Sessions included into Mix category

By November 10, 2017News

We would like to announce the most interesting talks that do not fall into any specific category. They cover a diverse variety of topics that deserve your attention. We gathered such experts as Alisa Chumachenko, Arthur Chow, Igor Klyukin, Alexandra Radchenko and lots of others. They are going to share their experience in AI, VR, launching games in new markets so you can improve your knowledge during this awesome mix sessions.

Is VR adaptation possible: how to overcome motion sickness?


When&Where: Green Hall, November 16, 11:15 am

Alexandra Radchenko, Head of Research Department, Playtestix is going to explore the health effects: she will figure out if the adaptation to VR exists through the experiment with various people groups. Users took part in numerous VR sessions with the variety of top platforms under the experts’ supervision. She’ll share all the revelations of the field experiment.

Quality over culturalization: Making player-approved quality game through A/B testing

When&Where: Green Hall, November 16, 11:45 am

Games created for the Western market do not always have success in the Asian. Igor Petrov, Game design director, MyTona will share with listeners how to enter the Japanese market in the best possible way through A/B testing.

Road to success in Japan

When&Where: Yellow Hall, November 16, 12:30 pm

Japan is one of the largest mobile gaming markets yet it is also one of the most differentiated from rest of the world. During this session, Arthur Chow, CEO, 6waves will share the keys to increase the chance of your game in hitting the top grossing charts in Japan.

Science instead of religion: building a team

When&Where: Green Hall, November 16, 01:00 pm

This talk provided by Albert Zhiltcov, Creative producer, 1C Game Studios, is going to share the studio’s experience on how to organize a creative process and how to manage it. Currently they are working on Caliber – the first team action about Russian special forces.


When&Where: Yellow Hall, November 16, 3:30 pm

During this presentation, Alisa Chumachenko, Founder and CEO, GOSU Data Lab, will reveal the new era of gaming industry analytics: an integration of Machine Learning algorithms to make individual gameplay possible.

Belarus instead of Cyprus

When&Where: Green Hall, November 16, 4:45 pm

New Presidential Decree in Belarus aims at creating the whole ecosystem for IT businesses. Dmitriy Matveev, Partner, Aleinikov & Partners, will give a talk about E-documents, English law instruments, removal of foreign trade legal barriers and much more.

Killing managers with AI

When&Where: Yellow Hall, November 16, 5:15 pm

This talk provided by Alexander Myasischev, Executive Director, Nival, will explain why managers can be shifted by Artificial Intelligence. What are the benefits for developers of such condition.

Why multi-product strategies aren’t a one-size-fits-all solution

When&Where: Yellow Hall, November 17, 12:45 pm

Spreading your bets over several products always seems like the safest option – each strategy, however, has its upsides and downsides. Igor Klyukin, COO, Pixonic, will detail the experience in adopting different strategies before the company returned to a multi-product approach.

Licensing games: what to expect

When&Where: Orange Hall, November 17, 6:00 pm

Elena Bugakova, Co-founder, will share the difficulties and bonuses of making a licensed game with a non-specialized investor.

Come to DevGAMM Minsk 2017, visit special (mix) sessions and get answers to all your questions. Buy tickets now, before the price increase:)