DevGAMM Awards

Prestigious game competition within DevGAMM conference. All judges are the gaming industry professionals. The event is held twice a year.

Subscribe to stay on top of deadlines!

NOMINATIONS & AWARDS SPONSORS

The prize fund is $10,000 and will be distributed among the winners of all categories. If you want to support developers and increase the prize fund, email us!

Become a sponsor of the most prestigious gaming award in CIS! All prize money will be divided between developers. Your company will gain visibility during the whole promo process of DevGAMM Awards: website, social media, marketing materials, livestream with over 80 000 viewers!

If you would like to become a nomination sponsor, please contact us at contact@devgamm.com

There are 9 nominations at DevGAMM Awards. You can choose minimum 1 nomination to submit a game. See below the rules for game submissions and participation at DevGAMM Awards.

Grand Prize

the main award

$2,000

Nominees

Cloudpunk Developed by ION LANDS 🇩🇪
Crown Trick Developed by NExT Studios 🇨🇳
Lost Words: Beyond the Page Developed by Sketchbook Games 🇬🇧
Nikoderiko: The Magical World
 Developed by VEA Games 🇷🇺
Operencia: The Stolen Sun Developed by Zen Studios 🇭🇺

Excellence in Game Design

evaluated by game designers

$1,000

Nominees

Crown Trick Developed by NExT Studios 🇨🇳
EVERSPACE 2 Developed by ROCKFISH Games 🇩🇪
Lost Words: Beyond the Page Developed by Sketchbook Games 🇬🇧
Rain on Your Parade Developed by Unbound Creations 🇺🇸
You Suck at Parking Developed by Happy Volcano 🇧🇪

Excellence in Visual Art

evaluated by artists

$1,000

Nominees

Cloudpunk Developed by ION LANDS 🇩🇪
Nikoderiko: The Magical World Developed by VEA Games 🇷🇺
Sayri: The Beginning Developed by Vidloonnya Reborn 🇺🇦
Shadow Fight Arena Developed by Nekki 🇨🇾
Weaving Tides Developed by Follow the  🇦🇹

Excellence in Audio

evaluated by sound designers

$1,000

Nominees

Cloudpunk Developed by ION LANDS 🇩🇪
Lost Words: Beyond the Page Developed by Sketchbook Games 🇬🇧
Oa: Beyond the Maze Developed by Palaputra 🇷🇺
Sayri: The Beginning Developed by Vidloonnya Reborn 🇺🇦
The Flower Collectors Developed by Mi’pu’mi Games 🇦🇹

Excellence in Narrative

evaluated by narrative designers

$1,000

Nominees

Cloudpunk Developed by ION LANDS 🇩🇪
Gamedec Developed by Anshar Studios 🇵🇱
Lost Words: Beyond the Page Developed by Sketchbook Games 🇬🇧
Operencia: The Stolen Sun Developed by Zen Studios 🇭🇺
The Flower Collectors Developed by Mi’pu’mi Games 🇦🇹

Best Indie Game

nomination for indie-games

$2,000

Nominees

Cloudpunk Developed by ION LANDS 🇩🇪
Despot’s Game Developed by Konfa Games 🇷🇺
Gamedec Developed by Anshar Studios 🇵🇱
Rain on Your Parade Developed by Unbound Creations 🇺🇸
You Suck at Parking Developed by Happy Volcano 🇧🇪

Best Desktop Game

desktop, and online games

$1,000

Nominees

Crown Trick Developed by NExT Studios 🇨🇳
EVERSPACE 2 Developed by ROCKFISH Games 🇩🇪
Lost Words: Beyond the Page Developed by Sketchbook Games 🇬🇧
Nikoderiko: The Magical World Developed by VEA Games 🇷🇺
Voidtrain Developed by Nearga 🇷🇺

Best Mobile Game

games for mobile devices

$1,000

Nominees

Eventyr Developed by Kelevra Games 🇷🇺
Kids vs Zombies Developed by Donut Lab, Inc. 🇺🇸
My Diggy Dog 2 Developed by King Bird Games 🇷🇺
RACE: Rocket Arena Car Extreme
 Developed by SMOKOKO LTD 🇧🇬
Shadow Fight Arena Developed by Nekki 🇨🇾

*Due to insufficient number of applications for the Best Hyper Casual Game, we cancel this nomination. 

How to take part?

