DevGAMM Opens Call For Speakers

By February 23, 2017News
call_for_speakers

DevGAMM always has a pleasant atmosphere and accumulates essential information about gaming industry, therefore it is the place where new bounds are open. We are craving for experienced speakers who can drop everything and join us in Moscow this year to share their ideas and comprehensive knowledge of the gaming sphere at the conference.

Deadline for submissions is March 27th.

Ideas for talks

We’ve collected feedback after Minsk conference 2016 to get an idea which topics you want for future DevGAMM sessions. Hence, we chose the most popular.

If you are proficient in some of the areas listed below, then make sure to submit your talk to DevGAMM. The sessions can be of any complexity level, but more advanced talks are preferred.

Topics of interest:

  • Game Design & Narrative
  • Development & QA
  • Technology & VR
  • Publishing & Platforms
  • Investment & Financing
  • Art & Animation
  • Sound & Audio
  • Successful Games Postmortems
  • HR & Recruitment
  • Marketing & PR (Steam first)

Sounds great, right?

How to apply

For those of you who are interested in submitting a proposal to speak at DevGAMM event, you can simply click on Submit Session Now and complete the form with the requested information.

Conference Tracks

The following tracks are created for you in order to expand the knowledge about the topics and to discuss these ranges in-depth.

Game Design Track

This is for everyone who’s involved in game design issues. We want to discuss game mechanics, balance, VR design, narrative, game design for children games, analytics, game economy and level design. But the we can include so much more!

HR & Recruitment Track

HR & Recruitment Track is meant for those who want to learn and share info about headhunting, candidate processing, newcomer adaptation, HR brand developement and other related topics.

Tech Tracks

We are always looking for speakers willing to share their experience with Unreal Engine and Unity. If you make things with those engines no one else can, or have great solutions for fellow developers, submit your session either for Unreal Engine Track or Unity Track.

Speaker expectations

  • The proposed outline you submit should actually match the talk that you will present at DevGAMM conference;
  • We will not accept sales pitches
  • We can accept submissions only by original authors of the talks.
  • The speaker should definitely have a good mood while presenting his talk:)

Be mindful of the deadline!

So, if YOU’RE exactly who we are looking for, come and join us at DevGAMM 2017 in Moscow and share your knowledge in front of over 1,800 gaming pros! Help us make the content of DevGAMM even more awesome.

If you have any questions about talks just ask Maria – chyrvonaya@devgamm.com