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Call for speakers

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DevGAMM is a great place to share your experience with hundreds of game industry professionals. We are looking for non-commercial talks: instead of promoting or speaking about your company, we want you to dive into a case study or lesson.

Deadline for submissions is September 23rd.

Session Topic Ideas

Right after Moscow event we ran a poll to find out which topics should be discussed at future DevGAMMs. We analyzed your answers and picked out the most common ideas.

Do you have expertise in one of the following topics?

General topics:

How to’ for indie /small studios:

  • Development & QA
  • Game Design & Narrative
  • Sound Design & Audio
  • Successful Games Postmortems
  • Publishing & Platforms
  • Technology & VR
  • eSports
  • Art & Animation
  • Launch game successfully on Steam/Mobile (PR, marketing)

  • Build a community

  • Legal

  • Where to find money (Financing, Investing)

  • Hiring

Art Track

Every DevGAMM we choose one particular topic to be covered in depth from different angles. We had Unity, Audio and Narrative Tracks before. In Minsk we are planning to gather experts on Art and Animation.

The list of topics for this track include (but not limited to):

  • 2D, 3D (characters, weapons, environment, maps, lighting, icons, GUI, etc.)
  • Animation (different types, 2D, 3D, special effects, motion design)
  • Management (hiring, education, technical specification, pipeline, project management, spending reduction)
  • For artists (self-education, multi- (single-) discipline, teamwork)
  • Visual Style
  • Pixel art
  • VR content

Have expertise in any of the topics? Submit your session now!

Business Track

Held in a separate Blue Hall for 2 days straight Business Track will be able to incorporate more than 30 sessions on topics determined by YOU.

To get into this Track with any topic, you just need a Premium Ticket.

  • Buy a Premium Ticket
  • Submit your session title during registration
  • Get guaranteed 20-min speaking slot in Business Track
  • Wait for speaker coordinator to send you information about available time slot.
  • Show up and tell your story!

All Business Track sessions will be added to the program automatically on “first come – first served basis”.

Who is this for?

For example, sessions about advertising, promotion, traffic, user acquisition have a low chance of getting into the main DevGAMM program. If you have one of those, just buy Premium Ticket and you’re in!

There is NO DEADLINE but tickets are limited to 32. You can even buy this ticket on November 9th, if there are slots available, you’ll get in!

Best Part

All proceeding from Premium Tickets will go to organize the Official DevGAMM Party!

Who can submit the session proposal?

Submissions are open for anyone who has substantial knowledge and expertise in the abovementioned topics.

What is the deadline for submissions?

Submissions will close on September 23nd.

How to submit the session proposal?

Use this form to give us a full overview of your session content.

When will I find out if I have been accepted to speak?

Decision letters to be sent a week after the submissions for a certain event are closed. In some cases sessions are accepted during the submission period. You’ll be notified by Speaker Coordinator.

Can I get a sponsored session at DevGAMM?

There are no Sponsored Sessions in main DevGAMM program. But you can always buy a Premium Ticket to get a guaranteed speaking slot.

How sessions are selected?

All topics are thoroughly reviewed by DevGAMM content committee. The final selection is determined by relevancy and popularity of a topic, the available number of topics per event, and how many abstracts a speaker/company has already been selected for.

What will I receive as a speaker?

Selected speakers receive a special Speaker Badge which grants full access to all DevGAMM activities and opportunities for press interview. Also, speaker gets extra visibility for him\her and the company in pre-event promotion on the website, DevGAMM blog, social media, event app and conference brochure.

When will accepted session proposals become public on devgamm.com?

Proposals are posted as soon as the submission is accepted and confirmed.

What are the technical specifications for my session?

You will receive full information on technical  equipment  from your Speaker Coordinator a month before the event.

Is there a template for slide presentations?

Yes, you will receive it together with Speaker Guidelines as soon as you are accepted as a speaker.

Will sessions be recorded?

All Sessions will be VIDEO recorded and made available free on DevGAMM Youtube channel following the event.

How can I increase pre-conference buzz about my session?

We encourage you to shoot a short 15 to 30 sec videos with your camera or phone about the session for DevGAMM media channels. It’s also great to share your session announcement on social media with #DevGAMM hashtag or tagging @DevGAMM.

Who do I contact if I have questions?

Ask Maria anything speaking-related at chyrvonaya@devgamm.com

Become one of DevGAMM’s awesome speakers! Send your session proposal now!

DevGAMM Minsk 2016: Time For a Sequel

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Third time’s a charm…

DevGAMM is coming back to Minsk again on November 10-11 and you are invited!

Relocation

If you attended Minsk event last year you’ve probably complained about the space. The lack of it. Lot’s of you told us it was overcrowded. We agree. So we went to Minsk and picked a new venue! Join more than 1,200 people at DevGAMM Minsk 2016 in a brand new 5 star Marriott Hotel.