  • Buy ticket for DevGAMM (BUSINESS or
    STANDARD)
  • Read our checklist first on game submissions
  • Submit your game no later than October 20 using your ticket number
  • Your game will be reviewed by our judges
  • Nominees will be announced a week before DevGAMM
  • Visit DevGAMM Awards ceremony on November 20

Gain recognition, win money prizes!

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GAME SUBMISSIONS REQUIREMENTS

  • Submissions are free, but you must have a ticket to the conference
    (1 game = 1 ticket)
  • All the games (regardless of a studio size) are evaluated on a common basis
  • You can change your submission before the game submissions deadline

Game release (see the description below) – Game was released no later than a year ago (not earlier than October 20, 2019)

Team size – Any

Having publisher or investor – Is allowed

Game is a sequel – Is allowed

Platforms

– Desktop (Windows\Mac)
– Mobile (iOS, Android)
– Desktop VR
– Mobile VR

Having playable build

– Link to website/page if it is an online game
– Link to build (only Dropbox or Google Drive)
– Steam codes if it is a paid game on Steam  
– AppStore/Google Play (TestFlight or redeem codes if it is a paid game)
– Games without build will not be accepted!

Stages – Alpha version and higher, prototypes are not accepted

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Terms‌ ‌of‌ ‌re-entry‌ ‌into‌ ‌the‌ ‌competition:‌ ‌
  • If‌ ‌a‌ ‌game‌ ‌has‌ ‌won‌ ‌Grand‌ ‌Prize‌ ‌or‌ ‌Best‌ ‌Indie‌ ‌Game‌ ‌nomination,‌ ‌it‌ ‌can’t‌ ‌be‌ ‌submitted‌ ‌repeatedly.‌ ‌
  • If‌ ‌a‌ ‌game‌ ‌in‌ ‌development‌ ‌has‌ ‌won‌ ‌any‌ ‌other‌ ‌nomination,‌ ‌you‌ ‌may‌ ‌submit‌ ‌it‌ ‌repeatedly‌ ‌only‌ ‌for‌ ‌the‌ ‌nominations‌ ‌it‌ ‌hasn’t‌ ‌won‌ ‌before.‌ ‌
  • If‌ ‌a‌ ‌game‌ ‌has‌ ‌spent‌ ‌a‌ ‌long‌ ‌time‌ ‌in‌ ‌development‌ ‌and‌ ‌failed‌ ‌to‌ ‌win‌ ‌any‌ nomination,‌ ‌we‌ ‌recommend‌ ‌that‌ ‌you‌ ‌only‌ ‌submit‌ ‌it‌ ‌for‌ ‌Awards‌ ‌after‌ ‌a‌ ‌major‌ rework‌ ‌and‌ ‌once‌ ‌a‌ ‌year‌ ‌at‌ ‌most.‌

BEST INDIE GAME NOMINATION REQUIREMENTS

The additional condition of Best Indie Game nomination is that you must own 100% of your IP and you should have an “indie spirit”. The organizers reserve the right to remove a game without any explanation.

HOW TO CONSIDER "THE GAME WAS RELEASED" CONDITION

Apart from official game release, released games are games that use monetization.

Examples:

  • Game sale in Early Access on Steam
  • Collecting donations on Patreon
  • Sale of in-game items
  • Monetization through advertising
  • Gamejolt, itch.io and other resources if there’s monetization (if there’s no monetization than it’s allowed)
  • Soft Launch on mobile devices in one of the regions with any ways of monetization
  • Sale of game access on your website including closed or open beta-test

If a game is available on its website or services as itch.io without ways of monetization than we do not consider it as a release.

We remind you that for the submission, the game should be in the release for no more than a year (release no earlier than 20.10.2019).

HOW TO BECOME A JUDGE

Each DevGAMM Awards we invite game industry professionals to participate in the evaluation of projects through our automated judging system. For instance, artists, game designers, narrative designers, programmers, producers, testers, publishers, journalists, CEOs of gaming companies and so on.

Requirements for judges:

  • Judge should have minimum 3 years of work experience in the gaming industry
  • Judge shouldn’t be involved in any of the projects that are submitted to DevGAMM Awards
  • Judge is obliged to evaluate minimum 20 games or more (optional)
  • Time for evaluation is 2 weeks (October 20 – November 10)
  • We do not publish the names of judges to avoid pressure on them, but we don’t prohibit them to talk about it publicly

Judging is a voluntary action of the gaming industry representatives who really cares what kind of games should win recognition.

