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Anastasiya Nikulina

I've-got-my-VR DevGAMM

Discussion Panel: I’ve got my VR, now where’s the money?

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The topic of virtual reality has finally reached DevGAMM conference. Although our event is mainly focused on games, we could not overlook this trend. After all, many developers have already switched to making interactive products for headsets and controllers, despite the fact that these devices are still far from mass consumption .

Both expo area and content part of DevGAMM will be partially dedicated to this topic. Besides the separate sessions, we decided to gather experts for a discussion panel titled: “I’ve got my VR, now where’s the money?” where they will discuss the prospects of VR/AR market development.

Hosts of this panel are Sergey Galyonkin (Epic Games) and Oleg Chumakov (Nival).
Participants include: Kirill Udintsev (Gaijin),  Andy Hess (Epic Games),  Alexander Lukichev (ARena), Yaroslav Sivokhin (Fibrum), Alex Zinchenko (Cerevrum Inc.), Antony Douglas (Unity)

They will share their experience and vision of VR trends future in the next 5 years, discuss the potential audience of gaming products on these devices and touch upon the adaptation of existing business models for new conditions.

Want to know more about the future of virtual reality in the gaming industry? Buy a ticket for DevGAMM!

Total-immersion-VR Arena DevGAMM

ARena Session: Total immersion VR

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Alexander Lukichev and Egor Tomskiy of ARena company are going to give a talk about a new world in the entertainment industry, meaning total immersion VR.

Imagine next 5-10 years in the world of entertainment, computer games, film industry. They will change radically. New computer platform appeared. VR / AR technologies will change the digital world as dramatically as did the personal computer, the Internet, of web2.0, and smartphone. With the development of processors, communication tools, virtual reality technology, tracking systems, and motion capture in real-time, audio technologies, tactile technologies, interactive systems … full immersion in any digital world of virtual reality has become possible.

Alexander and Egor will talk about the future of computer gaming, how it will change. They also will discuss which technologies will make possible to get in the game, step inside and feel the physical presence in it, interact with each other, the environment and the virtual characters and play with unparalleled realism.

Want to be a part of a new era? Register for DevGAMM and find out where to start.

Andy-Hess-Unreal-Engine-DevGAMM

Workshop: Introduction to Unreal

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Andy Hess, Epic Games evangelist, is going to hold a workshop on Unreal Engine at DevGAMM this year.

Unreal Engine 4 is a complete suite of game development tools made by game developers, for game developers. From 2D mobile games to console blockbusters and VR, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.

With Unreal Engine 4, you can learn one engine and one workflow to meet all of your needs now and in the future. From mobile projects to super high-end console and PC games, Unreal Engine is in use by indies and professionals around the world. And it’s free!

Epic Evangelist Andy Hess will start the second day of DevGAMM by going over basics of Unreal Engine including UI, terminology, conventions, content management, and learning resources. Additional topic include an introduction to materials & lighting, Blueprints, the Unreal Game Framework.

Background

Andy Hess. As Evangelist at Epic Games, Andy’s role is to help independent game developers build great games with Unreal Engine 4. Andy’s previous experience includes Apple, Ageia, and NVIDIA – a 20 year career working with game developers to build amazing gaming experiences.

To get into Unreal Engine workshop, register for DevGAMM now