successful brand for your game that will make players ask for more. Examples and demonstrations will be featured, so you can expect a good show that will bring the world of sounds to life and challenge you to make the most of the audio in your games.

About Speaker:
Dmitry Kuzmenko graduated from the University of Humanities and Social Sciences in Saint Petersburg, Russia with a degree in Sound Direction. He founded Strategic Music in 2003, and has since been working on music and sound design for computer games. Now, Strategic Music has more than 200 projects in its portfolio, and delivers a wide variety of services which include the creation of music, crafting sound design, voice-over recordings and the recording of music with symphonic orchestras and other ensembles.

Make an appointment

About Speaker:
William Bucknum began receiving awards in competitions for his music performance during high school at the age of 15. As a saxophonist trained in classical and jazz performance, he took on many musical endeavors such as composing, performing and recording rock and electronic music. After graduating from the University of Oregon with a master’s degree in Educational Leadership, he taught World Music and other philosophical courses related to music and arts in a globalized world. He now is working with Strategic Music as a project manager and voice-over director.

Make an appointment

“FlashJS open source game engine on Javascript and HTML5 for flash developer”

Description:
As a graphic tool Flash has been developed and refined for years. It has turned into a flexible and powerful media framework with thousands of admirers. We are going to give the overview of Flash JS – a JavaScript framework, which uses the methods of objects operation adjusted to Flash and enables the developers to create games and apps on HTML5 without mastering new paradigms.

About Speaker:
Denis Radin – Front-End developer since 2002 year. He studied the evolution of object approach to creating mass game engines from GLScene and DelphiX to contemporary products. The organizer of IT-Sea conference. A director of an IT company in the past and an experimental developer at present.

Make an appointment

“Social game design”

Description:
The session will touch upon the principles of approach to social games development, integration of monetization elements and using viral channels of social networks.

About Speaker:
Alexander Fadin – Head of social games department at Mail.Ru
Have taken part in realization of Internet-projects in the spheres of B2B and B2C for such companies as Samsung, LG, BBK, Huyndai, Sony. This experience gained maid it possible to conduct successful business with serious clients. He also develops special projects together with such operators as Stream, Corbina (Beeline), Tsentralny Telegraph, the companies Exmo, Unifarm, Tretiy Rim and others.
Later he had a hand in foundation of a company now enjoin a top-3 position on the Russia social games market.

“Making games fun”

Description:
The fun users get while playing the game is an essential factor of its success. Users play only interesting games. We will discuss what is meant by fun, what it depends on and how it can be used.

About Speaker:
Denis Romanko. Got involved in web-development in 2002 and since that time have tried himself in a number of professions (HTML-designer, designer, flash-animator, flash-programmer). While working for a entertainment content company he created about 1000 game banners. This experience inspired him to apply flash technology in game industry, which remains his preoccupation. In his free time Denis writes a blog about flash-games development tips and hints xitri.com.

Make an appointment

“Backgrounds for 2D games”

Description:
The lecture is devoted to creating backgrounds for 2D games. Choosing the style, settings and color model; splitting the grounds. Optimization and economy of resources. Backgrounds animation.

About Speaker:
Oleg Akimov was born in the far 70s, got a diploma of an electrician, picked up programming and design as a hobby, since 2001 has been involved in professional programming, design, animation, and construction. His chief occupation is games creation and 2D graphics and animation.

Make an appointment

“Flash games: transition to the third dimension”

Description:
This master class will be of interest to 2D flash games developers, particularly to programmers and artists. Within an hour we will try to convey a social game to the third dimension – to make a prototype of a 3D flash game. By this example the illustrator Pavel Gorbunov is going to share his experience ow processing 3D graphics in Flash, and Andrey Kopysov, a programmer from Alternativa3D, will demonstrate some technical means creating program environment.

About Speaker:
Pavel Gorbunov is a leading concept artist at AlternativaPlatform, specializes in 2D\3D graphics and animation. He is currently working over Tanki Online 2.0.

