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Flash GAMM!

Program

Quick Switch:
- lectures
- game-lynch
- blitz-sessions
- speed game dating
- round tables
- business-meetings

Download complete lecture schedule of Flash GAMM Moscow 2012 (pdf, 420 Kb)

Speakers:

“Away3D for the accelerated age”

Description:
The introduction of Accelerated 3D graphics in the Flash Player has created a great deal of potential for new Flash and AIR-based gaming platforms. As the Flash community solidifies around this and other new features, what are the likely tools and workflows that will enable the next generation of Flash games to harness this power? Rob Bateman, co-founder of the Away3D engine, talks about development options that offer both power and flexibility, without breaking the bank.

About Speaker:
Rob Bateman is an internationally renowned web developer and community leader who specializes in content for the Flash Platform, and has always held a particular fascination with 3D on the web. In 2007 he co-founded the Away3D engine and has been leading development for the last four years.
Time and place: 10:00, Hall “Vecherny Cosmos”

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Presentation: Download (32,8mb)
Video: Watch on YouTube

“Adobe Gaming Solutions”

Description:
9 out of the top 10 Facebook games and the top iOS and Android are powered by Flash. Understand why companies like Rovio, Zynga, Amanita, Gamegoo, Unity, and others choose Flash for their casual and social games. Get inspired by visionary examples of the next generation of cross platform GPU enabled Flash experiences, and learn how to target the desktop, iOS and Android.

About Speaker:
Prior to specializing in gaming, Enrique Duvós runs the Flash Platform Evangelism team in EMEA, the Adobe elite team of technical evangelists focused on driving Adobe® Flash® Platform adoption and building thriving communities.
Time and place: 11:00, Hall “Vecherny Cosmos”

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Presentation: Download (11,5mb)
Video: Watch on YouTube

“Mistakes story of a successful project”

Description:
This will be the most important lecture of all I have presented at Flash GAMM. My objective is to reveal the deep problems our company has encountered so far. And these problems are inevitable steps on the way of every team. This time I won’t boast of our great professionalism, technologies and projects. I will focus on our mistakes, unfortunate decisions, funny cases and what we finally learned. I’m sure most of that will sound familiar to you, and you will find our experience helpful.

About Speaker:
Anton Volkov — CTO at AlternativaPlatform and the father of the Alternativa3D Flash engine. Hi is also producer of one of the most successful Flash MMO-games Tanki Online and just a cool dude.
Time and place: 12:00, Hall “Vecherny Cosmos”

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Presentation: Download (10mb)
Video: Watch on YouTube

“Going Global with GREE – best practice and current trends in social mobile free-to-play”

Description:
Going Global with GREE – best practice and current trends in social mobile free-to-play GREE is the world’s largest social gaming network with over 190 million users and is currently launching the GREE Platform – a social gaming ecosystem available to mobile users and developers all over the world. Having spent the past five years providing social games on mobile devices in Japan, GREE is well aware of the challenges – and the enormous creative and commercial potential – posed by this rapidly growing new area of gaming. So come and learn from one of the leaders in the ever evolving frontier territory of Free-to-Play.

About Speaker:
David McCarthy is a member of the EMEA Developer Relations team at GREE. Prior to joining GREE he worked at Edge magazine and Rockstar Games. Before that, he studied medieval haircuts at Oxford University.
Time and place: 15:00, Hall “Vecherny Cosmos”

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Presentation: Download (3,81 mb)
Video: Watch on YouTube

“Key metrics and benchmarks for Facebook games”

About Speaker:
Arthur Chow is the co-founder and Chief Operating Officer of 6waves, the leading global publisher of Facebook games reaching over 40 million active users with games including Ravenwood Fair, Kingdoms of Camelot, and the latest hits Mystery Manor and Airport City.
Time and place: 16:00, Hall “Vecherny Cosmos”

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Presentation: Download (14mb)
Video: Watch on YouTube

“A recipe of a popular flash game”

Description:
Our cooking guide will give tips on preparing a popular flash game for various target groups using Spil Games ingredients. Learn last trends based on the analysis of the top titles.

About Speaker:
Alex Nichiporchik manages innovative projects at Spil Games, playing games in his working and free time.
Time and place: 10:00, Hall “Saturn”

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Presentation: Download (17,3mb)

“FGL opens the door to big money with EasyLicense”

Description:
Currently, many large companies and sponsors have so many restrictions and requirements that it makes it difficult for them to license games from independent developers. FGL’s EasyLicense allows developers to be able to work with these companies and have their games licensed and sponsored… well… easily. Attendees will learn about the inner workings of FGL’s EasyLicense system, how FGL actively markets and sells games, and how EasyLicense helps developers reach buyers/sponsors that are otherwise very hard to reach.

