On May 17-18 DevGAMM will gather the gaming industry once again in Moscow. In addition to connecting with people who are involved in game industry, all attendees get to hear about the experience of other professionals during over 60 sessions and discussion panels.
Even though there is still a month before the show, we are ready to share with you the first version of the program! This time we covered a wide variety of topics related to game development with focus on art, game design, technological approaches, talent management, business and marketing.
The program includes some amazing names and stories from all over the world:
- Jeff Pobst will talk about what Hidden Path learned building CS:GO
- Leigh Alexander will discuss the narrative design of mobile hit “Reigns: Her Majesty”
- Max Schultz is going to share how communication is key for the art team
- Dmitri Martynov will answer all your questions about Google Play in an hour long QA session
The audience will also hear talks from representatives of Wargaming.net, Amazon, Pixonic, 1C Game Studios, Vizor, Playrix, Creative Mobile, Gameloft, Mail.RU and many others.
Special thanks goes to our advisors and experts who helped us put together specialised tracks dedicated to talent management, game design, art, Unity, Unreal Engine, business and marketing.
Business Track will take place during two days of the event in Green Hall. All sessions of this Track can be accessed only by Business Ticket holders. It’s meant as a place to share ideas with those who can already apply it to their own business practice. Topics vary from integrating esports in your games to marketing without budget.