How The World of The Witcher 3 Was Created: Quest Design

How The World of The Witcher 3 Was Created: Quest Design

There is a game you might have heard of…It’s called The Witcher 3: Wild Hunt!

Personally, here at DevGAMM, we love, love, love The Witcher franchise. There is so much our audience can learn from the best game of 2015.

Which is why we can’t help but regulary invite speakers from CD Projekt RED who can share their experience with you.

DevGAMM Moscow 2016 will have Philipp Weber, the quest designer in CD Projekt Red. His talk “The Witcher 3: Wild Hunt – Killing Monsters and Creating Worlds”  is all about how the quest team worked on combining narrative and exploration through non-linear storytelling. He will explore how a quest progresses from a single idea to a finished story and how to create a believable world with meaningful content.

Here is a sneak peek from his presentation;)

Ведьмак 3 доклад DevGAMM
 

Want to meet Philipp and ask him your questions? Register for DevGAMM now!

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