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Flash GAMM!

Program

Flash GAMM is a professional gathering, where you may listen to interesting lectures, learn the news of flash games industry, communicate with the colleagues and find potential partners.

We are looking for speakers for Flash GAMM. Make reports and researches, share your successful experience. Any topics related to flash games, social and mobile games are welcome!

If you would like to make a session at next conference, please, email to flashgamm@absolutist.com.

For our speakers the participation is free of charge.

Check for the list of lectures and presentations of previous conferences here:

Kyiv 2010, Moscow 2010, Kyiv 2009, Moscow 2009, Kyiv 2008

Events:
- lectures
- game-lynch
- blitz-sessions
- round-table discussions
- business meetings

Main topics:
- game development (flash, social, iPhone/iPad, Android, 3D, HTML5, Unity, porting to different platforms, etc.)
- graphics and animation (stylistics, special effects, character animation, etc.)
- monetization (methods, in-game advertising, payment systems, etc.)
- management (managing development teams, projects, etc.)
- publishing (social networks, AppleStore, etc.)
- and many others…

Your ideas as for topics are admitted till March 31 inclusive.



Schedule:

Section “Flash”
Hall “Volga”
Section “Social”
Hall “Amur”
Section “Mobile”
Hall “Dvina”
Section “General Industry”
Hall “Angara”
Emcee:
Yuliya Githlan
Flash-developer
Emcee:
Anna Senina
CEO
iHeroes
Emcee:
Nataliya Alexandrova
Marketing manager
Flexis
Emcee:
Lyubov Vasiljeva
Art-director


Download a printable one page summary of all the Flash GAMM Moscow 2011 lectures. (pdf, 385 Kb)

Halls scheme:

+ Show scheme

Speakers:

“Browser games – a time of changes”

Description:
An overview of new technologies and tendencies of browser games development. The present and the future of AlternativaPlatform technology. The illustration of possipilities by example of Tanks Online 2.0.

About Speaker:
 Anton Volkov — CTO at AlternativaPlatform.
One of the front line man within Russian internet. The father of the Alternativa3D flash engine.

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“Accelerate 2D Games on GPU with Molehill?”

Description:
Learn how to take advantage of Molehill for your 2D Games, possibilities and differences between DisplayList, Bitmap Blitting and Molehill GPU layer. Tom will also share some other cool projects he is working on recently.

About Speaker:
Tom Krcha – Platform Evangelist, Adobe. Working with Flash for over a decade. Focused on mobile, realtime, peer-to-peer, media, streaming and collaboration. Participated in many Flash media streaming projects including CDNs, videochats, realtime multi-user applications, IPTV and award-winning websites. He is part of Adobe Platform Evangelism team Europe. Check out his blog: flashrealtime.com and twitter.com/tomkrcha

“The way of the samurai”, as illustrated by The Treasures of Montezuma”

Description:
It’s almost a crime if your game is popular but available on only one platform! Modern ecosystems unite millions of people, so why can’t the existence of various gaming platforms bring users and developers together? They can, argues Alexander Yegoshin, who will speak about the best ways to transform a PC or Flash game into a cross-platform application. To illustrate his points, Yegoshin will use The Treasures of Montezuma, a match-three game that originally appeared on the PC, and has since been ported to iPhone, iPad, Android, Samsung Bada, and PSP Minis.

About Speaker:
Before joining Alawar Entertainment, Alexander Yegoshin assisted with the development of various applications for mobile platforms, including J2ME, Symbian and Windows Mobile. In 2008, he joined the team at Alawar Friday’s Games, where he launched an iOS games development unit. In October 2010, Alexander became a game producer at Alawar Entertainment, and in March 2011, Alawar made him the head of the company’s mobile production department. To date, Alexander has supervised the release of over 40 mobile games for iPhone, iPad, Android, and Bada.

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“Top Social Gaming Trends in 2011″

Description:
What are the most important trends for social gaming in 2011? Will user acquisition cost continue to go up? What about the number of transaction, have they increased as FB credits mature? What about new games being developed, what genre will be most popular? What about branding, will more games start leveraging popular movies and celebrities? What about geographic, which countries/platform are growing most aggressively? Alex Agostini is Director of Business development experience at 6Waves will discuss these emerging trends and their ramification for developers.

