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DevGAMM Awards Nominees Announced

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DevGAMM Awards is the prime event of the conference which celebrates the best games out there.
The ceremony that starts right after Game Lynch holds an amazing show. Live music show with game soundtracks, two beautiful hosts, funny jokes, happy developers with prizes and more!

The ceremony will take place on May 13th at 18:00 in Red Hall.

Please note, that the winners of GamesJamKanobu will be announced at a stand alone ceremony on May 12th at 18:00 in Red Hall.

Today we are happy to announce DevGAMM Awards nominees:

Game Lynch Award

Nominees:

  • The Gun Of Ages, Developed by MetalBear
  • World Of One, Developed by Grimwood
  • Too Loud, Developed by Cubic Pie
  • RUINS, Developed by Ilya Tumenko
  • Time Hotel, Developed by Lampogolovii

Best of GAMM:Play Showcase

Nominees:

  • Totally Legal Guild of Extraordinary Expropriators, Developed by Crateship Games
  • Highfleet, Developed by Konstantin Koshutin
  • Brainwash Gang: The Mixtape, Developed by Brainwash Gang
Sponsor: Unity
Prize:

Media Choice Award

Nominees:

  • The Uncertain, Developed by ComonGames
  • Brainwash Gang: The Mixtape, Developed by Brainwash Gang
  • Die With Glory, Developed by Cloud Castle
Sponsor: MicrosoftMicrosoft-logo
Prize: Xbox OneX-Box-final

Best Desktop Game

Nominees:

  • The Uncertain, Developed by ComonGames
  • Zombie City Defense 2, Developed by Mozg Labs
  • Danger Space, Developed by VirtualBG
  • TurnOn, Developed by Brainy Studio
  • Highfleet, Developed by Konstantin Koshutin
Sponsor: MicrosoftMicrosoft-logo
Prize: Xbox OneX-Box-final

Best Mobile Game

Nominees:

  • Paper Knight, Developed by Suricate Games
  • Blacksmith Lab, Developed by Lampogolovii
  • Leave Me Alone, Developed by Onvision Studio
Sponsor: G5 Games
Prize: Coffee Machine

Best Indie Game

Nominees:

  • Shapik: The Quest 2, Developed by Paul Podberezko & Daniil Naletov
  • The Mooseman, Developed by Morteshka
  • Totally Legal Guild of Extraordinary Expropriators, Developed by Crateship games
  • The Uncertain, Developed by ComonGames
  • Highfleet, Developed by Konstantin Koshutin
Sponsor: ARMARM-final
Prize: Samsung Galaxy S7

Excellence in Audio

Nominees:

  • Dictator 2, Developed by Tigrido
  • Metropolis: Lux Obscura, Developed by Ivan Lytkin
  • The Mooseman, Developed by Morteshka
Sponsor: MicrosoftMicrosoft-logo
Prize: Xbox OneX-Box-final

Excellence in Narrative

Nominees:

  • The Uncertain, Developed by ComonGames
  • Brainwash Gang: The Mixtape, Developed by Brainwash Gang
  • The Mooseman, Developed by Morteshka
Sponsor: MicrosoftMicrosoft-logo
Prize: Xbox OneX-Box-final

Excellence in Game Design

Nominees:

  • Blacksmith Lab, Developed by Lampogolovii
  • Peace, Death! Developed by Azamatika
  • Security Hole, Developed by AnRaEl
Sponsor: ARMARM-final
Prize: Samsung Galaxy S7

Excellence in Visual Art

Nominees:

  • The Uncertain, Developed by ComonGames
  • Love You To Bits, Developed by Alike Studio and Pati.io
  • OutDrive, Developed by D Ξ N V Ξ R
  • TurnOn, Developed by Brainy Studio
  • Jack Rover, Developed by King Bird Games
Sponsor: ARMARM-final
Prize: Samsung Galaxy S7

Grand Prize

Nominees:

  • DangerSpace, Developed by VirtualBG
  • Totally Legal Guild of Extraordinary Expropriators, Developed by Crateship games
  • Highfleet, Developed by Konstantin Koshutin
  • Die With Glory, Developed by Cloud Castle
  • The Mooseman, Developed by Morteshka
Sponsor: MicrosoftMicrosoft-logo
Prize: Xbox OneX-Box-final
Microsoft-Track DevGAMM 2016

Microsoft Organizes Massive Track for Developers at DevGAMM

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This year we teamed up with Microsoft to introduce you developer-oriented tools and solutions in a special track. The following sessions will cover a wide variety of topics including Windows 10, Xbox, UWP and Hololens.