Make an appointment

About Speaker:
Andrey Kopysov – Development Manager at Alternativa3D. Working with Alternativa3D since version 5, he has his hand in many projects of AlternativaPlatform. At the moment he is developing the algorithms of shadows, materials and post-effects in Flash.

Make an appointment
“HTML5 for mobile platforms”

Description:
Making highly efficient mobile games with HTML5 is easy. A few tips and tricks illustrated by examples of real projects will help you achieve maximum productivity of mobile browsers.

About Speaker:
Alexander Norinchak – co-founder and CTO of True Token and Mystery Team development studio. Made his first steps in game industry in 2005 with creating Mystery CCG. Now True Token is also focused on porting games to HTML5 for mobile platforms.

Make an appointment

“Artist + game designer = game”

Description:
Absolute simplicity is the goal achieved by Absolutist while creating and developing games for different platforms with minimum coding. The speaker will touch vital questions each for each development tem.
Minimizing programmer’s role in the development process.
Unveiling creative potential of artists and game designers.
Reducing development costs.
Choosing suitable technologies.
“We believe that even blondes can make games :) ”.

About Speaker:
Eugene Boyarin — Senior Producer at Absolutist, with 10 years experience in IT sphere. About two years ago he decided to make a radical turn in his his carrier and started and switched to gaming industry. Eugene has significant expertise in project management and optimization of business processes with further integration in the business management system.

Make an appointment

“Using detailed statistics in game development”

Description:
The session considers the problem of using detailed statistics in game development process. The speaker will study the cases of different promotional campaigns, their analysis, the choice and interaction of your target auditory. Besides Nikita will touch the matters of processing unique game events, examine particular features and provide positive examples of handling statistics when the ratio of returning players multiplied up many times.

About Speaker:
Nikita Lubimov – CEO of Pixoniс. He picked up gaming in his younger days as an event manager and a journalist. Starting as a scriptwriter for a large browser game, he quickly became a game-designer, and then turned to developing own projects with external investment.
In 2009 Nikita joined Pixonic, changing the positions from a first-time developer to worldwide publisher.
Today he is in charge for estimation of new projects and teams and social projects producing.

Make an appointment

“Developing successful games on Unity3D”

Description:
Within the last year Unity3D managed to turn from an interesting niche solution into one of the key technologies in the sphere of mobile and browser gaming. Is it really a silver bullet or just an illusion? This lecture will help you not to get lost in the opportunities and step on a rake releasing your products?

About Speaker:
Pavel Krivoruchko – CTO of Keiss Media in Russia. Since 2009 he is in charge for advertising projects, including social and mobile game projects. He has worked for such brands as Efes, Old Spice, Kent and some others. Pavel is a co-founder of Lilium, a mobile games developing company.

Make an appointment

“Experimental game lab”

Description:
The presentation will enlighten the experience of a special laboratory for generating new game ideas and rapid creation of their program prototypes. Once a week we get together to share all the games ideas that have come to our mind (even most delirious) and discuss them with other members of the group which consists of game designers and other professionals. This growing group has been working for half a year already, has introduced 50 original concepts and keeps inventing 2–10 new game mechanics a week. The members of the game lab is going to recount the process.

About Speaker:
Dmitriy Malkov has wide range of interests – from making robots to playing in music bands – but games development is his only true devotion, which he took up officially 2 years ago. He is the designer and organizer of many experimental board, action and computer games. At the moment he manages an iOS game development in Flexis.

Make an appointment

About Speaker:
Maxim Pavlov – one of the leading technical specialists in Flexis with 6-years experience in Flash development. During last few years he has been deeply involved in mobile development. Maxim also carries on meetings of the game lab.

Make an appointment
“The secrets of creating fairy worlds”

Description:
Creating game atmosphere has always been a sealed book. Leading animators of Animuba studio are going to demonstrate a the whole workflowof making a game, from an idea to the result. The speakers will share their experience of effective teamwork with artists and talk about creative approaches to animation in games.