About Speaker:
Alex Agostini is Director of Business development at 6Waves. As such, he is responsible for identifying new talented developers in western and eastern European and to publish their games on the Facebook platform. 6Waves is currently the second biggest publisher of games on Facebook worldwide. Alex also has a strong business development experience in the Internet, gaming and software industry, Launching an eCommerce site in China and working for companies like AOL, Siebel systems and KPMG in Europe and Asia.

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“New monetization method”

Description:
The business model of microtransactions has proved effective for social games. However in a couple of years it won’t provide over 20% of developer’s income. Those, who appear too slow to change their ways are sure to forfeit a large share of those profits.

Advertising is a steady and predictable business running into billions, which has received new route to its auditory – social networks.

About Speaker:
Roman Kupchikov – Marketing Director at i-Jet Media.
Has been working for i-Jet Media since 2010. Today Roman is the head of Marketing group and is cooperating with the leading social games developers and social networks. He manages launching tens of projects in Russian, European and Asian social networks.

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“Mobile elephants: games monetization at Unity”

Description:
The lecture will throw light upon the the market of Unity games in general, ways to gain profits, “free” access to Android and iPhone and some development details.

About Speaker:
Stephan Keiss – founder and CEO of Wheemplay Ltd, Managing Director of Mob Mentality ltd, Co-owner of Elite Games Network. 5 years in game industry, over 120 released projects (casual, social, browser and flash games). A year and a half ago he founded Wheemplay, which is now one of the largest European flash games development companies. Intel Game Demo finalist (thrice), Sid Meier and Will Wright gamedesign prize-winner, an adherent of analytics and unconventional decisions, he knows how to turn $100 into $1000 within half an hour.

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“You are your own publisher”

Description:
The lecture will consider development and enhancement strategies of game-developer’s business after successful release of his first social title. What should your further steps be? How can this success be repeated? Which distribution channels should you choose? How the business model of your company should change and what are the ways to avoid investment pitfalls? Georgy Rozhkov knows the answers to many vital questions of game developers.

About Speaker:
Georgy Rozhkov – 12-years development experience. For 5 years he worked in London managing projects for English and international companies. In i-Jet Media Georgy heads distribution department. Together with a representative of VZnet Tobias Weise he is going to observe the opportunities of the largest German social network.

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“Mobile Browser Gaming – New opportunities for casual gaming development”

Description:
The mobile gaming landscape is expanding rapidly. While many developers aim at application stores for various mobile platforms and devices, there’s another side to gaming on the go: browser-based games. What are the advantages and opportunities of mobile browser gaming? What are the technical challenges in this young market, and how can you profit from being an early adaptor? Spil Games will share its mobile browser gaming experience and insight into HTML5 and other mobile browser-based solutions.

About Speaker:
Martine Spaans works as a Senior Licensing Manager at SPIL Games and has several years of experience in the casual gaming business. She’s responsible for the company’s global acquisition strategy in relation to game content and outreach to the global developer community. Martine holds a bachelor’s degree in Marketing and New Media & Entertainment Management

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“From Flash to Mobile. Porting flash games to mobile platforms: iOS and Android”

Description:
- The difference between browsers and mobile games: input tools and use environment
- Development tools offered by mobile platform developers
- Mobile engines analysis. Advantages and disadvantages of the current engines
- Why we have chosen Corona: porting art from Flash to Corona, tools (JSFL, AIR applications), exporting animated objects and rag doll characters
- Modifications in the game design: mini-games, iPhonization of UI and gameplay
- Development pitfalls: In-App purchases, lack of access to native API, compilation and launching at different devices
- Mobile platform payments

About Speaker:
Buber Ilya – Graduated Bauman MSTU (faculties: RC and EBM)
Has been working over different Internet projects since 18:
2005-2007: creating the largest Russian tournament portals of StarCraft and Warcraft3 (RWCL, wc3cup and RSCup)
2007-2009: making a platform for creating web-sites and over 50 sites using this platform (including large internet-shops and corporate portals).
Has been with Progrestar since 2009 as a Leading Developer, than as a Project Manager and Producer. He has been involved in the development of all the major Progrestar game apps.

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“Main features and differences of 15 social networks”

Description:
This lecture will give the survey of operation peculiarities of different global networks, regard interesting case studies and various difficulties and obstacles which developers are often unaware of.