About Speaker:
Sergey Batishchev is Indie Game Developer. He has been an enterprise Java developer and tech lead for 12 years, game development was merely his hobby. Now, after successful launch of his “Gluey” game series, he is finally a full-time indie! Sergey strives to make simple but polished and fun games that appeal even to most casual gamers.

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Presentation: Download (3mb)
Video: Watch on YouTube

About Co-author:
Chris Hughes has been an indie game developer for over 10 years. Now he is Co-founder of FlashGameLicense.com and GamerSafe.com which have helped other web game developers make millions annually.
Time and place: 15:00, Hall “Saturn”

“Modern mobile games: key to success”

Description:
What makes mobile games popular? Why some them reach the top while others drag behind? Is there a recipe of an ideal mobile game?

About Speaker:
Alexey Tarasenko – game designer at Zeptolab. Before joining the studio he released such popular projects as iGraveDigger, Zoombie Digger, Zoombe Digger: World Tour. iGraveDigger held its top position in USA AppStore for two weeks.
Time and place: 16:00, Hall “Saturn”

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Presentation: Download (14,4mb)
Video: Watch on YouTube

“Pocket game – some how-to’s”

Description:
Games for iOS and Android: unveiling the disguised! Alexander is going to tell you how to take a difficult step from a game idea to the working prototype, sharing his experience about the traps on the way from struggling the character to submitting the title to the App Store. You will learn about core difference between the first and the second update and their planning. And finally Alexandr will drop a hint how to push your game into Game of the Week chart in the App Store! Get to know about the most succulent aspects of mobile games development and publishing on the examples from Alawar Entertainment.

About Speaker:
Alexander Yegoshin is the Head of Mobile Production department at Alawar Entertainment. Having released over 70 projects for mobile platforms, he is ready to share his invaluable experience of making hit games which get into Game of the Week chart in App Store. And he is also fond of kittens ^__^.
Time and place: 10:00, Hall “Galactica 1-2”

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Presentation: Download (18,1mb)..

“Investor vs Publisher: myths and reality of social games publishing”

Description:
The lecture is devoted to two most interesting entities of the Russian social games development – publishers and investors. What they are, what’s the scheme of their work, what pros and cons they both have. And, of course, the most essential part is analyzing the experience and case studies.

About Speaker:
Alexander Fadin is the Head of social games department at Mail.Ru. Before joining Mail.Ru he had his hand in founding Creara, which now enjoys top three position in Russian social games market.
Time and place: 11:00, Hall “Galactica 1-2”

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Presentation: Download (3,3mb)

“The scandals, intrigues, investigations: what mobile games developers never know”

Description:
What does large figures disclosed by publishers speak to? Does the first place in the top ensure solid prifits? The choice of publisher often determines the fate of the game. Julia Lebedeva will teach you to see the truth behind big words and take the right decision.

About Speaker:
Julia Lebedeva is the Head of Advertising & PR Department at Nevosoft and a devoted stereotypes buster. She is of those blondes who have two degrees with distinction and know more about game industry than about shopping.
Time and place: 12:00, Hall “Galactica 1-2”

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Presentation: Download (5,8mb)

“Production and processing of game traffic”

Description:
What promotion activities are effective for online games? What traffic can be considered proper? How much does it cost? What are the quality criteria? Does the game process new registrations effectively? What tools do a marketing manager and a producer need to receive from programmers to achieve success? If you need answers to these questions, this lecture will give them. It is going to touch both basics and advanced optimization tools of game projects promotion.

About Speaker:
Andrey Sharapov holds the position of the Marketing Director at GD-Team Ltd. For over 5 years he combines online game producing (from concept development to release and operation) with managing and promotion of PRRE.ru adverising network which provides traffic to online games of different publishers.
Time and place: 12:00, Hall “Galactica 1-2”

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Presentation: Download (12,3mb).

“Flash games development using Unity3D”

Description:
The lecture is devoted to Unity3D projects export to Flash. The speaker will illustrate a game development process with practical examples, show the technology swings and roundabouts and the refinements of interaction between Unity and AS3.

