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Total-immersion-VR Arena DevGAMM

ARena Session: Total immersion VR

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Alexander Lukichev and Egor Tomskiy of ARena company are going to give a talk about a new world in the entertainment industry, meaning total immersion VR.

Imagine next 5-10 years in the world of entertainment, computer games, film industry. They will change radically. New computer platform appeared. VR / AR technologies will change the digital world as dramatically as did the personal computer, the Internet, of web2.0, and smartphone. With the development of processors, communication tools, virtual reality technology, tracking systems, and motion capture in real-time, audio technologies, tactile technologies, interactive systems … full immersion in any digital world of virtual reality has become possible.

Alexander and Egor will talk about the future of computer gaming, how it will change. They also will discuss which technologies will make possible to get in the game, step inside and feel the physical presence in it, interact with each other, the environment and the virtual characters and play with unparalleled realism.

Want to be a part of a new era? Register for DevGAMM and find out where to start.

Andy-Hess-Unreal-Engine-DevGAMM

Workshop: Introduction to Unreal

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Andy Hess, Epic Games evangelist, is going to hold a workshop on Unreal Engine at DevGAMM this year.

Unreal Engine 4 is a complete suite of game development tools made by game developers, for game developers. From 2D mobile games to console blockbusters and VR, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.

With Unreal Engine 4, you can learn one engine and one workflow to meet all of your needs now and in the future. From mobile projects to super high-end console and PC games, Unreal Engine is in use by indies and professionals around the world. And it’s free!

Epic Evangelist Andy Hess will start the second day of DevGAMM by going over basics of Unreal Engine including UI, terminology, conventions, content management, and learning resources. Additional topic include an introduction to materials & lighting, Blueprints, the Unreal Game Framework.

Background

Andy Hess. As Evangelist at Epic Games, Andy’s role is to help independent game developers build great games with Unreal Engine 4. Andy’s previous experience includes Apple, Ageia, and NVIDIA – a 20 year career working with game developers to build amazing gaming experiences.

To get into Unreal Engine workshop, register for DevGAMM now

Maxim-Babichev-VK-advice-DevGAMM

Pieces of advice: plod to prosperity with VK gaming platform

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If you are currently working or planning to work with VK.com, the session by Maxim Babichev is highly recommended.

Everybody likes success stories. But what hides behind them? A lot of work. Now VK can try to slightly open a window to the world of techniques which work great in VK. Maxim will use Dragon Knight (made by Esprit Games), Vinland Revival (made by Mystery Tag)  and Rats (made by Overgamez) as examples.

Background

Maxim Babichev is a graduate from Saint Petersburg State University of Economics where was taught computer science and business informatics. Joined VK team in 2007, the developer advocate since 2014. Working with gaming partners from the first acquaintance to a project launch as well as passionately evangelize and advocate developers’ needs withing VK platform.