About Speaker:
Elena Masolova – CEO of Pixonic game publishing company. Co-founder of Groupon Russia (DarBerry). Investment director at AddVenture. The HSE. Stanford IDL.

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“Payment Processing vs Affiliate Marketing! Which one really matters?”

Description:
It’s becoming really difficult nowadays to clearly distinguish between the different core business nodes. Where does marketing start? Where does it end? Which processes and what tools are there that have a direct connection to the monetization of marketing strategies?

This lecture will shed light on some of the founding principles of affiliate marketing and dig deep into the correlation between driving traffic to a website and converting it into loyal gamers. The outlined strategies can help any game development studio or game publisher boost its sales with just a little tweaking.

About Speaker: Yuval Ziv – VP Operations and Business Development at Gate2Shop.

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“Get rid of a mouse and a keyboard! Flash-games development for multi-touch and kinect”

Description:
Computer mouse haven’t changed essentially for about 30 years, to say nothing of keyboard. Meanwhile last 5 years introduced other interfaces which become more and more popular in our everyday life. The lecture is devoted to ActionScript development for multi-touch and using last years hit MS Kinect in your games. Starting from purely technical issues I will talk about the features of apps development, possible solutions and problems which has occurred while working on real projects.

About Speaker:
Valentin Simonov – the Head of the Development Studio at Interactive Lab. Like many others, he started working with the technology since early versions of Macromedia Flash. Now he experiments with different technologies, programming languages and interfaces. At the moment Valentin is focused on creating a multi-touch framework for ActionScript 3 and various projects using it.

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“Level Editor”

Description:
Most games require level editor for their development. Which level editors exist? Which one is suitable for your particular game? How can you create own level editor to meet all game requirements? The answers will be given in this lecture which will be particularly interesting for developers stuffed with practical information and examples.

About Speaker:
Makar Osokin — Project Manager at Karma Team development group.

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“Effective promotion methods of Internet projects”

Description:
The lecture will cover the main promotion methods of Internet projects dealing with online games for kids and their efficiency regarding monetization.

About Speaker:
Alexander Milkin - Traffic Director of an arcade banner net. Since 2007 he is in charge for an arcade exchange sector at the arcade Games Banner Network, implementing new services and company enchancement.

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“Integrated promo campaigns: cooperation experience of developers and advertisers”

Description:
Today brands move to Internet. Why and where? – To social apps, because millions of their potential customers play in social networks. In its turn, the game apps market opens absolutely new areas of interesting possibilities for your business promotion. Alena Abramova will present a few meaningful cases.

About Speaker:
Alena Abramova – a Marketer at Playform. «I found myself in Playform like one finds oneself in a game – just faced something new and very interesting, and got a desire to become a part of this business which now makes its first steps in Russia!», she says. Alena graduated from Orenburg State University, Journalism faculty. Since 2008 she has been the chief editor of fotostrana.ru internet project and Pets game app for social networks.

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“We learned about the potential of social games on the mobile market and tried it”

Description:
Today the developing of social games for mobile platforms appear one of the most popular trends in the game industry. Everyone talks of that excitedly, but the public data is either outdated, unreliable or rather expensive.  Playmistry has collected and analysed available information, tried something out and are ready to share the results.

About Speaker:
Evgeny Sungurov. Officially got involved in the game industry in  2004. He was employed as a manager in Russobit, than changed his job for the Novy Disk and started producing. After resigning ND was lucky to be taken to Drimmy where he was in charge for producing various projects. Today he works as CEO in Playmistry, a young company focused at mobile market.

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“Success at Facebook is a delicate thing”

Description:
What is the secret of those few games which has become a success at Facebook? Take a popular game from Odnoklassniki or Vkontakte, change the API, publish it at Facebook … and watch it dying miserably. But why? Why does it work there but not here? To gain success at Facebook one should have clear understanding of the platform dynamics and its key impact points. We are going to discuss numerous examples of correct and wrong use of the platform to realize the keys to success at Facebook.

About Speaker:
Arman Darini - an entrepreneur from Silicone Valley, the founder of Official Human publishing company. He has been working on Facebook platform since its occurrence. Arman has managed the development of dozens projects which has gained 15-million auditory.