NB! All content from the Red and Blue Halls will be livestreamed during the event.

Microsoft Platform for Game Developers

Speaker: Neil Leslie, General Manager, Microsoft Developer Experience, Microsoft Corporation
Session: This Microsoft track keynote session will give you the most important all-up overview and information on how you can develop games and be successful with Microsoft Platform. This complete overview will help you to make right choices on how to use Microsoft Platform for different types of games as well as guide you where you can get deeper information both online and at DevGAMM’s Microsoft track sessions after the keynote. If you need to understand the full picture – this is the right session to start.
When & Where:  May 12, 11:00, Blue Hall

Boosting Engagement in UWP apps

Speaker: Jaime Rodriguez, Principal Software Development Engineer, Microsoft Corporation
Session: To have a financially successful game, great gameplay is only half the work; you still need to decide how you will monetize your users, how you will acquire them, keep them engaged, etc. Join these sessions to learn about all the options the Universal Windows Platform has for engaging and monetizing users; you will learn about some obvious, proven features like live tiles, and notifications, and you will also learn about the upcoming features in the upcoming Windows 10 Anniversary release.
When & Where: May 13, 12:00, Blue Hall

Windows 10 UWP Development Overview

Speaker: Jaime Rodriguez, Principal Software Development Engineer, Microsoft Corporation
Session: With Windows 10 devices reaching nearly 300 million, this platform is becoming a very relevant platform for game publishers to target. Join this session to get a great overview of the Universal platform. We will cover the differences & similarities to desktop games development, the Windows store, and state of all the middleware engines and other Microsoft technologies you can use to easily port your game from other platforms (or desktop) to Universal.
When & Where: May 12, 15:00, Blue Hall

[email protected] – your games on Xbox One and Windows 10


Speaker: Agostino Simonetta, [email protected] Regional Lead – EMEA, Microsoft
Session: In this session Agostino would cover Microsoft games ecosystem including PC, Console and mobile platforms. He would also describe [email protected] program and what happens when Indie games meets Xbox platform.
When & Where: May 13, 11:00, Blue Hall

Millions of Dollars from Windows Store – how to make it?

Speaker: Romuald Zdebskiy, Gaming Lead CEE, Microsoft
Session: 270mln active devices already have Windows 10 Store. Win 10 growth is outpacing Windows 7 in the same timeframe by 145%. Store monetization is 4 times bigger than on Win 8. How to make millions of $ from this growing market like some developers do we are going to talk about. At this session we will look into details on what you need to do and how to maximize your revenue and success in Windows Store and how to earn even more in future.
When & Where: May 12, 11:30, Blue Hall

Deep Dive into DirectX 12

Speaker: Dmitry Andreev, Tech Evangelist, Microsoft
Session: DirectX 12 technology has changed the level of interaction between applications and equipment. Getting closer to the “hardware”, developers can achieve unprecedented levels of performance, and the artists can rely on a completely new approach to enhance the expressive possibilities of your game. In the report you will learn how to work with DirectX 12 API and create universal Windows Store applications using this technology.
When & Where: May 13, 16:00, Blue Hall

Microsoft Azure for Gaming – Ultimate Backend

Speaker: Alexander Belotserkovskiy, Tech Evangelist, Microsoft
Session: The moment when the project goes to the wide audience is beautiful. We have done everything to make our game played by millions of users. But have we taken everything into account? Have we considered the scalability of our solutions? There is nothing worse for a new project than to drop soon after the announcement. Have we taken into account all the bottlenecks in our architecture? With one thousand of players our game is good, but will it behave just as well with a million? The report will focus on the useful cloud services that will help you to analyze the architecture of your project, to study how it behaves under heavy load and survive peak loads. Technologically and actual experience-based.
When & Where: May 13, 15:00, Blue Hall