About Speaker:
Valentin Simonov is the laziest developer in Interactive Lab. Since the times of Flash 2 he has been coding for the only purpose – for everything to work on its own. Valentin has got a few FWA awards.
Time and place: 15:00, Hall “Galactica 1-2”

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Presentation: Download (1,2mb)
Video: Watch on Youtube

“Flash 3D on mobile? That’s easy!”

Description:
Recently Adobe implemented the possibility to use Stage3D on mobile devices. We decide to take advantage of that an create a mobile version of Tanki Online. It turned out that getting Flash 3D to mobile is easy!

About Speaker:
Andrey Andreyev is an experimenting programmer with 2 years experience in flash development. Andrey took part in a few large game projects. Before taking to games development he held high-accuracy calculations using processor and video-card resources. Now Andrey is working over the mobile version of Tanki Online. We will talk on the peculiarities of mobile games development and give tips on avoiding some characteristic problems.

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About Speaker:
Mikhail Suhoterin is the Training Center Manager at AlternativaPlatform. A graduate of the faculty of Economics and Computer Science in a pedagogical university, he decided to bind his future work to both IT and education.
Time and place: 16:00, Hall “Galactica 1-2”

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Presentation: Download (16.82mb).
Video: Watch on Youtube

“Keeping the essential”

Description:
Losing audience is a common problem for online games developers. How can they get to know why and when players drop the game? What are the ways to reveal and solve this problem? How can a developer help a game designer/marketing manager/producer to cope with the tasks? Should you choose ready-made solutions or own services? The lecture is based on Criminal Empire development experience.

About Speaker:
Alexey Anikutin is the CTO at SKAZKA, and has taken part in the development of such projects as.Korolevstvo (Best Debut, KRI Awards 2010) and Criminal Empire (Best Game, Flash GAMM Kyiv 2011).
Time and place: 17:00, Hall “Galactica 1-2”

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Presentation: Download (2,9mb)
Video: Watch on Youtube

“Gripping players at the start”

Description:
It’s a well-known fact that first minutes, if not seconds, are the most significant. The peculiarity of the market is that unable to understand the rules, a player will unlikely give the game another chance. The session will give an insight on making tutorials for flash and mobile games which includes a complex of measures and an integral part of game design. The slides will have minimum text and maximum screenshots of real game examples. We will also lynch a few successful games.

About Speaker:
Eugene Yailenko – an independent flash games developer since 2009. His game Cloudy got Best Flash Game (Indie) award at Flash GAMM Moscow 2011.
Time and place: 10:00, Hall “Galactica 4-5”

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Presentation: Download (11,1mb)

“Taking advantage of the economic crisis: serving advertisement to your players”

Description:
With the ever-increasing number of online casual players all around the world, the gaming market has become a very attractive source of traffic for advertisers, especially in these current times of economic crisis. At the same time, players are more then ever reluctant to pay for playing. As such, advertisement has become a very important revenue generator for game developers and publishers. In this session we will make the detailed analysis of this situation and will look into the main metrics and advertisement tools available.

About Speaker:
Konrad Holubek is Head of communication for Games Passport, a leading game monetization platform. Besides mastering the noble art of speaking at conferences, Konrad also holds a black belt in doing elevator pitches.
Time and place: 11:00, Hall “Galactica 4-5”

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Presentation: Download (71,3mb)
Video: Watch on Youtube

“Professional cross-platform development: how and why?”

Description:
What tools do the industry professionals need to create the best mobile apps? How can developers ensure maximum results while making cross platform games? I will speak on the opportunities of Marmalade SDK which attract real pros of game development.

About Speaker:
As the team lead of Marmalade SDK Ivan Beliy works on the enchantments and advancement of its cross-platform tool set. He is keen in creating games for various platforms including iOS, mobile devices with JAVA ME and set-top boxes.
Time and place: 12:00, Hall “Galactica 4-5”

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Presentation: Download (2,7mb)
Video: Watch on Youtube

“Modern animation character for mixed-media”

Description:
Russian animation market tendencies. Strategic cooperation of game developers and animation studios. Mixed-media industry formation in the Russian Federation.

About Speaker:
Pavel Muntyan manages Toonbox animation studio. Who else can observe graphics and animation if not the head of a leading Russian stidios which enjoys the trust of Microsoft, Mr. Freeman and state bodies?
Time and place: 15:00, Hall “Galactica 4-5”

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Presentation: Download (2mb)
Video: Watch on Youtube

“Payment systems for online games”

Description:
The session will give the overview of e-payment methods. The speaker will provide the statistics of most popular payment methods in the CIS online games sector. We will also review such factors as security, billing expenses and interests.

