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Flash GAMM!

Program

Special events:
Game-lynch
Blitz-sessions
Speed Game Dating
Discussion Panels
Business-meetings

Schedule: download! (pdf, 470 Kb)

Speakers:

TECHNOLOGY & DEVELOPMENT
“Adobe Gaming NOW!”

Description: Michael will present what can Flash developers can do today, the strengths of the Flash platform and its roadmap. As the co-creator of the game “Smart Aliens”, available on iOS and developed with Starling, he will share his thoughts on the current Flash workflow and its future. He will also unveil the last features of the tools for game developers, such as Flash Pro and Adobe Scout, talk about the new inclusions in the Gaming SDK and share the roadmap of the runtimes. He will come back on several announcements made at Adobe MAX (first week of May in Los Angeles), and explain how Adobe developers can move to the Creative Cloud.

About Speaker:
Michael is a Sr. Creative Cloud Evangelist for Adobe where he focuses on Web, Mobile, Digital Publishing and Gaming experiments. In 2010 and 2011, he blogged about the Flash Platform (www.riagora.com). He is also a regular speaker at conferences worldwide for the last 5 years. He’s also the co-creator of the iOS game Smart Aliens (developed with Starling) and now blogs about the @mchaize.

Email Michael
Presentation: Download
Video: Watch on youtube
“What does it take to port a browser title to mobiles”

Description: Been doing a browser game that happened to be shipping on mobiles first? That’s a popular case that has a proper solution. Let’s study how we make it with Unity projects.

About Speaker:
Oleg Pridiuk has been breaking mobiles in Unity since Unity iPhone 1.0.1 and grew up to a default goto person for everything mobile. He is using his technical skills along with an irresistible charm and charisma to advocate Eastern Europe of Unity and vice versa.

Email Oleg
Presentation: Download
Video: Watch on youtube
“iOS/Android GameDev: Nuts and Bolts”

Description: The lecture is devoted to essential development problems encountered by start-ups and experienced mobile developers, particularly gathering statistics of game events and crashes, size optimisation and integration of social networks. Alias, this lecture is a nourishing and high-vitamin food for developers’ thought.

About Speaker:
Dmitry Zhuravlenko, CTO mobile of Pixonic, is the first Moscow lecturer to read the course of iOS programming.

Email Dmitry
Presentation: Download
Video: Watch on youtube
“Digital art, interactive installations – the way of the developer.”

Description: Valentin will talk on his involvement in the industry of interactive installations. Why the last 3 years has changed his approach to the development and attitude to programming. Come and see the examples of interesting installations and learn why this vector of development can be promising.

About Speaker:
Valentin Simonov is the Chief Engineer at Interactive Lab where he brings the most crazy and creative ideas to life, combining his knowledge and experience in endless variations of hardware and sophisticated algorithms. He also has several FWA awards.

Email Valentin
Video: Watch on youtube
MOBILE
“Staying Unique at the Age of Clones”

Description: Almost every idea has already been there in some way in the past 40 years of video gaming history. How can we still create unique, memorable and enjoyable gaming experiences without copying and cloning each others? How much inspiration from other games is ok? What are gamers expecting and when does cloning actually start? What are the do’s and don’ts?
This lecture will give insights in the development and idea finding processes at FDG Entertainment with examples from our projects as well as games of other developers.
Be creative, be successful!

About Speaker:
Philipp Döschl co-founded FDG Entertainment back in 2001 at the age of 19. Having graduated in Sound Engineering and studied Japanese, Philipp can look back onto a video gaming background of more than 25 years, starting playing games at only 4 years old, witnessing the evolution and growth of the video gaming industry from the big crash in 1983 to nowadays first hand.

Email Philipp
Presentation: Download
Video: Watch on youtube
“The future of mobile publishing: A new day is rising”

Description: As the world rapidly shifts toward mobile, the landscape of the industry continues to change. Established publishers are losing power, new ones are being born, and the dynamics between them and the developers are constantly being put to the test. But what does the future of mobile publishing hold? In her lecture, Morann Arad, PlayScape business Development manager, will review, disassemble and restruct the principles of mobile game publishing as they were, as they are today, and as they will be in the future. Come hear her analysis of the future of this constantly changing industry.

About Speaker:
Morann Arad, PlayScape Business Development manager.

Email Morann
Presentation: Download

“Free-to-play Games Publishing on iOS and Android: Best Practices by G5 “

Description: Julia and Alish will speak about challenges of publishing and monetization of free-to-play games on mobile platforms and share best practices based on G5′s experience.