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“The art of start-up: social games”

Description:
Why only 10% of start-ups survive after the launch of their first project? Is it because they had huge budgets, a competent publisher or perhaps it was just luck? Actually, there is a little bit of everything. However, who can truly drive the project to the success is you and only you.
Alexey is going to reveal key steps of getting to the top 10, based on success story of the game Doom Forge, which were developed by his company.

About Speaker:
Alexey Mutovkin – 3 years in the game industry, CEO and co-founder of Xenao Games. The main focus of the company is to create and publish their own social games. Currently the company works on the game called Doom Forge, which features 3D battles in fantasy setting.

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“Million-worth levels”

Description:
What is essential for correct level design? What general approaches are applicable to different games? The lecture will give the coverage of successful level design of Wheemplay projects, from popular flash titles to client MMORPG like Allods Online.

About Speaker:
Pavel Didenko - Project Manager with 5-year experience in the field. Specializes in marketing and management. Has taken part in casual, social anв MMO projects as the head of art design and level design departments.

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“Social games and apps beyond social networks”

Description:
Nowadays, when social networks have become a part of our everyday life, 48% of Internet users still don’t visit them (according to VCIOM poll, February 2011).
How can the developers of social games and apps reach this auditory? What will an owner of a popular web-resource receive, if he publishes the games oriented to his target group?

About Speaker:
Alexey Fomin – founder and CEO of NextGame.RU. Since 2004 he creates partner programs of games distribution through the largest mobile providers. Since 2010 Alexey is the main ideologist NextGame.RU – the project focused at the development of a new trend in social apps industry.

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“Social games: new life at mobile platforms”

Description:
Game Insight was the first company on the Russian market to port social games to mobile platforms. Maria Dmitrieva will take up the peculiarities of developing, publishing and operating such projects. Game Insight found the answer to the question if free-to-play model appears efficient on the mobile market, and is eager to share the experience.

About Speaker:
Maria Dmitrieva – Game Insight CEO. She has been working on e-market for 8 years and is a recognized specialist in Internet-marketing. Starting her career at Rambler, Maria has changed a number of management positions at the largest Russian and international companies – Euroset, Microsoft Russia, Astrum Online Entertainment, Mail.Ru. During last 3 years she has been a key member of Alisa Chumachenko’s team. 
In Game Insight she is responsible for operative management and platforms interaction.

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“How can a flasher create an international company.”

Description:
Every company craves for becoming global. Every team dreams of releasing a world competitive product.
However only a few of hundred thousands manage to realize that. What interferes with them? Is it their conceit, market difficulties, poorexperience or lack of global vision? Artemiy Malkov will share the experience of business enhancement  in in highly competitive Silicon Valley (USA) and outline the main challenges facing a company on its way to global market.

About Speaker:
Artemiy Malkov – one of the major Flash platform experts, official Country Community Manager of Adobe technologies in Russia, RAFPUG Manager, CEO of Flexis, scientist, mathematician, economist.

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“Own portal – first steps”

Description:
Why every developer should think of creating his own portal. The speaker will try to answer this question citing an instance of GodvilGames.com. The lecture will also drive upon the first steps and possible pitfalls, the questions of monetization and increasing ads revenues by example of  Google Adsene. The speaker will reveal significant figures regarding real portals.

About Speaker:
Yaroslav Kupreyev – devoted 2 years to game development as indie. Designed his own portal from stretch and gathered million auditory within two and a half months.

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“Traffic management as  an integral part of developer’s success”

Description:
The lecture is to take up the following questions: Social traffic: types and sources. Ways to gain profits without in-game traffic conversion. Potential ads revenues. The difference between various ads formats. The survey of the chief authorities on the social traffic-exchange market. Creara Media as a traffic tool.
The lecture is meant for social games developers. 

About Speaker:
Alexander Zotov – a co-owner of Creara, the largest independent social games publisher in Western Europe with total audience of 100+ million users.  One of the co-founders of API Tech, the first and the most beneficial partner programs for social games developers. The creator of Creara Media – a representative of the new generation of traffic exchange systems in social networks.

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“Classy! year”

Description:
It’s one year since the launch of Odnoklassniki API – achievements, platform policy, game collection and promotion opportunities.

About Speaker:
Edgar Strods – Director of Game sector at Odnoklassniki, and ardent fan of social (and other) gaming. He had his hand in the platform development, game moderation and relaese system.