Moreover, it is a nice opportunity for publishers to review projects prior to the conference!

WANT TO SPONSOR A NOMINATION?

You can become a sponsor of the most prestigious award in the gaming industry of the CIS! The winning developers will share the prize money fund.Your brand will get lots of attention on our website, social networks, through the marketing campaign, and during the live broadcast with more than 80,000 viewers!

Sounds interesting? Contact us via contact@devgamm.com

If you would like to become a nomination sponsor, please contact us at contact@devgamm.com

DEVGAMM AWARDS JUDGES

Slava Lukyanenka
Producer, CD Projekt RED

Vladimir Piskunov
CEO/CTO of Bitbox Ltd.

Svyatoslav Torick
Product Vision Expert, Wargaming R&D

Vera Velichko
CEO, Owl Studio

Oleg Pridiuk
Developer Relations

Stephen Lee
Head of Business Development, DECA Games

Alena Ponomarenko
Game Engine Programmer, W4 Game Creation Kit

Philipp Döschl
Co-Founder / Executive Producer, FDG Entertainment

Aleksandr Kutehov
Producer, BUKA ENTERTAINMENT

Steve Thornton
Lead Games Designer

Marina Goncharova
Developer Relations Account Manager, Gaming CIS at Nvidia

Anna Grugiryeva
Publishing & Investment Director, SUPER.COM

Anlu Liu
Content Manager,
Kowloon Nights

Aleksei Semenchenko
Licnesing Manager,
Strikerz Inc.

Alexandr Zabezhinskii
Producer,
Belka Games

Olga Makushenko
Managing Director \ PC & Console Games, 101XP

Sergey Savoskin
Unity developer, Game Insight

Konstantin Havrysh
Project Manager,
Stark Games

Gediminas Tarasevicius
Director, Lithuanian Game Developers Association

Eugen Dubovik
Lead Developer, Little Universe

Christopher Wulf
Publishing Director,
Those Awesome Guys

Alex Kutehov
Producer,
BUKA Entertainment

Vitaliy Onishenko
Founder,
Playfo

Mark Barney
Vice-President for Operations, Firefly Studios

Andrey Oleynikov
Unity Tech Lead,
CrazyPanda

Patryk Jan Hamerlak
Head of Publishing,
Vivid Games

Kish Hirani
CTO \ Diversity & Inclusion Advocate, Terra Virtua

Yuriy Krasilnikov
VP, Business Development,
Belka Games

Pavel Livshits
Gaming Business Development / Growth, AppsFlyer

Evgeniy Ovchinnikov
Head of production, Uni-Bit Studio

Leszek Szczepański
Senior Gameplay Programmer, Guerrilla Games

Ressa Schwarzwald
Audio Producer, TinyBuild

Mahesh Athirala
Game Designer/Co-founder, Street Lamp Games

Alexey Koptsev
CEO, CYBERIA

Sergey Belyaev

Vincent Gallopain
XOGO Consulting, Owner

Irina Pulatava
Business Development Manager, CreaGames Ltd

Dmitry Kuratnik
Game Producer, Gismart

Elena Lobova
Founder, ACHIEVERS HUB

Sergey Komar
Publishing Manager, Homa Games

Gleb Platonov
CEO, OUTLOU:D

Max Tishakov
Level Designer, People Can Fly

Serge Himmelreich,
Founder, INDIKATOR

Kirill Zolovkin
Lead Game Designer, OctoBox Interactive

Elena Bugakova
Producer, Appquantum

Akeem Denisov
CEO at Orc Work Games, Inc.

Alexander Ahura
Composer \ Sound Designer, Indie

Albert Kafizov
Art Director at Bread Games

Oleg Sergeev
Game designer, Do My Best

Illia Kravchenko
Consulting Producer, Freelancer

Kirill Mukhin
CEO, Pingle Studio

Dmitry Nosov
Game Analyst, Innova

Anton Horbatov
Business development at GTP Media

Igor Arterchuk
Сreative director, tinyBuild Riga

Aleksandr Nikolaev
CEO at DevTribe

Artyom Volkov
Senior Game Designer, Ciliz

Vladimir Kovtun
Producer, Ciliz

Victoria Beliaeva
Senior Business Development Manager, AppQuantum

Dmitri Isaenkov
Co-founder, Moonlight Mouse

Jason Tzaidas
Senior Gameplay Programmer, Splash Damage