About Speaker:
Julia Palatovska – Business Development Director at G5 Entertainment. She has over 9 years of experience in IT / telecommunication industry with specialization in international business development. Since joining G5 in 2008 Julia has played active part in G5′s transformation from game developer to publisher. Today Julia is focused on relations with independent game development studios, and on adding new channels to G5′s distribution network.

About Speaker:
Alish Yakubov is executive producer at G5 Entertainment. He is responsible for production of free-to-play games and for development of successful monetization methods. Alish has 9 years of experience in the industry and has participated in the development of more than 20 projects. During his career has worked with such companies as Nival Interactive, Electronic Arts, THQ, Disney, Konami.

Video: Watch on youtube
“Vector: up to top with zero marketing.”

Description: Devoted to parkour and focused on realistic animation and easy controls, Vektor made it to top 5 iOS games in the US, leaving behind Angry Birds. The speaker will describe the development process from the game idea to technical solutions, and talk on the opportunities to hit the charts without promotional costs.

About Speaker:
Eugene Dyabin is the CTO at Nekki and the producer of Vector, Shadow Fight and Gladiators. Keen in animation, he have developed Cascadeur – a technology allowing to create high-level realistic animation without motion capture.

Email Eugene
Presentation: Download
Video: Watch on youtube
“FGL: making money on mobile.”

Description: Learn how to build games that work both on web and mobile and to take advantage of FGL’s new Mobile Platform to easily port their Flash games to mobile. Attendees will also learn how to find publishers, and how to distribute their games to hundreds of mobile marketplaces.

About Speaker:
Merlin Gore is an Engineer and the lead developer for FlashGameLicense, but continues to make casual games in his free time. Having been immersed in the Flash industry since the start of University Merlin has a ton of experience to share and is always willing to help anyone in need.

Email Merlin
SOCIAL
“Project integration into few social networks is not a headache.”

Description: Having created a successful project, a development team faces the challengу to integrate it into different social networks. Regarding the peculiarities of each social network, the process may appear rather effortful. The lecture is devoted to technical characteristics of the integration process and the solutions we use to save time and resources.

About Speaker:
Alexey Anikutin is the CTO at Rocket Jump, and has taken part in the development of such projects as Korolevstvo, Criminal Empire and Osada!.

Email Alexey
Presentation: Download
Video: Watch on youtube
“Buying audience for your apps profitably”

Description: What is the difference between free and paid user acquisition? What advantages and disadvantages do both types have? What additional opportunities you receive buying traffic? This lecture will provide you with tips and recommendations for using paid user acquisition channels.

About Speaker:
Michael Malyi has been the head of the advertising department at Target@Mail.ru since 2012. Before that he managed mobile ads division at Begun advertising network. Extremely venturesome, he often makes in-app purchases in games.

Email Michael
Presentation: Download
Video: Watch on youtube
“Lessons of survival in the post-social game market.”

Description: This lecture is meant for those who wish to make a million without creating just another farming game. It is an emotional and data-packed story of a studio that managed to attract million audience, the story of success and failures in promotion of niche games for mid-core gamers. Monetization: the things that work and doesn’t work any more. Can social games live outside Facebook? An the main point – forget about technologies and focus on those who you do it for and with.

About Speaker:
Alexey Mutivkin, the co-founder and CEO of Xenao Games, is always full of drive. He likes his job and spares no effort to achieve his dreams. He believes that only cool teams can make cool games. Still a bachelor.

Email Alexey
Presentation: Download
Video: Watch on youtube
“The End of Social Games?”

Description: With the explosive growth of mobile games, many developers have shifted focus almost exclusively to mobile projects. Where does this leave social games? Is it still possible for developers to succeed on Facebook or other social networks? This session will offer insights for developers from the publisher’s perspective, as well as highlight key considerations in making your game into a global hit.

About Speaker:
Stephen Lee is Executive Director of Business Development at 6waves, has worked closely with some of the world’s most successful game developers and has also led expansion of 6waves’ publishing business into Japan and other key markets. A longtime and avid gamer, Stephen also handles 6waves developer outreach, strategy, corporate development and new initiatives.