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Discussion “Technical aspects of development for HTML5″”

Moderator:
Alexander Bakharev – CEO at Ukraine Media System.
Manages games development and porting for App Store, Android, Ovi as well as Publishing Department of the company.
Points of discussion:
1)Cross-platform opportunities of HTML5 desktop and mobile browsers (problems, browser and OS dependence)
2)Flash VS HTML5. Technological solutions.
3)Standardized features of HTML5 (canvas, sqlite, offline caching, etc.)
4)HTML5 Features that are still to be improved (sound, video, etc.)
5)Graphical engine of HTML5 (canvas, svg)
6)Optimization methods of implementing HTML5 
7)A possibility to create a particular game on HTML5
8)Distribution and monetization schemes of HTML5 games

Participants:
Evgeny Oreshin – the founder and CEO of Join Game. In 2007 he founded DIP LTD. The company developed flash advergames and outsource projects. Evgeny managed a large international project – www.rew1.com. In 2010 – 2011 he worked as a Project Manager (social games) in Mail.Ru. In early 2011 he founded Join Game, which recently released an HTML5 social game Magic Kingdom.
Artem Churyukin – in 2009 occupied the position of a system engineer in LANIT, in 2010 he published AJAX-development manual for MGUPI. At the moment Artem creates mobile games for HTML5 at Wheemplay ltd.
Vitaliy Hit – a co-founder of Absolutist Ltd., has been involved in game industry since last century. He has taken part in hundreds of casual projects and initiated few cult genres. At the moment Vitaliy is creating a new gaming start-up combining desktop, mobile and web technologies.

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“Can virtual buttons be better than hardware ones: iOS experience.”

Description:
iOS has proved to become the leading mobile gaming platform. Unlike competing platforms Sony PSP and Nintendo DS, the gameplay don’t require hardware buttons. To a considerable extent the success of a title depends on the usability of game controls. In his lecture Alexey is going to observe the examples of good and poor realization of virtual controls and define guarantees of success.

About Speaker:
Alexey Kopylov – co-founder and CTO of UIDesign Group  For over a decade he has worked on UI design and promoted his company and the notions of usability and user experience. He also took part in the translation of classic works by Alan Cooper, Jesse Garrett and other UI design analysts. In his free time Alexey listens to modern music and goes skiing.

“Modelling of traffic of a gaming portal”

Description:
Traffic is the blood of Internet, and every site overlooked by the audience is doomed to die. Thus, the objective of a portal is to analyze this audience and take the measures to widen its target group. In this lecture I will make a survey of the auditory analysis methods used in our company and the steps taken to enlarge it.

About Speaker:
Sergey Eliseyev – the founder and owner of GameTop.com game portal, has been involved in game business since 2001. Since 2003 he has been promoting GameTop.com.
He directly participates in flash games development. For the last 5 years his team has produced over 80 flash titles, and keeps releasing one or two each month. The portal has over 18 million visitors a month.

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“Social games publishing with Mail.ru”

Description:
he main aspects of social games publishing with Mail.Ru Group. All the advantages of cooperation with the largest online games developer and publisher in Russia and the CIS. The story of Mail.Ru Group production centers and their role in launching games for social networks.

About Speaker:
Alexander Fadin – Head of social games department at Mail.Ru
Have taken part in realization of Internet-projects in the spheres of B2B and B2C for such companies as Samsung, LG, BBK, Huyndai, Sony. This experience gained maid it possible to conduct successful business with serious clients. He also develops special projects together with such operators as Stream, Corbina (Beeline), Tsentralny Telegraph, the companies Exmo, Unifarm, Tretiy Rim and others.
Later he had a hand in foundation of a company now enjoin a top-3 position on the Russia social games market.

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GAME-LYNCH

Game-lynch is a special format of the event when game development experts will speak about highs and lows of the presented games.
They will discuss the drawbacks in game design , visuals, usability, etc.
much blood will be shed :о)

If you are not afraid of a public lynch of your game, send your applications.

The number of the games to be discussed is limited to 5.
The game may be of any genre and stage of development.


Moderator

Vitaliy Khit is one of co-founders of Absolutist company, has been earning money as the developer of casual games for over ten years.