It’s located in a beautiful green area with great infrastructure nearby. And we are working to get you the best price on hotel rooms which will be available after August 22!

Check out the conference map to see where it’s all going to be happening:

Tickets

We love conducting experiments. Every event we try new things. In Minsk we decided to introduce a new Premium ticket type.

What does it mean? It means that you’ll be able to buy yourself a guaranteed 20-min speaking slot in Business Track! The slots are given away on first come first served basis. The best thing is that all proceeds from Premium tickets will go to organize Official Party (and it’s going to be Legendary!)

INDIEFor Indie Developers

$ 99

Early Bird
  • Access to all sessions & Participant’s bag
  • Coffee breaks & Parties
  • Games Hub Activities
  • Only Name on Badge
  • Pitch & Match Profile
  • Business Lounge Access
  • Business Wi-Fi

BUSINESSFor Business Attendees

$ 199

Early Bird
  • Access to all sessions & Participant’s bag
  • Coffee breaks & Parties
  • Games Hub Activities
  • Company, Position and Name on Badge
  • Pitch & Match Profile
  • Business Lounge Access
  • Wi-Fi

PREMIUMBusiness + Session slot

$ 499

Early Bird
  • Business ticket
  • All options from Business ticket
  • Session slot (20 min, Business track)
  • All proceeds from Premium tickets will go to organize Official DevGAMM Party!

Interested in Speaking at DevGAMM?

Speaker(blog)

DevGAMM is a great place to share your experience with hundreds of game industry professionals. We are looking for non-commercial talks: instead of promoting or speaking about your company, we want you to dive into a case study or lesson.

Deadline is September 23rd.
We are most interested in the following topics:

  • Development & QA
  • Game Design & Narrative
  • Art & Animation
  • Sound & Audio
  • Successful Games Postmortems
  • Publishing & Platforms
  • Technology & VR
  • eSports
  • Livestreaming

This time we’ll also have a full-fledged Art Track! We are looking for contributors. Let’s help fellow developers and artists to improve their skills together!

Stand Out

stand out

Want to get extra visibility at DevGAMM? We offer a wide range of sponsorship opportunities for companies of all types and sizes. Share your bold ideas with us and we will help you find a best solution.

Get exposure for your games at GAMM:Play Showcase, DevGAMM Awards or Game Lynch.
Game submissions will open on September 1st. All you need is a ticket and a working game!

Networking Made Easy

networking

Business and Premium badges holders get access to Pitch&Match system to arrange meetings, research relevant companies and spend productive time at the event.

We look forward to meeting you at DevGAMM Minsk in November. Are you going to be there? (The answer is Yes;)

DevGAMM Moscow 2016 Recap

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DevGAMM in Moscow is finished and it’s time for the recap. On May 12-13 we managed to organize the best DevGAMM conference ever. The largest one as well, considering that the total amount of participants was 1,600 people from 25 countries.

For the first time at the event we introduced DevGAMM official app for Android and iOS made by Attendify. It was downloaded 847 times (!) and got a lot of positive feedback from the participants. Thanks to it we will be able to collect and analyze all your comments to improve the event.

speakers1

The quality and quantity of conference sessions has also increased significantly. There were 65 lectures, discussion panels and workshops held, which included a total of 90 (!) speakers. It’s also worth mentioning a separate Microsoft session hall, where the company’s specialists have looked into various issues of interaction with the universal platform, talked about virtual reality and shared case studies for developers.

Based on the feedback during the event the most notable sessions were the ones from Chris Remo (Firewatch), Leonid Sirotin, Sergey Galyonkin (Steam Spy), Rami Ismail (Vlambeer), Mike Bithell (Thomas Was Alone), Ed Valiente (Nintendo), Dmitri Martynov (Google Play), Alex Nichiporchik (tinyBuild) and Andy Hess (Unreal Engine).

roundtable

Experiments are a crucial part of the conference. Game industry experts not only managed to hold eSports Hearthstone match on stage during Play & Chat, but also created stories on the go during Narrative Challenge. The audience also highly rated discussion panels devoted to indie industry, virtual reality, narrative in games and video bloggers. iOS Workshop turned out to be very productive for developers as they got tips on preparing their games for Apple platforms.

Interesting fact: online broadcast of Red Hall and Blue Hall sessions organized with the support of Microsoft was watched by more than 6,400 people!

All video sessions will be available on our Youtube channel within two weeks.