About Speaker:
Vyacheslav Fedorov – PR Director at DengiOnline, the owner of e-MoneyNews e-magazine. He managed the realization payment infrastructure for Yota CSP in Russia, Nicaragua and Belarus.
Time and place: 16:00, Hall “Galactica 4-5”

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Presentation: Download (12,3mb)
Video: Watch on Youtube

“Adding value to your business with new ecommerce features”

Description:
This presentation will explain and demonstrate full mobile payment support, including automatic recognition of mobile devices, with risk management tailored to suit popular smart phones. We will also talk about control panel self-customizations, which will allow vendors to tweak their own environment without the need for specialized technical support from Gate2Shop.
‘Mobile Payment Support’ and ‘CPanel Self-Customizations’ both offer the potential for vendors to expand their online presence and boost their business.

About Speaker:
Nadejda Ivanova – Specializing in the online games industry at Gate2Shop, she is keen to share her thoughts at Flash Gamm!
Time and place: 16:00, Hall “Galactica 4-5”

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Presentation: Download (4,5mb)
Video: Watch on Youtube

“Augmented Reality: the Version for Adobe Flash and AIR on Mobiles”

Description:
Imagine that you can use almost any still image as a marker and wish to learn how to do it.

About Speaker:
Eugene Zatepyakin is a Flash Developer in Leo Burnett. In his spare time Eugene likes to experiment and keeps on reinventing the wheel to achieve its perfect roundness.
Time and place: 17:00, Hall “Galactica 4-5”

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Presentation: Download (4,5mb)
Video: Watch on Youtube

“Starling: debriefing”

Description:
Starling Framework from a programmer’s point of view. The session will look into its strengths and weaknesses the code subtleties and its history in figures and theses. You will see demonstration applications on a few Apple and Android-based devices.

About Speaker:
Valeriy Bokhan works for SWDrom as a AS3 programmer, creating games both in the office and at home and. In his free time he contributes to his blog http://makegames.ru and sets crowds of virtual zombies on his home city.
Time and place: 17:00, Hall “Galactica 4-5”

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Presentation: Download (3mb)
Video: Watch on Youtube

Round table #1

Topic: “Games in VKontakte network”

Moderator:

Petr Haritonov – Managing partner MIMIMI
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Participants:

Pavel Durov the founder of Vkontakte social networks.

Ilia Perekopsky VP of Vkontakte.

Andrey Rogozov Head of Development Department in Vkontakte.

Akshin Dzhangirov Founder of Creara.

Andrey Fadeyev founder and CEO of Progrestar, has been working in IT sphere for over a decade.

Round table #2

Video: Watch on Youtube

Topic: “The problems of indie games development”

Points of discussion:

1. Teamwork

2. The choice of a game to develop

3. Self-sponsorship

4. Peculiarities of mobile games development

5. Technological games: experience, problems and profits

Moderator:

Makar Osokin is a Рroject Manager at Karma Team developers group. A casual programmer, who gave up Geology to gather a team of game development fanatics.
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Participants:

Anton Karlov has created casual games in a small team since 2004. As the team broke up in 2009, he started working on his own without external investment. Since 2010 he has been focused on Falsh development and has released a few Flash games.
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Eugene Kuzmin was born 32 years ago. At the beginning of the century he happened to become a building software Sales Manager. Few years later Eugene resigned to change office walls for freedom and instability. In a couple of months he created a flash game titled Gvozdonoid, contacted sponsors and carried on. Ragdoll Cannon, Roly-Poly Cannon, Cover Orange. He has also been noticed in AppStore tops, with a new iPad in his hands and the beard on his face. Still unmarried.
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Konstantin Boronenkov has been an independent games developer for over a year. Before that he used to work as a programmer at MediaMobile for 3 years, developing PC and casual games. He also developed web flash and iPhone games at IriySoft for a year. To the date he has released 5 games, Gibbets and Gibbets 2 being the most popular of them.
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Alexey Davydov has been an independent flash games developer since 2008 года, and the director of his own studio and Flazm.com since 2010.
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Time and place: 11:00, Hall “Saturn”

GAME-LYNCH

Video: Watch on Youtube

Game-lynch is a special format of the event when game development experts will speak about highs and lows of the presented games.
They will discuss the drawbacks in game design , visuals, usability, etc.
much blood will be shed :о)

If you are not afraid of a public lynch of your game, send your applications.