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experts

Alex Nichiporchik Online Marketeer of the SPIL Games

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Sergey Eliseyev – the founder and owner of GameTop.com game portal, has been involved in game business since 2001. Since 2003 he has been promoting GameTop.com. GameTop.com

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Andrey Kovalishin -an independent flash developer from Bryansk. The author of «Civiballs» games series. (Category “Indie”).

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game-lynch candidate

Title: Splitter Pals

Description: Saw wood, collect stars and search for the wayout.

Аuthor: Evgeniy Karatayev

Title: Earthtris

Description: Earthtris (Zemletris) is a new variant of tetris game. Your aim is to place the elements on the ground in a proper way and gain as large score as possible.

Аuthor: Pavel Kultyshev

Title: Mech Warrior

Description: The Earth, 2011. After the apocalypse, people grouped into several clans struggling for the remaining resources. The atmosphere is polluted with radioactive fallouts, thus, moving around is only possible in special proof machines – maches. Now it’s up to you to choose a clan and fight till the end against real players. During the game you can upgrade the characteristics and armory of your robot. Complete different missions to improve your rating and get an opportunity to take a better mach.

Author: Dmitry Оsin

Title: Football deFans

Description: You think you can stop them … prevent fights of fans in new tower defense

Author: sgames

Title: Sticks

Discription: An office clerk Bob has a dream which requires money for its realization. The coins are floating in the air, you just need to collect them.

Аuthor: Eugeniy Karatayev

Title: Zombie Farm

Description: Fed up with farming and slaying endless zombie armies? Then head your own zombie army and make it dig the patches instead of you! Then everyone would be happy. In order to turn a desert island into a prosperous Zombie Farm, you need to have brains, better someone’s else. Apart of tasty brains, ancient treasure chests, unusual plants and potions, magic elixirs recipes, rarity collections and much more is in store for you!

Author: Vizor Interactive

BLITZ-SESSIONS SECTION

Blitz-sessions section time limit:

  • Each speaker has 5 minutes to cover the topic.
  • The session may be finished earlier but not later.
  • A signal will be given when the time is over.
  • Each speaker has to present at least one slide with his name, company, title, contacts and topic.
  • All the questions are to be asked during the long break following the blitz-sessions section or at the end of the section if the time permits.

Anyone is free to take part in the blitz-sessions section, the only condition is to apply in advance.

“New tendencies and ad formats in Russian-language social networks”

Description:
New ad formats by example of Clickburner (www.clickburner.com) advertising network and the project which enables social network users to display ads on their pages and in groups – Want2Earn (www.want2earn.ru).

About Speaker:
Vadim Rogovsky – the owner of Clickburner and Want2Earn projects – an innovative banner, contextual and user advertising in social networks; a co-founder of Face2Face Media Internet marketing agency. He has managed the development and promotion of large-scale Flash applications and PPC for advertising networks and e-shops. Vadim is a member of Vkontakte developers’ inner club.

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“Continuous integration in online games”

Description:
It means a few releases a day with no time spending and QA team. It means quick and riskless high-quality product delivery. Learn about the continuous integration method by real example of Doom Forge.

About Speaker:
Alex Titov – co-founder and leading developer of Xenao Games.

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“An ideal multi-platform game framework”

Description:
It is a technical lecture devoted to the problems of game development for different platforms and intended for programmers and project managers. It will touch the issues of framework selection, their architecture and the methods of reduction the cost of the development process. The speaker will share his experience of creating multi-platform frameworks.

About Speaker:
Vitaliy Hit – a co-founder of Absolutist Ltd., has been involved in game industry since last century. He has taken part in hundreds of casual projects and initiated few cult genres. At the moment Vitaliy is creating a new gaming start-up combining desktop, mobile and web technologies.

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“The subtleties of games promotion in social networks. Benefit 400% of advertizing”

Description:
Why advertizing may turn out ineffective?
How can you reach your player with the help of a tiny image and a couple of words?
What are the ways to pick out your proper users and not to pay for those you don’t need?
What to choose – shows or clicks?
How can you increase the impressions rate and CTR?
Is it possible to make unproductive bonus Mail.ru ad package work?
What is split testing, which effective methods can and are to be used?
10 hints to improve your ads.

The lecture is devoted to online games developers who would like to master the art of promoting games in social networks on their own.