Email Stephen
Presentation: Download
Video: Watch on youtube
GAMES & INDIES
“The Revolution in 48 hours – The Global Game Jam”

Description: What is a Game Jam and where do you sign-up? This session is for a wide audience of game developers who want to know what this trend is about. We will discuss how you do amazing things in an extremely short amount of time with participants of all experience levels. What happens when people come together to collaborate, innovate and experiment in games – a creative buzz is felt around the world. The session will answer how this event came about and started a revolu! tion in games. GGJ will discuss past success and give advice on how to organize a game jam and/or participate in the next Global Game Jam.

About Speaker:
Assistant Professor Annakaisa Kultima has been studying the creative processes of game developers almost a decade at the University of Tampere, Finland. Her research interests led her to organize the first Finnish Game Jam in connection to the Global Game Jam in 2010. As a president of Finnish Game Jam, she has been part of building a strong Finnish game jam scene resulting to over 500 participants of Global Game Jam 2013 from Finland only.

Email Annakaisa
Presentation: Download
Video: Watch on youtube
“How to make a million dollar flash game. “

Description: In this talk, Chris Benjaminsen looks back on 5 years of advising developers of the Player.IO platform on how to make better games. The talk will cover everything, what worked, what did not work and even give deep insight into revenue numbers from multiple games.

About Speaker:
Chris Benjaminsen is a Co-Founder & the CPO of PlayerScale Inc., a fast growing technology company providing platforms such as Player.IO for games developers. Prior to forming PlayerScale Inc, Chris was co-founder of Nonoba.com, a gaming community where Flash developers and casual game players come together on the web to chat, relax and play innovative single and multiplayer games. Chris has also produced more than 20 games including Everybody Edits and Untangle.

Email Chris
Video: Watch on youtube
“No Time To Explain: from Flash to Steam through Kickstarter”

Description: No Time To Explain passed two-years long way from a modest indie flash game to complete commercial title. Witness the story of project development, porting and incredible luck that let the game become a success.
About Speaker:
Tom Brien is an indie developer from Britain who have created about a dozen of games, including No Time to Explaine and Robot Dinosaurs That Shoot Beams When They Roar.
Presentation: Download
Video: Watch on youtube

“Cyto: what a publisher won’t do for you”

Description: How can you charm Apple? What are the keys to productive cooperation with a publisher in preparation and after the release? How should you organize your PR and marketing strategy and establish connections with users and media? Every developer has to find answers to these questions before the release. During the session, illustrated with examples of Cyto launch, you will learn what it takes to become Editor’s Choice in 40 countries and win the recognition of users and reviewers over the globe.

About Speaker:
Ninel Gruner from Room 8 is an experienced professional in the sphere of mobile marketing and business development of project and game studios. She is in charge for preparation, launch and promotion of games and applications on different platforms, as well as maintaining PR with the leading industry media.

Email Ninel
Presentation: Download
Video: Watch on youtube
“Tap the Frog: from Flash to the top on iOS and Android.”

Description: The co-founder of Playmous will look back on the evolution of Tap the Frog game series – from Flash game to some ten million downloads on iOS and Android. He will talk on the key factors of successful product launch on mobile platforms and what made Tap the Frog a hit – from the concept to particular game elements.

About speaker:
Anton Volnykh founded Playmous 2011 to have a “boutique” publisher. Tap the Frog game series, its first project, have already leapt over million paid downloads on iOS only. Anton previously worked for EA Mobile as a Sales Director in Russia and the CIS. Remote Banking Services department at Svyaznoy Bank and was VP Mobile Games at Reaxion. He mostly lives and works in Moscow and enjoys traveling by car and snowboarding in his spare time.

Email Anton
Presentation: Download
Video: Watch on youtube
“Indie business: developers evolution.”

Description: Analyzing own titles and popular games, the speaker will talk on the evolution of business caused by indie game industry. What challenges do indie developers face in their struggle agains large companies? What influence do indie developers have now and why should this be taken into account?

About Speaker:
George Zarkua is a full-time indie developer from Kharkiv, the creator of Ragdoll Ball, Spicy Story, Nude Hunter and Roswell Defence (artists and game designer).

Email George
Presentation: Download
Video: Watch on youtube
ART & ANIMATION
“Kumi-Kumi and Mr. Freeman: from idea to its multimedia realization”

Description: The lecture is devoted to two major projects of Toonbox animation studio, which ideas have already become animation brand and are about to evolve into multimedia brands. It will also include the presentation a new product for kids – Cats forward! – which further developments is still in store for the audience. The speaker will also introduce the plan of brand promotion and its release on multimedia platforms.