Windows 10 Store Improvements & Tricks for Game Developers

Speaker: Victor Kiselev, Business Development Manager, Microsoft
Session: Windows app store develops rapidly from the point of view of the audience, but also in terms of functionality for developers and publishers. This report will focus on what’s new in store for developers.
When & Where: May 12, 12:30, Blue Hall

UI & UX hints for UWP on Windows 10

Speaker: Evgeniy Shkliar, Tech Evangelist, Microsoft
Session: DirectX 12 technology has changed the level of interaction between applications and equipment. Getting closer to the “hardware”, developers can achieve unprecedented levels of performance, and the artists can rely on a completely new approach to enhance the expressive possibilities of your game. In the report you will learn how to work with DirectX 12 API and create universal Windows Store applications using this technology.
When & Where: May 13, 17:00, Blue Hall

OVIVO: From Hackathon project to winning Microsoft Imagine Cup

OVIVO-IzHard

Speaker: Alex Vilasak, IzHard, Daria Chernova, IzHard, Daria Kruzhinskaya, IzHard
Session: In this report, the IzHard team will tell how they have progressed from their first project at GamesJam to the victory at the international final of Microsoft Imagine Cup and winning a grant of $50,000, as well as finding a publisher who will bring their project to life.
When & Where: May 12, 17:30, Blue Hall

Unity 5.3 for Virtual Reality and HoloLens

Valentin-Simonov-Unity DevGAMMSpeaker: Valentin Simonov, Field Engineer, Unity Technologies
Session: In this report, Valentin will tell how Unity helps in the development of games and applications for virtual reality, and mention the topic of development for Microsoft HoloLens with a special version of the engine – Unity Technical Preview for HoloLens.
When & Where: May 12, 16:30, Blue Hall

Different Realities – VR, AR and Holograms

Speaker: Andrey Ivashentsev, Сhief Innovation Officer, Game Insight
Session: This report will focus on current trends in the field of augmented and virtual reality, sort out the peculiarities and differences of these concepts, as well as discuss Microsoft Holographic. Another issue is the capabilities of different hardware and software platforms, both already brought to the general public, and recently presented to the market.
When & Where: May 12, 16:00, Blue Hall

TurnOn: Developing first Russian game for [email protected]

Speaker: Evgeniy Romin, CEO, Brainy Studio
Session: In this report, the Brainy Studio team will share their experience: How to be released on consoles on their own and without a publisher? How to prepare the game cross-platform release on Xbox, Windows Store, Steam? How to calculate everything and to have an idea what to expect? What you need to know about the foreign system of age ratings?
When & Where: May 13, 17:30, Blue Hall

Also don’t forget to pop over Microsoft booth (D1) to meet company representatives!
Register for DevGAMM now!

I've-got-my-VR DevGAMM

Discussion Panel: I’ve got my VR, now where’s the money?

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The topic of virtual reality has finally reached DevGAMM conference. Although our event is mainly focused on games, we could not overlook this trend. After all, many developers have already switched to making interactive products for headsets and controllers, despite the fact that these devices are still far from mass consumption .

Both expo area and content part of DevGAMM will be partially dedicated to this topic. Besides the separate sessions, we decided to gather experts for a discussion panel titled: “I’ve got my VR, now where’s the money?” where they will discuss the prospects of VR/AR market development.

Hosts of this panel are Sergey Galyonkin (Epic Games) and Oleg Chumakov (Nival).
Participants include: Kirill Udintsev (Gaijin),  Andy Hess (Epic Games),  Alexander Lukichev (ARena), Yaroslav Sivokhin (Fibrum), Alex Zinchenko (Cerevrum Inc.), Antony Douglas (Unity)

They will share their experience and vision of VR trends future in the next 5 years, discuss the potential audience of gaming products on these devices and touch upon the adaptation of existing business models for new conditions.

Want to know more about the future of virtual reality in the gaming industry? Buy a ticket for DevGAMM!