[vc_row type=”in_container” scene_position=”center” text_color=”dark” text_align=”left” overlay_strength=”0.3″][vc_column column_padding=”no-extra-padding” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ width=”1/1″][vc_column_text]Have you ever wondered how cooperation between departments works on big projects?
Marta Dettlaff and Kacper NIepokólczycki from CD Projekt RED are planning to lift the veil on the issue. They will share the mechanic of teamwork organization in the artistic division of the company.
Marta and Kacper will focus on crucial cooperation between concept and environment artist to show the benefits of working together and how it improved The Witcher 3: Blood and Wine expansion pack.
The session is going to pick the interest both of the fans of the series and artists, lead, producers, those who coordinate large teams.
Marta Dettlaff is a Concept Artist working in CD PROJEKT RED studio. She participated in production of “The Witcher 3: Wild Hunt”, “Hearts of Stone” and “Gwent: The Witcher Card Game”, however the most important title for her is “Blood & Wine” – the final expansion for “The Witcher” franchise, where she was responsible for most crowd and character designs.
Kacper NIepokólczycki is an Environment Artist at CD PROJEKT RED. He worked on “The Witcher 3: Wild Hunt” and the final expansion for the game “Blood and Wine”. Previously collaborated with The Farm 51 on “PainKiller HD” and “Deadfall Adventures”. He is a passionate gamer, working in the game development industry for 5 years.
Check out the live presentation and make sure to ask questions at DevGAMM Minsk 2016. You still have time to buy a ticket.[/vc_column_text][/vc_column][/vc_row]