About Speaker:
Pavel Muntyan manages Toonbox animation studio. Who else can observe graphics and animation if not the head of a leading Russian stidios which enjoys the trust of Microsoft, Mr. Freeman and state bodies?

Email Pavel
Presentation: Download
Video: Watch on vimeo
“Mobile art trends by example of top grossing game”

Description: What is the secret behind bestselling games? The question will be answered with a view to art. UI died& Long live UI! Evident trends and their roots. 3D coming: myth or reality – developers’ choice. Quantity vs quality: what brings you millions. Sex sells? Does the oldest principle work in stores? The art of top grossing: give up envy and apply your logic.

About Speaker:
Olga Cherkashina – the Art Director of Dynamic Pixels – has been involved in mobile games development for over 8 years and still finds it interesting. At least because this dynamic industry always provides the issues to think of and discuss.

Email Olga
Presentation: Download
Video: Watch on youtube
MANAGEMENT & MARKETING
“Team evolution with moving to multi project development”

Description: What problems does a team face when it turns from developing a single project to few projects simultaneously? What are the best practices to double the staff within half a year without productivity and quality losses? The speaker is going to answer these questions relying on his expertise in projects development, launch and management.

About Speaker:
Konstantin Mitrofanov is the CEO and the Senior Producer at Rocket Jump. He managed the development of Korolevstvo and Osada! projects of the company. He likes creating high-class games and considers graphic design essential, paying special attention to all parts of project operation management, starting from art department to technical development.

Email Konstantin
Presentation: Download
Video: Watch on youtube

“Three years of marketing Tanki Online. Epic fails and incredible success.”

Description: The lecture is meant for start-ups and online marketeers and all those in charge for traffic acquisition and monetization. Learn about pitfalls, shoals and other obstacles which the team of Tanki Online have passed on its three-year-long way. It won’t be bare theory with DOs and DON’Ts, however everyone will be able to receive links to selected articles. The lecture will contain only personalized experience of Tanki Online that may inspire new ideas and help avoid some mistakes… to make some others which will become a topic of an upcoming session. The attendees will learn about the marketing problems and and ways to solve them on different stages of development.

About Speaker:
Roman Epishin, Chief Marketing Officer of AlternativaPlatform has been involved in the project development from start-up to one of the major browser games in RuNet. He turned to game development after 8 years as the industry observer, particularly contributing for Gameland, Technomir, Mail.Ru portals and 3DNews.

Ask Roman a question
Presentation: Download
Video: Watch on youtube

“Commercial marketing of game apps.”

Description: The immense popularity of mobile applications, including games, makes it a challenge for upcoming applications to attract a large audience within a short period of being new to market. What marketing campaigns can prove effective? How to define the target audience? What is commercial marketing? What should you know and possess to run a marketing campaign? All this you will learn during the session.

About speaker:
Darya Lopatko has more that 6 years experience in buying and selling commercial traffic, particularly through affiliate networks. In 2008–2010 she headed the Affiliate department in Cupid plc. Since 2012 Darya holds the position of Marketing Director Renatus Media LLC.

Email Darya
Presentation: Download
Video: Watch on youtube

USEFUL STUFF
“Atmosphere of success. Part II.”

Description: The way to success is a long and thorny path. How can you help your game leave behind its competitors? Dmitry Kuzmenko, the Creative Director at Strategic Music, will continue the series of lectures about attracting the target audience to your title with the help of quality sound, vivid music and cool voiceover.

About Speaker:
Dmitry Kuzmenko graduated from the University of Humanities and Social Sciences in Saint Petersburg, Russia with a degree in Sound Direction. He founded Strategic Music in 2003, and has since been working on music and sound design for computer games.

Email Dmitry
Video: Watch on youtube

“Enhance the game by 25% for 5% of the budget.”

Description: Major gaming companies do not doubt playtest expediency. The lecture will observe what it actually is and what playtest types small and medium-sized companies should use. At what stage and how often it is to be run to to receive maximum feedback for further development. And, last but not least, how a playtest should be invested to meet your production and financial expectations.

About Speaker:
Elena Pavlichenko, the Executive Director at Playtestix, has worked for both outsourcing (Ciklum) and product companies. Her sphere of expertise includes researches, mobile development management and promotion of games and applications on different platforms.

Email Elena
Presentation: Download

“Interesting facts about Japanese game industry.”

Description: The session is devoted to the situation in Japanese market, to figures and products which stirred the world, to games and apps that made it to the top and some other interesting facts about Japanese game industry.

