Schedule for DevGAMM Minsk 2016 is Revealed

Schedule for DevGAMM Minsk 2016 is Revealed

[vc_row type=”in_container” scene_position=”center” text_color=”dark” text_align=”left” overlay_strength=”0.3″][vc_column column_padding=”no-extra-padding” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ width=”1/1″][vc_column_text]We took your feedback into consideration and tried to include as many of this year’s burning topics as we could.

This turned into 5 parallel streams of sessions, workshops and panel discussions. The keynote presentations are:[/vc_column_text][divider line_type=”No Line” custom_height=”40″][fancy-ul icon_type=”standard_dash” color=”Accent-Color”]

  • Piotr Iwanicki will talk about SUPERHOT and how being different can be rewarded
  • Jakub Dvorsky is going to take you on the 5-year journey of Samorost 3 development
  • Marta Dettlaff & Kacper Niepokólczycki will dwell upon art teams collaboration on big projects like The Witcher 3
  • Imre Jele is going to tell the story of how internal GameJams turned into hits like Surgeon Simulator and I am bread

[/fancy-ul][vc_column_text]Also look for sessions from Electronic Arts, Amazon, Google, Epic Games, Unity Technologies, Vizor Interactive, Wargaming.net, Game Insight, Playrix, Pixonic and many others.[/vc_column_text][divider line_type=”No Line” custom_height=”20″][/vc_column][/vc_row][vc_row type=”in_container” scene_position=”center” text_color=”dark” text_align=”left” overlay_strength=”0.3″][vc_column column_padding=”no-extra-padding” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ width=”1/2″][vc_column_text]

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[button open_new_tab=”true” color=”accent-color” hover_text_color_override=”#fff” size=”large” url=”https://devgamm.com/minsk2016/sessions” text=”All sessions” color_override=”” image=”fa-users”]

[/vc_column_text][/vc_column][/vc_row][vc_row type=”in_container” scene_position=”center” text_color=”dark” text_align=”left” overlay_strength=”0.3″][vc_column column_padding=”no-extra-padding” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ width=”1/1″][divider line_type=”No Line” custom_height=”20″][vc_text_separator title=”Discussion Panels” color=”sandy_brown” border_width=”3″][image_with_animation image_url=”5563″ alignment=”center” animation=”Fade In”][divider line_type=”No Line” custom_height=”40″][fancy-ul icon_type=”standard_dash” color=”Accent-Color”]

  • Andrey Ivashentsev (Game Insight) will host a panel called ‘New realities and form factors in gamedev’ dedicated to VR, AR and new tech that influences the industry.
  • Michael Kuzmin (Herocraft) will bring up the burning topic of hiring for big and small studios during  ‘Game designer hunt or how recruitment actually works’ panel.
  • Alex Nichiporchik (tibyBuild) and Leonid Sirotin (Independent Expert) will have an unusual fireside chat  called ‘Script writer, producer and game designer walk into a bar…’
  • During ‘Anti-Lynch: how to correct mistakes in your game design’ 7 experts will provide a detailed analysis of 3 games and give advice for improvements

[/fancy-ul][/vc_column][/vc_row][vc_row type=”in_container” scene_position=”center” text_color=”dark” text_align=”left” overlay_strength=”0.3″][vc_column column_padding=”no-extra-padding” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ width=”1/1″][vc_text_separator title=”Themed Tracks” color=”sandy_brown” border_width=”3″][image_with_animation image_url=”5592″ alignment=”center” animation=”Fade In”][divider line_type=”No Line” custom_height=”40″][vc_column_text]

Art and Animation

The second conference day will be full of information for artists, animators, art directors, designers and everyone whose work is related to creativity. From the right task setting to icon creation, we tried to bring as many crucial topics as possible.

Game Sound

If you create music and sounds for games and want to upgrade your skills, make sure to add the Green Hall sessions of the second conference day to your must-visit list.

Google Apps & Games

This track will be useful for those who already released or are about to release a game on Google Play. The speakers will tell about data gathering, analytics, Youtube influence and many more.

Unreal Engine 4

Sjoerd De Jong, Unreal Engine Evangelist, will build a game from scratch by using the power of UE4’s visual scripting language Blueprints. He will also cover level building, effects, post processing, and almost all of UE4s standard lighting features.[/vc_column_text][divider line_type=”No Line” custom_height=”40″][vc_column_text]

[button open_new_tab=”true” color=”accent-color” hover_text_color_override=”#fff” size=”large” url=”https://devgamm.com/minsk2016/register/” text=”Buy tickets” color_override=”” image=”fa-credit-card”]

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