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Maria Chyrvonaya

Roberto-Mendez-ARM devgamm

Session: Roberto Lopez Mendez and Mobile VR

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The hype around VR is not going anywhere anytime soon. More and more developers are looking into  development for different VR devices. If you are interested in creating mobile VR experiences, then the following session if for you.

Roberto Lopez Mendez from ARM is coming to DevGAMM Moscow to deliver a talk called  “Optimized Rendering Techniques for Mobile VR”

VR rendering pushes the hardware to the limits and rendering shadows and reflections in VR is challenging. The talk presents highly optimized rendering techniques for shadows and reflections in mobile VR and considers the importance of rendering stereo reflections in VR. Roberto will demonstrate how to implement stereo reflections in Unity.

In this session Roberto will introduce the concept of local cubemaps and will explain how to implement a new shadow rendering technique based on local cubemaps. This technique allows rendering very efficient and high quality shadows, which makes it very suitable for mobile VR.


Roberto Lopez Mendez is an ARM Software Graphics Engineer. He studied Nuclear Physics but after a decade working in Physics he discovered his real passion and has been working in 3D graphics for various companies since 1995. In 2012, Roberto joined the ARM Demo Team. Since then he has been working on developing optimized rendering techniques for mobile devices. He also regularly delivers workshops at different universities and talks at game and development related events.

Find out more on how to deliver a great mobile VR experience at DevGAMM. Register now!

Rami-Ismail-Vlambeer DevGamm

Keynote: Rami Ismail and his Nuclear Throne

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If you’ve been to DevGAMM Moscow in previous years you’ve probably met Rami Ismail… if you’ve been to ANY game industry conferences around the world, you’ve probably met Rami Ismail….

If you haven’t met Rami yet (how is it even possible?!) and you are an indie dev, you’ll get a chance to see him at DevGAMM Moscow 2016 this May!

He will deliver a talk called “Nuclear Throne Postmortem: from Early Access to Consoles Release”. Rami is an excellent speaker so we won’t reveal much about the session content this time, but you can expect nothing less than an insightful story in its true colors.

To get an idea about Rami’s speaking skills take a look at his previous DevGAMM talks (Sincere Game Design and Luftrausers). He’s also going to be one of Game Lynch judges!

Rami Ismail is one half of Dutch independent studio Vlambeer. He’s best known for his work on games as Nuclear Throne, Ridiculous Fishing, LUFTRAUSERS and Super Crate Box. Besides games, Rami creates independent game creation tools such as presskit() and distribute(). Rami continuously travels the world, and has dedicated a large part of his efforts towards encouraging and supporting game development in emergent territories. Check his website for more info: Or better just follow him on Twitter @tha_rami

Join Rami at DevGAMM! Register now.

Quo-vadis DevGamm

Quo Vadis 2016: Get ready for Berlin!

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This year’s edition of Europe’s oldest game developers conference is only 2 weeks away, so if you haven’t booked your ticket to Berlin yet, register now and get a 15% discount on tickets. To redeem the discount, just enter DEV_Gamm15 when ordering your pass online:

From April 18 to April 20, international game developers gather at “Station Berlin” to debate on the development of the industry, on future trends and challenges. This year, QUO VADIS especially focuses on current trends like VR, eSports, machine learning & the state of the industry.

The QUO VADIS 2016 line-up includes renowned speakers like David Helgason (founder of Unity Technologies, makers of the world-leading game development platform Unity), Martin Sahlin (Creative Director of Coldwood, developer of “Unravel”) and Greg Essig (Head of Business Development at streaming platform Mobcrush). Make sure to visit for the complete speaker line-up.

DevGAMM is going to be there! Are you?