About Speaker:
Ekaterina Belyayeva – CEO and Art Director of Animuba cartoon studio

Make an appointment

About Speaker:
Mariana Kovalenko – Senior Animator of Animuba cartoon studio

Make an appointment
“Key principles of handling offers”

Description:
The presentation is devoted to monetization of game products through advertising offers. Great many games applications and web-sites are already familiar with these systems, but they often don’t live up to developers’ and publishers’ expectations. We are going to analyse keyoperation principles of offer systems and methods of increasing games profits.

About Speaker:
Ilya Philippov – a graduate of Moscow Institute of Physics and Technology, has a degree in Economics. He used to work for ABRT VENTURE FUNDand Drimmi specializing in monetization and development of social and mobile applications. Of late Ilya is the Publisher Partnership Director in FreetoPay.

Make an appointment

“Building marketing strategy for a social game: why primitive is no more efficient?”

Description:
During this lecture we will analyze the system of building and scaling social game marketing strategy in Russian social networks. Key principles: keepitsimple, thorough testing, observing changes and taking decisions according to the data. The mistakes we have made and the lessons we have learned. The case study of publishing games from our portfolio.

About Speaker:
Maxim Shatilov as the Director of Business Development at Webgames he is responsible for maintaining of the company growth. Before joining Webgames he worked as an investment analyst in ABRT venture fund where he particularly carried on a $5M bargain with Oktogo company. Maxim was in charge for the search of young web-companies and interaction with MangroveCapitalPartners fund. A graduate of HSE-NRU, the faculty of Business Informatics.

Make an appointment

“success technologies”

Description:
The speakers will talk on the niceties of Zombie Farm development and how they got over the difficulties in creating this social game.
Solving problems with the project service. Optimization and improvement of certain processes.The technologies that pushed the game to the top and ensured attention of more than 14 million users in Russian and foreign social networks. The method that created our success technology.

About Speaker:
Viktor Kuzmin manages backend of Vizor Interactive projects. Optimization of the work process, the choice of technology.

About Speaker:
Andrey Kuzmin was involved in the development of Isomech Engine, an isometric flash engine for browser games. Two years later, in 2009, this engine was used in UNIT project under the brand of Vizor Interactive. After further Isomech Engine optimization for social networks, they launched Zombie Farm n 2010.
“Stage3D survival guide: Choosing the fittest Flash 3D engine on earth for your {first} AAA game”

Description:
A client has approached you with a proposal of developing a cutting edge 3d game in Flash? The specs are ambitious and the deadlines are tough? Having no time to “roll your own” 3D engine you come to the
well known dilemma –which of the available industry standard 3D engines performs best, which one has got the richest toolset? Which one matches best for your project?

In this session Michael is going to make his best answering these questions and much more. He will focus on Away3D and Flare3D engines with Alternaiva3D as special guest in a performance contest! You acquire solid grasp of the important pros and cons of working with each of the engines that will eventually allow you making a better decision when selecting the right tools and turning your 3D product into success.

About Speaker:
Michael Ivanov lives in Israel and works as lead programmer in Neurotech Solutions Ltd. – rapidly growing Israeli startup delivering a breakthrough technology in the field of ADHD treatment and diagnostics. Michael is expert in 3D content development frameworks,RIA, and cross platform web/desktop solutions. At Neurotech he designs and leads development of company’s core products and tools which are based mostly on Adobe Flash Platform Michael is Away3D engine guru and co-developer of Stage3D branch of FLINT particles engine, frequently contributing to the open source community. He is the author of “Away3D 3.6 Cookbook” by Packt Publishing, which presents the most complete guide on open source Flash 3D development found on the book market today. At his spare time he speaks at local events, experiments with various 3D technologies and writes his blog.

Make an appointment

“Getting Big on Facebook”

Description:
Gone are the days of easy virality and inexpensive user acquisition on Facebook. A carefully developed growth strategy is crucial to seeing a return on your development investment. Learn about the tactics being employed by developers and publishers to bring millions of users to Facebook games.