Conferences exist to meet new people.We were able to provide productive networking thanks to a convenient Pitch & Match system, which helped to conduct 878 meetings among business participants.

party

An informal setting of all three DevGAMM parties created a perfect atmosphere for meeting other participants. Chartboost Pre-Party took place in a very stylish loft and was more like an old-friends hangout. It’s nice to have this tight community around DevGAMM which grabs every chance to spend time together.

The first day of the conference was crowned by the Official Riot Games Party, which was the coolest party in the history of the conference. Jagger Hall welcomed guests with lots of unusual drinks, beer and delicious food, while Riot Games team prepared an excellent entertainment program, which included 12 charming cosplayers, a host with interactive contests, League of Legends tournament, DJ, dancing and printed commemorative photos.

games

GAMM:Play Showcase allowed all comers play more than 75 cool indie projects in two days. Developers both got feedback from every player and attracted the attention of publishers that scouted through all the projects.

Speed Game Dating traditionally proved itself useful, with pre-registered developers being able to show their games to 20 publishers during two streams. It’s great to see more international companies looking for games. Publishers included such big names as Big Fish Games, tinyBuild, PQube, 11 bit studios, 6waves, Creative Mobile, G5 Entertainment, BUKA and other major players in the market.

lynch

DevGAMM specialty which gives developers a thrill for the last couple of years is Game Lynch. Only the bravest dare to take part in this crazy show to win both the Game Lynch Award,and sympathy respect from fellow developers. Each time, experts are more harsh and sarcastic, while developers are more prepared – no one wants to drink that crappy “cocktail”

This time the show went out of control ( it always happens, doesn’t it?) and you all have probably seen photos where the well-known game publisher, which was featured in Kotaku and Polygon, cuddles with Twitch programming director on the main stage? What else to say…just watch the video 🙂

awards

Two awards ceremonies made this DevGAMM exceptional: on the first day GamesJam Kanobu winners received their prizes, and on the second – DevGAMM Awards the so-called “Russian game industry Oscar” won the stage. The ceremony opened with live music soundtrack concert by Grzegorz Mazur, Ressa Schwarzwald, Stas Polesko and Alexander Ahura. After that two beautiful hosts Lerika Mallayeva and Yulia Vakhrusheva dressed as Mario brothers rocked the stage. The creators of the best games received prizes from Microsoft, ARM, G5 Entertainment, Unity and tickets for IndiePrize in Tel Aviv.

Here is the list of actual winners:

Game Lynch Award

Time Hotel, Developed by Lampogolovii

Best of GAMM:Play Showcase

Totally Legal Guild of Extraordinary Expropriators, Developed by Crateship Games

Media Choice Award

The Uncertain, Developed by ComonGames

Best Desktop Game

The Uncertain, Developed by ComonGames

Best Mobile Game

Blacksmith Lab, Developed by Lampogolovii

Best Indie Game

Highfleet, Developed by Konstantin Koshutin

Excellence in Audio

Metropolis: Lux Obscura, Developed by Ivan Lytkin

Excellence in Narrative

The Mooseman, Developed by Morteshka

Excellence in Game Design

Blacksmith Lab, Developed by Lampogolovii

Excellence in Visual Art

The Uncertain, Developed by ComonGames

Grand Prize

Totally Legal Guild of Extraordinary Expropriators, Developed by Crateship games

Each event the company sponsors are trying to prepare something special for the event, and if you came there just for the sake of entertainment, you would certainly have found something to do. Firstly, this year can justly be called the year of virtual reality. ARena company organized a huge booth, where everyone could put on Oculus, censors and walk over an abyss or shoot spiders with extreme realism. Meanwhile Sergey Galyonkin and Andy Hess from Epic Games invited everyone to the private location to show a unique Bullet Train demo made with Unreal Engine on Oculus using prototype Oculus Touch controllers, which are not even on sale yet.

sponsors

RJ Games company created a very relaxed environment in Business Lounge with a special place to enjoy delicious Chinese tea. Thanks to Microsoft everyone could play games on Xbox One consoles, for example, Forza in the designated areas. On the second day Nekki organized a tournament on not yet released Shadow Fight 3 game, where you could have won a real katana. Playrix allowed everyone to get their photos in social networks printed as a keepsake. Meanwhile Alconost raffled Apple Watch among the participant who visited their stand.

We also grateful to MicrosoftNekkiPlayrixUnity, VizorPixonic, Akamai, Renatus and Puzzle Dreams companies for the support.

Small DevGAMM team put their hearts and their strength into this conference, which is why it turned out so great. Thanks to our advisors, volunteers, press, indie community, frequent participants for helping us in this hard work!

devgamm-01

Next time we’ll see you in Minsk on November 10-11, don’t forget to mark these dates in your calendar;)

All DevGAMM photos are available on Facebook

Leave us again to come back,
DevGAMM Team

P.S. Stay tuned for mega post with all of your comments and reports!