About Speaker:
Nikita Lubimov is an official representative of WillArk, a company focused on making and publishing games for Japanese market. He has tried himself in different roles – from industry observer to browser game designer. Later on Nikita started creating own projects for external funding. In 2009 he joined Pixonic team to pass the whole way from a start-up to global publisher.

Email Nikita
Presentation: Download
Video: Watch on youtube

DISCUSSION PANEL #1

“Team and project management.”
Video: Watch on youtube

Moderator:

Petr Haritonov — Managing partner MIMIMI

Email Petr

Experts:


Anton Volkov — CTO at AlternativaPlatform and the father of the Alternativa3D Flash engine. Hi is also producer of one of the most successful Flash MMO-games Tanki Online and just a cool dude.

Vadim Mukhametshin, Co-founder and CEO at Creara Group.

Maxim Maximov is the Managing Partner of Rocket Jump. The boss of 90 level, he runs the business from above and sometimes drops from the clouds.

Sergey Brui, Co-Founder, COO Vizor Interactive.

DISCUSSION PANEL #2

“Mobile games development and publishing.”
Video: Watch on youtube

Moderator:

Julia Lebedeva is Business development director at Nevosoft and a devoted stereotypes buster. She is of those blondes who have two degrees with distinction and know more about game industry than about shopping.

Email Julia

Experts:

Semyon Voinov is a co-founder and creative director of ZeptoLab and one of the creators of “Cut the Rope” – an award-winning and hugely popular multi-platform game. Also he is a digital artist and a game designer with all-round experience in developing mobile, casual PC and social games. Making games has been Semyon’s passion from the very childhood, when he got his first computer – ZX Spectrum.

Email Semyon

Maxim Donskikh has founded his own studio, Road 404. Now he is lead of publishing department in Game Insight.

Email Maxim

Valentin Merzlikin is currently managing Prosto Games that invests to small game development studios in Eastern Europe, and help them to grow and create better games. Previously Valentin was VP of Sales and VP of Mobile Platforms in Alawar Entertainment where he managed the global distribution partnerships and launched new businesses that helped the company to grow steadily in the last few years.

Email Valentin

Andrey Kovalishin is an indie developer from Bryansk. Together with his friend, a famous art designer Maxim Yurchenko, he founded Hunter Hamster. The studio has released Snail Bob, a popular flash title (Best Indie Game award at Flash GAMM Kyiv 2010) and its succesful mobile version.

Email Andrey

GAME-LYNCH

Game-lynch is a special format of the event when game development experts will speak about highs and lows of the presented games.

They will discuss the drawbacks in game design , visuals, usability, etc.

If you are not afraid of a public lynch of your game, send your applications.

The number of the games to be discussed is limited to 5.

The game may be of any genre and stage of development and is admitted for the game contest automatically.

Video: Watch on youtube

Moderator:

Alex Nichiporchik manages innovative projects at Spil Games, playing games in his working and free time.

Email Alex

Experts:

Philipp Döschl co-founded FDG Entertainment back in 2001 at the age of 19. Having graduated in Sound Engineering and studied Japanese, Philipp can look back onto a video gaming background of more than 25 years, starting playing games at only 4 years old, witnessing the evolution and growth of the video gaming industry from the big crash in 1983 to nowadays first hand.

Email Philipp
Chris Benjaminsen a Co-Founder & the CPO of PlayerScale Inc., a fast growing technology company providing platforms such as Player.IO for games developers. Prior to forming PlayerScale Inc, Chris was co-founder of Nonoba.com, a gaming community where Flash developers and casual game players come together on the web to chat, relax and play innovative single and multiplayer games. Chris has also produced more than 20 games including Everybody Edits and Untangle.
Email Chris
Merlin Gore is an Engineer and the lead developer for FlashGameLicense, but continues to make casual games in his free time. Having been immersed in the Flash industry since the start of University Merlin has a ton of experience to share and is always willing to help anyone in need.
Email Merlin
Morann Arad, PlayScape Business Development manager.
Email Morann

BLITZ-SESSIONS SECTION

Video: Watch on youtube

Blitz-sessions section time limit:

  • Each speaker has 5 minutes to cover the topic.
  • The session may be finished earlier but not later.
  • A signal will be given when the time is over.
  • Each speaker has to present at least one slide with his name, company, title, contacts and topic.
  • All the questions are to be asked during the long break following the blitz-sessions section or at the end of the section if the time permits.