About Speaker:
Dan Laughlin is Executive Director, Business Development for 6waves, where he is responsible for global developer outreach and a range of growth initiatives. Prior to 6waves, Dan spent five years at Microsoft Game Studios, both as a Lead Producer and a Business Manager. Before moving into the games sector, Dan worked as a strategy consultant for Thomson Reuters and managed market research engagements for MarketOne International. Dan holds an MBA from the Kellogg School of Management at Northwestern University, and a BA from the University of Colorado, Boulder.

Make an appointment

“New monetization opportunities in Odnoklassniki and Moi Mir varality”

Description:
This session will inform social applications developers about hot winter innovations in Moi Mir and Odnoklassniki networks: new API method for monetization enhancement in Odnoklassniki; latest changes in payment system; new developer joint agreement; the results of moving all apps to mails; new face of old virality channels in Moi Mir, and much more.

Abour Speaker:
Edgar Strods – Director of Game sector at Odnoklassniki, and ardent fan of social (and other) gaming. He had his hand in the platform development, game moderation and relaese system.

Make an appointment

Abour Speaker:
Roman Novikov manages one of the key and most promising company trends — Platforms@Mail.Ru, which includes API for Moi Mir applications and Mail, web-sites API, social plugins, etc. Before joining Mail.Ru Group in 2009 he vas involved in Yandex.News service at Yandex.

Make an appointment
“Cross Platform: Portability and Performance without compromise”

Description:
This masterclass will dive deep into the Marmalade SDK, and provide a live demonstration of how to create a “Hello World” application. We’ll show how to create a project file, write plain C++, test x86 and ARM builds on the desktop, and then deploy simultaneously to iOS and Android. We’ll then progress to developing a simple 2D game, illustrating issues such as screen-size independence and support for multiple control schemes, and tracking performance metrics within the desktop Simulator.

About Speaker:
Paul Gregory is the Chief Software Architect at Marmalade and has 24 years of experience of delivering custom tools to games designers. Prior to joining Marmalade, Paul was Senior Software Architect
at GluMobile where he was responsible for developing tools to generate 3D game content for mobile phone games. He held a similar role at leading production house Rushes where as Lead 3D Systems Architect, he supported in-house development of special effects and 3D animation. Before venturing into film, Paul was a Principal Engineer at ARM where he provided software support for embedded 3D graphics acceleration hardware. This mix of experience across both creative and commercially driven industries has given Paul a superlative understanding of how to bridge the divide between technical and creative teams who are often at loggerheads.

Make an appointment

“High performance cross-platform made easy. Creating a native app in iOS and Android in 5 minutes”

Description:
This masterclass will dive deep into the Marmalade SDK, and provide a live demonstration of how to create a “Hello World” application. We’ll show how to create a project file, write plain C++, test x86 and ARM builds on the desktop, and then deploy simultaneously to iOS and Android. We’ll then progress to developing a simple 2D game, illustrating issues such as screen-size independence and support for multiple control schemes, and tracking performance metrics within the desktop Simulator.

About Speaker:
Ivan Beliy is a software engineer at Marmalade and is focused on further developing the cross-platform capabilities of the Marmalade SDK. A Mechanics and Maths graduate of DNU, Ivan gained much of his commercial experience during his time as a professional developer at panBmedia AG and Devoler LLC where he created games for a wide variety of platforms such as iOS, Java-enabled mobiles, Cable TV as well as Set Top Boxes.

GAME-LYNCH

Game-lynch is a special format of the event when game development experts will speak about highs and lows of the presented games.
They will discuss the drawbacks in game design , visuals, usability, etc.
much blood will be shed :о)

If you are not afraid of a public lynch of your game, send your applications.