The number of the games to be discussed is limited to 5.
The game may be of any genre and stage of development.

Moderator

Alex Nichiporchik manages innovative projects at Spil Games, playing games in his working and free time.
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Experts:

Ivan Rodionov – СЕО, investor, analyst, casual, gambling and mobile games publisher. In 2007 he introduced Wyse Games brand.
Ivan also used to promote luxury estate projects for Adriatic Investments, Shater Firm and Premier Capital Development where he carried out developer business enhancement. He managed real estate projects in Moscow, Sochi, Zagreb and other cities.
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Eugene Kuzmin was born 32 years ago. At the beginning of the century he happened to become a building software Sales Manager. Few years later Eugene resigned to change office walls for freedom and instability. In a couple of months he created a flash game titled Gvozdonoid, contacted sponsors and carried on. Ragdoll Cannon, Roly-Poly Cannon, Cover Orange. He has also been noticed in AppStore tops, with a new iPad in his hands and the beard on his face. Still unmarried.
Make an appointment
Alexey Davydov has been an independent flash games developer since 2008 года, and the director of his own studio and Flazm.com since 2010.
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Dmirty Lutsenko – producer at Nevosoft.
He joined the industry in 2006, and since that time has walked a thorny path from a tester to the lead producer in Nevosoft. He runs external projects and maintains cooperation with developers.

BLITZ-SESSIONS SECTION

Video: Watch on YouTube

Blitz-sessions section time limit:

  • Each speaker has 5 minutes to cover the topic.
  • The session may be finished earlier but not later.
  • A signal will be given when the time is over.
  • Each speaker has to present at least one slide with his name, company, title, contacts and topic.
  • All the questions are to be asked during the long break following the blitz-sessions section or at the end of the section if the time permits.

Anyone is free to take part in the blitz-sessions section, the only condition is to apply in advance. Download the information for blitz-speakers

“DIY: Self-publishing on Facebook”

Description:
Where is traffic? Where should an average casual games developer buy traffic, what indecent sums it costs and why is it great that thgere are publishers on the market?

About Speaker:
Alexandr Pashin – Head of Producing at Wyse Games.
Time and place: 12:00, Hall “Saturn”

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“Acceleration of games download from developers’ and publishers’ sites”

Description:
The session is devoted to the acceleration of games download from developers’ and publishers’ sites and load decrease of game servers using CDN (Content Delivery Network) services. The efficiency of different solvings of this problem will be compared.

About Speaker:
Yaroslav Gorodetsky, the founder of CDNVideo, managed to lead the company from start-up level to the leading content delivery network provider within 2 years.
Time and place: 12:00, Hall “Saturn”

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Presentation: Download (572 Kb)
Video: Coming soon…

“The system of flash games publishing in social networks”

Description:
Learn how to spend an hour to publish your games in the largest social networks and portals with millions of users, gain profits and promote yourself and your brand simultaneously.

About Speaker:
Artem Agafonov – Deputy Director at Stella Games.
Time and place: 12:00, Hall “Saturn”

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“Without a single string of code”

Description:
We believe that even blondes can create games. And these are not empty words but the reality!
The speaker will drive upon vital questions of game development like minimizing code and game development inputs and choosing technologies that can help the matter.

About Speaker:
Eugene Boyarin is the Senior Producer at Absolutist, with 10 years experience in IT sphere. About two years ago he decided to make a radical turn in his carrier, switched to gaming and is cherishing the Framework as a child.
Time and place: 12:00, Hall “Saturn”

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Presentation: Download (169 Kb)

“Advanced debugging and optimization tools”

Description:
In this lecture we will consider few tools which can be used for deep profiling, optimization and debugging of flash applications for both desktop and mobile platforms.

About Speaker:
Dmitriy Yukhanov is the lead Flash programmer at INDEE Interactive. A Delphi developer and assembler devotee in the past, he is now an active community member who is interested in security and productivity issues, values bytecode and writes featured articles and the blog.
Time and place: 12:00, Hall “Saturn”

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“Prototype Magic”

Description:
At the initial state of production it is hard to estimate the success and potential of the game idea. Are prototypes a solution or the waste of time?

