Game Lynch

Game-lynch is a special format of the event when game development experts will speak about highs and lows of the presented games.

  • They will discuss the drawbacks in game design , visuals, usability, etc.
  • The game may be of any genre and stage of development and is admitted for the game contest automatically.
  • The number of the games to be discussed is limited to 5.
  • All the submitted games are displayed on the Game Contest page and marked as Game Lynch Candidates
  • The games approved for the lynch will be named a week before the conference.

If you are not afraid of a public lynch of your game, send your applications.
video Watch video
Download slides

The companies which have been our game lynch experts:

Dev Gamm Game Lynch experts


Alex NichiporchikLogo Spil Games

Alex Nichiporchik is now a director of tinyBuild GAMES, worked as Innovation Projects Leader at Spil Games for the previous 4 years. He spends his work and leisure time playing games. Since 2010, he’s been moderating and organizing the Game Lynch.

Email Alex

Rami IsmailLogo Kizi

Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Nuclear Throne, Ridiculous Fishing, Super Crate Box, LUFTRAUSERS, GUN GODZ, Serious Sam: The Random Encounter & Radical Fishing. His game Ridiculous Fishing became “iPhone Game of the Year” by Apple Choice in 2013.

Email Rami

Philipp DöschlLogo FDG Entertainment

Philipp Döschl co-founded FDG Entertainment back in 2001 at the age of 19. Having graduated in Sound Engineering and studied Japanese, Philipp can look back onto a video gaming background of more than 25 years, starting playing games at only 4 years old, witnessing the evolution and growth of the video gaming industry from the big crash in 1983 to nowadays first hand.

Email Philipp

Eugene YailenkoLogo Unity
Eugene Yailenko has been a game designer for Zeptolab since 2012. He took part in designing the Pudding Monsters and was the main designer of Cut the Rope 2. Before ZeptoLab, he worked as an independent developer. He’s the one who created Cloudy, a game that took the Flash Game Moscow 2011 award as the Best Game in Indie category, and Turbo Kids, recognized as the Most Steady Game at Flash GAMM Moscow 2012.
Email Eugene

Anton KarlovLogo Zeptolab
Anton Karlov (Ant.Karlov), was born in Russia, 1984. Has specialized secondary education, graduated the Children’s Art School. Since 2004 began to develop casual games. He was in the team «Ferocious Hamsters. Team» as a artdirector and programmer. From 2004 to 2008 the team has been developed and released four casual games. And from 2008 to the present day – is an independent developer. During this time, created and produced eight Flash games. The most popular of all games is a Flash game “Zombotron”.
Email Anton

Videos of previous lynches:

Apply game for lynch

Please, fill the form to send your game to game lynch