The number of the games to be discussed is limited to 5.
The game may be of any genre and stage of development.

experts:

Alex Nichiporchik as a member of Spil Games team, promotes gaming portals and new projects.
His marketing and SEO strategy insured the leading position of Spil Games (www.ourgames.ru, www.ggg.ru, www.flashgames.ru) sites on Russian games market. In his free time Alex takes to hardcore games design.

make an appointment
Merlin Gore has a Masters in Computer Science and has been fascinated by games his entire life. He joined the FlashGameLicense team after being a flash developer himself on the website. He is now an Engineer and the lead developer for FlashGameDistribution, but continues to make casual games in his free time. Having been immersed in the Flash industry since the start of University Merlin has a ton of experience to share and is always willing to help anyone in need.

Make an appointment
Seth de Koning is the CEO and owner of Jaludo. Jaludo started in 2006 as a casual gaming company offering casual flash games on portals like igri.by, gamesclub.com, mary.com and many others. Jaludo is providing fun for 25 million gamers every month! Seth started Jaludo in 2006 and is now managing Jaludo’s 50 employees spread over office’s in Rijssen, Amsterdam and Beijing. Seth studied for dentist, so he’s especially interested in dentist games.
Eugeny Yailenko – an independent flash games developer since 2009. Before that he worked for Stella Games as the Level-Designer of Ragnesis Online MMORPG. His game Cloudy took Best Indie Game award at Flash GAMM Moscow 2011.
Andrew N. Green is currently Director, Business Development at 6waves Lolapps, ensuring the publisher brings the best games possible to mobile devices. Andrew has over 10 years of experience in the gaming industry with roles in product management, web application production, and social media with companies like Take 2 Interactive, Atari, and Electronic Arts.

Andrew also has held online marketing & community roles at Miramax Films where he helped launch the Kill Bill franchise in addition to consulting for the releases of independent films like Oldboy, Sideways and Ong Bak.

Andrew started his career in 1998 as a co-founder of a collegiate social platform and content company, Kodab, Inc.

Make an appointment

BLITZ-SESSIONS SECTION

Blitz-sessions section time limit:

  • Each speaker has 5 minutes to cover the topic.
  • The session may be finished earlier but not later.
  • A signal will be given when the time is over.
  • Each speaker has to present at least one slide with his name, company, title, contacts and topic.
  • All the questions are to be asked during the long break following the blitz-sessions section or at the end of the section if the time permits.

Anyone is free to take part in the blitz-sessions section, the only condition is to apply in advance. Download the information for blitz-speakers

“Mobile HTML5 – to be or not to be”

Description:
The session covers different aspects of mobile games development using HTML5. The comparison of development stages in Flash and HTML5. Examples of the released projects. The comparison ofnative browsers behavior with HTML5, in iOS and Android mobile devices.

About Speaker:
Vlad Kulik – co-founder of Diazor.com At the moment he is focused on making mobile HTML5 games. Vlad has taken part in creating numerous gaming projects dealing with Flash technology. Before joining game industry he carried finance in international companies.

“New approaches in SMM”

Description:
The session is devoted to new tendencies in SMM. Organization of drawings with valuable prizes using new efficient services.

About Speaker:
Alexey Goncharov — CEO of ZenProducers, the Project Manager of Strana Prizov and an expert in IT sphere. Alexey has more than 10-years experience in game industry, working with investors, promoting and marketing new projects.

Make an appointment

“Advertising in Vkontakte – poor traffic or butter fingers”

Description:
Statistics analysis based on certain applications promotion published on the platforms operated by Alliance 5. Overview of different traffic attraction schemes. Comparison of statistics of the leading banner exchange systems, Vkontakte network and our server data. Specific recommendations for applications promotion.

About Speaker:
Alexander Kirichenko – in advertising business since 1993, seo-promotion and Internet advertising since 2001, Vkontakte applications development since August 2010, an investor, a producer and the CEO at Alliance 5 since since March 2011.

“AI realization in fighting games”

Description:
An overview of few AI realization in fighting games. Full-fledged soldier AI for AAA class games. AI problems and evolution.

About Speaker:
Artem Fedorov is working in IT sphere since 1996 and has been involved in flash development (architecture) since 2004. At the moment he heads Flash Department at Resoft.
Artem makes AI research and has taken part in many game projects.