About Speaker:
Dmitriy Molokanov — 10 in marketing and advertizing, 2 years devoted to online games. Marketing director at Digital Partners, helping indie developers to promote their games and sharing experience.

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“Cost efficiency of game localization outsourcing”

Description:
In his speech, ABBYY Language Services representative will present the pros and cons of in-house and outsourced game localization. The company also will introduce its methods to reduce costs and timing of localization.
 
About Speaker:
Roman Magdalenko-Chief Commercial Officer, ABBYY Language Services

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Round table #1

Topic: “Topical questions of development and sales of indie flash games”

Points of discussion:
1. My first flash game
What to start with, which idea to choose, how to realize and sell it? Hints for your amateurs.
2. Selling flash games
Last trends and forecasts. Choosing license type and getting maximum benefit of performance. In-game advertising.

3. Porting to mobile platforms
Is it worth doing? What is to be taken into account while making flash version? Should one realize porting on his own or hire a specialist?

4. A million-worth game
Ways to create, develop and sell a top title for a million rubles or so.

5. Time management
Effective working place and process management. Sources of inspiration and self-motivation.

6. Legal aspects
Ownership, accounting, taxes, contracts and other creepy words in your indie-life.

Moderator:

Alexander Fedoseyev – an independent Flash and iPhone games developer. Started his career in September 2009 and by now has already reached the profit level of over $20000 per a title. He found indie-games his vocation.

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Participants:

Anton Karlov, a professional games developer since 2004. Used to work for «Ferocious Hamsters» as a programmer and the Creative Director. During this time he has taken part in the development of 7 games, three of which are his own Flash projects. On the moment he is engaged in independent Flash games creation and monetization.

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Andrey Kovalishin – an independent flash developer from Bryansk. The author of «Civiballs» games series. (Category “Indie”).

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Evgeniy Karatayev, an independent games developer since 2008, the creator oа such games as Splitter 1 & 2, Air Battle, Gen, Wake Up the Box.

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Evgeniy Fedoseyev – an independent games developer from Saratov. Since summer 2008 he has worked out and released popular games series – Red Ball and Red & Blue Balls.

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Maxim Derevyagin-has been professionally involved into games development for 2 years already and has released 7 popular games (i.e. Go Home Ball, Level Editor, Laser Cannon) with many-million audience around the globe.

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Constantin Boronenkov – an independent games developer. 3 years as a programmer in MediaMobile studio (PC and casual games), then a year in IriySoft (portal Flash and iPhone games) and finally a year and a half as an indie. For the moment we have made 5 games, Gibbets and Gibbets 2 being most popular of them.

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Round Table#2

Тopic: “The present and the future of mobile gaming”

Points of discussion:
1. First steps in mobile games business.

2. Actual mobile platforms.

3. Technical aspects of creating games for mobile platforms.

4. Mobile games monetization.

5. Mobile platforms publishers.

Moderator:

Pavel Krivoruchko – CTO of Keiss Media in Russia. Since 2009 he is in charge for advertising projects, including social and mobile game projects. He has worked for such brands as Efes, Old Spice, Kent and some others. Pavel is a co-founder of Lilium, a mobile games developing company

Participants:

Semyon Voinov – Creative Director at ZeptoLab Took part in the “Cut the Rope” game development as an artist and a game designer.

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Artur Ostapenko – CEO at Avallon Alliance, a developer and publisher of iPhone / iPad.
Before joining Alawar Entertainment, Alexander Yegoshin assisted with the development of various applications for mobile platforms, including J2ME, Symbian and Windows Mobile. In 2008, he joined the team at Alawar Friday’s Games, where he launched an iOS games development unit. In October 2010, Alexander became a game producer at Alawar Entertainment, and in March 2011, Alawar made him the head of the company’s mobile production department. To date, Alexander has supervised the release of over 40 mobile games for iPhone, iPad, Android, and Bada.

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Alex Nichiporchik – Casual Games Markeeter on the developing segment of mobile games and mobile games portals

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Round Table #3

Topic: “Game business: top manager’s view”

Points of discussion:
Coming soon…

Moderator:

Petr Haritonov

Participants:

Nikita Vladimirov — CEO at Creara

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Alexander Lyskovsky — CEO at Alawar

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Anton Volkov — CTO at AlternativaPlatform

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Edgar Strods – Director of Game sector at Одноклассников

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Iptp

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