Anyone is free to take part in the blitz-sessions section, the only condition is to apply in advance.
SGD Conditions

“Gesture magic”

Description: The report focuses on the technical characteristics of the recognition of gestures. Andrey will share the results of his experiments which have been used in the development. No theory – just practice!

About Speaker:
Andrey Andreev – programmer-experimenter, over 3 years of experience in flash. Has worked on several vast gaming projects. Before coming to the industry Andrey was engaged in high-precision calculations, using the resources of processor and graphics card. Worked on the mobile and browser versions of the game “Tanki Online”.

Email Andrey
Presentation: Download

“Localization Friendly Game: Prepare Your Game to Localization”

Description: Do you happen to know that German games feature no red blood, that they won’t accept blackjack and such in Arab countries and will feel sorry for a bride in white dress in Japan? Come and learn about interesting cultural peculiarities and how you can take them into account in all the languages.

Speaker:
Nadezhda Lynova heads the Games Localization QA department at All Correct Localization. She has managed the localization of over 100 game products, and spoke at KRI 2012 and Translation Forum Russia 2011.
Presentation: Download

“Market potential, Smart TV and attention to swindlers”
Description:
- Ways to steal payment data;
- Cash withdrawals;
- Web-project protection;
- Market statistics;
- The potential of Smart TV.

Speaker:
Vyacheslav Fedorov is a payment systems specialist with 10 years experience. He also owns e-MoneyNews, a news and colsulting resource which provides a range of e-payment services.

“Indie travel”

Description: Make games and travel. Doesn’t that sound alluring for an indie developer? The lecture will drive upon my experience and mistakes with few pieces of advice I wish I had received at the beginning of my travel.

Speaker:
Andrey Kudryashov is now an indie developer. Before that he tried himself as a saxophonist and clarinetist in a jazz orchestra and a 2-class programmer in the Lab #2 of Unix-Technologies. Much creativity in the head makes much work for the feet.
Presentation: Download

“Porting to major platforms within a minute.”

Description: What challenges does development to various platforms assume? The speaker will touch upon vital question that every team faces. Is it possible to minimize coding costs and what technologies may help?

Speaker:
Eugene Boyarin, a Sr. Producer at Absolutist, has been working in IT sphere for over 12 years. At the moment he manages the development AppSalute Game Creator, a cross-platform tool for making games. Eugene has significant expertise in project management and optimization of business processes with the further implementation of enterprise management systems.
Presentation: Download

“The Perfect Store – Getting Users to Spend Time and Money in Your In-Game Store.”

Description: Based on a research spanning more than 50 leading In-Game stores and interviews with dozens of game designers, SOOMLA has developed a system for giving users an in-game shopping experience that will keep them engaged with your game and specifically with the store component. The session will focus on practical advice and guidelines for building The Perfect Store.

Speaker:
Yaniv Nizan is the CEO and Co-Founder of The SOOMLA Project, the platform for Creating In-App Purchase Stores for Mobile Games. Yaniv is also a writer with articles featured in blogs such as: Gamasutra, Gamesauce, Codenameone, UX Motel and blog.soom.la and a speaker in different industry events.

Speed Game Dating

Speed Game Dating (SGD) is a new event format which we present at Flash GAMM.

We decided to apply the principle of Speed Dating to the communication of game developers and publishers. Thus the developers who have games to show could get acquainted with maximum of publishers interested in that.

SGD

  • SGD will be held Lazurny in 3 streams – flash, mobile, social and html5 if we have a lot of games.
  • The developers with their laptops, tablets and mobile devices will be sitting at one side of the table – the publishers at the other.
  • You will have 3-4 minutes for the presentation, then a SGD moderator will give a signal to change the pairs.
  • Unlike projects fair, you are not bound to your computer and don’t have to miss lectures. SGD enables you to show the game to the most interested people in the minimum time.
  • It is free to take part in the event, but you have to follow these strict rules: to be punctual and well-prepared according to the requirements.
  • SGD Conditions

Check for the list of lectures and presentations of previous conferences here:
Hamburg 2013, Kyiv 2012, Moscow 2012, Kyiv 2011, Moscow 2011, Kyiv 2010, Moscow 2010, Kyiv 2009, Moscow 2009, Kyiv 2008

Submit session:

If you want to speak at next conference, fill in the form below.

For our speakers the participation is free of charge.
Your ideas as for the lectures are admitted till March 29 inclusive.

contacts