About Speaker:
Olga Cherkashyna is the Art Director at Dynamic Pixels. With 7 years experience in game industry she is sure that senseless beauty is useless.
Time and place: 12:00, Hall “Saturn”

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Presentation: Download (386 Kb)
Video: Coming soon…

“Distribution and beta-testing of iOS applications”

Description:
Distribution and beta-testing of iOS and Android applications using OTA technologies. The lecture is devoted to methods of quick and secure apps delivery from a developer to a publisher and vice versa. It can be done on your own too, but Apple has a number of restrictions as for starting non-App Store applications on real devices (i.e. UDID, separate provisioning files for each application, digital signature or recompiling the project with after minor changes). The lecture will cover both variants of application development and testing and their automation opportunities, giving the analysis of current products.

About Speaker:
Maxim Konev joined game industry in 2000 and is now a renowned IT expert. He heads mobile games department in Arello Mobile and manages the development of the company brand products.
Time and place: 12:00, Hall “Saturn”

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“Comparison of methods for advertising monetization of applications”

Description:
The lecture will give the analysis of different advertising monetization methods and their efficiency.

About Speaker:
Nikita Yuriev is the CFO of FreetoPay advertising agency. He knows a bit more than everything about the market.
Time and place: 12:00, Hall “Saturn”

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“Once Upon A Game”

Description:
Games keep on developing as an all-round media transmitter. They not only entertain, but also change players like books and cinema telling complete and sincere stories. At this lecture we will consider the examples and discuss possible ways to achieve such effect (even in casual gaming).

About Speaker:
Alexander Protasenya – lead game designer at Hooligans Entertainment, a professional complete circle game studio. He guesses plot turnabout in “large” games and cherishes “small” games where he can’t guess anything. Alexander refuses to separate games by platforms.
Time and place: 12:00, Hall “Saturn”

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Presentation: Download (167 Kb)

Speed Game Dating

Speed Game Dating (SGD) is a new event format which we present at Flash GAMM.

We decided to apply the principle of Speed Dating to the communication of game developers and publishers. Thus the developers who have games to show could get acquainted with maximum of publishers interested in that.

SGD

  • SGD will be held Galaxy 3 in 3 streams – flash, mobile and social if we have a lot of games.
  • The developers with their laptops, tablets and mobile devices will be sitting at one side of the table – the publishers at the other.
  • You will have 3-4 minutes for the presentation, then a SGD moderator will give a signal to change the pairs.
  • Unlike projects fair, you are not bound to your computer and don’t have to miss lectures. SGD enables you to show the game to the most interested people in the minimum time.
  • It is free to take part in the event, but you have to follow these strict rules: to be punctual and well-prepared according to the requirements.

We create general conditions for mutual advantage of publishers and developers.

Submit session:

We are looking for speakers for Flash GAMM. Make presentations and researches and share your success stories. All topics concerning flash, social and mobile games are welcome.

If you want to speak at next conference, fill in the form below.

For our speakers the participation is free of charge.
Your ideas as for the lectures are admitted till March 31 inclusive.
You can also submit your lecture topic for Flash GAMM Moscow 2012.

Flash GAMM is a professional gathering, where you may listen to interesting lectures, learn the news of flash games industry, communicate with the colleagues and find potential partners.

We are looking for speakers for Flash GAMM. Make reports and researches, share your successful experience. Any topics related to flash games, social and mobile games are welcome!

If you would like to make a session at next conference, please, email to flashgamm@absolutist.com.

For our speakers the participation is free of charge.

Check for the list of lectures and presentations of previous conferences here:
Kyiv 2011, Moscow 2011, Kyiv 2010, Moscow 2010, Kyiv 2009, Moscow 2009, Kyiv 2008

Main topics:
- game development (flash, social, iPhone/iPad, Android, 3D, HTML5, Unity, porting to different platforms, etc.)
- graphics and animation (stylistics, special effects, character animation, etc.)
- monetization (methods, in-game advertising, payment systems, etc.)
- management (managing development teams, projects, etc.)
- publishing (social networks, AppleStore, etc.)
- and many others…

Sponsors

Platinum

Gold

SPIL Games Immo Socialquantum

Silver

Fortumo Advanced Cyber Code G5 Games 6wawes progrestar Pixonic CDN Video Stellagames xenaogames

Bronze

Main internet partner

Conference partners

festivalofgames whitenights

Organizers

Media sponsor

Game Way InsideSocialPlay gameguru

Promotion partner

History

Flash GAMM Kyiv 2011
Flash GAMM Moscow 2011
Flash GAMM Kyiv 2010
Flash GAMM Moscow 2010
Flash GAMM Kyiv 2009
Flash GAMM Moscow 2009
Flash GAMM Kyiv 2008

Social

contacts