“Two Mechanics approach to game design”

Description:
In this lecture I will talk about a game design approach based on two different game mechanics and give the examples of a few titles created according to this approach.

About Speaker:
Andrey Kostushko – the creoteam co-owner, an internal producer and a game designer of an unannounced project for modern game consoles. He has 5 years experience and spends his free time to studying game design. He was a chief designer of Collapse: Fury, which received Best Game Design award on KRI 2010.

“Effective advertising integration in social application without losing your audience”

Description:
In-app advertising enjoys increasing demand. Their total budget is prognosticated to twice or even triple by 2012. Our case study will suggest the methods of effective integration of in-app advertising which doesn’t annoy users.

About Speaker:
Pavel Gitelman — CEO at TOoBEeDOo. TOoBEeDOo is the first advertising agency which specializes in social applications. During 2011 we have released 50 successful projects of brands integration into social application. In cooperation with Grape agency, we held the largest advertising campaign in RuNet which ensured Red Quest the Project Leader position.
At Social Media Week 2011 Pavel organized Social applications section; at RIW 2011 he made the presentation in Case Studies section speaking about the brightest cases an the market of social in-app advertising.

“Estimation algorithms and game controls”

Description:
The object of the session is to drive developers’ attention to simple but rarely used algorithms, thus widening the sphere of their application.

About Speaker:
Andrey Andreyev – is an experimenting programmer with 1.5 years experience in flash development. Andrey took part in a few large game projects. Before taking to games development he held high-accuracy calculations using processor and video-card resources.

Speed Game Dating

Speed Game Dating (SGD) is a new event format which we present at Flash GAMM.

We decided to apply the principle of Speed Dating to the communication of game developers and publishers. Thus the developers who have games to show could get acquainted with maximum of publishers interested in that.

SGD

  • SGD will take place in a separate hall during the said time. We are going to stream it into flash, mobile and social if we have a lot of games.
  • The developers with their laptops, tablets and mobile devices will be sitting at one side of the table – the publishers at the other.
  • You will have 3-5 minutes for the presentation, then a SGD moderator will give a signal to change the pairs.
  • Unlike projects fair, you are not bound to your computer and don’t have to miss lectures. SGD enables you to show the game to the most interested people in the minimum time.
  • Regarding that it will be an experiment, the participation in the event is free of charge.

We create general conditions for mutual advantage of publishers and developers.

Round table

Topic: “Game marketing”

Points of discussion:

Coming soon…

Moderator:

Petr Haritonov – Managing partner MIMIMI

Experts:

Andrey Fadeev -CEO at Progrestar
Maksim Maksimov – Managing partner SKAZKA

Make an appointment
Anton Volkov – CTO at AlternativaPlatform
Anastasia Babkina – CEO at Gamez UP
Maxim Shatilov as the Director of Business Development at Webgames

Make an appointment

Submit session:

We are looking for speakers for Flash GAMM. Make presentations and researches and share your success stories. All topics concerning flash, social and mobile games are welcome.

If you want to speak at next conference, fill in the form below.

For our speakers the participation is free of charge.
Your ideas as for the lectures are admitted till October 31 inclusive.
You can also submit your lecture topic for Flash GAMM Moscow 2012.

Sponsors

Platinum

Wheemplay Ltd

Gold

Pixonic Immo Plan B media Socialquantum

Silver

FreetoPay Strategicmusic Advanced Cyber Code xenaogames Fortumo 6wawes crocusmodeller

Bronze

Partners

Adobe

Main internet partner

Conference partners

Organizers

SPIL Games

the Main Media sponsor

Game Way InsideSocialPlay

History

Flash GAMM Moscow 2011
Flash GAMM Kyiv 2010
Flash GAMM Moscow 2010
Flash GAMM Kyiv 2009
Flash GAMM Moscow 2009
Flash GAMM Kyiv 2008

Social

contacts