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Dmitry Nesterov

Narrative-Track DevGAMM

First Narrative Track To Happen at DevGAMM

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We are so happy to announce Narrative Track to take place for the first time at DevGAMM and in Russia. Narrative Track will be held in Green Hall on May 13 from 11:00 to 18:00.
Do not miss it, register for DevGAMM now!

Narrative Challenge

Good at telling stories? Sign up for Narrative Challenge and test yourself! Fill in this form to be chosen for the challenge of the century! What is going to happen? No one knows. That’s part of the fun!

Narrative VS MMO

Alexey-KolesnikovSpeaker: Alexey Kolesnikov, World & Story designer, Mail.Ru Group

Session: What is the complexity of the plot development for MMO? For how long you can plan the plot, and where all the plans turn to ashes? How does the work of a writer on large projects such as “Allods Online” happen, and why do we need a script in MMORPGs? These and other questions will be answered by head writer of “Allods Online” – Alexey Kolesnikov. First-Hand narrative design of well-known domestic MMO.

Gamedev writer: from game to the book and back

Speaker: Alexander Zorich, Gamewriter, Zorichbooks

Session: It will be a highly colored story about ups and downs of Russian writers in game industry.
Why are the most of the products which based on real books… that strange?

Who is guilty of it? What to do with it? Learn the answers.

Rights to Characters and Nuances of Easter Eggs: Facets of Intellectual Property

Speaker: Vladislav Arkhipov, Of Counsel, Dentons

Session: This session will be focused on the legal side of narrative design and will answer questions: what a narrative designer should do to minimize risks of individual legal claims and/or risks of putting his/her company into a compromising situation, especially when characters themselves are Easter eggs, where a thin line exists between a parody and infringement.

Game humor: serious talk on not so serious business

Speaker: Igor Nesmelov, Game Designer, Saber Interactive

Session: Humor, no doubt, adds fun to any game. Humor in the Witcher, GTA, Borderlands is widely used for opening game universes and characters, while in The Stanley Parable and Jazzpunk it’s a driving force behind the game mechanics and narrative. But how to use this powerful tool? Why something seems funny? What is the gag, refrain, punchline? And what are the new forms of funny that gamedev can give us in the near future?

Game script writer Zen: plot, text and characters in casual game

Speaker: Evgeniy Danilov, Independent Expert

Session: We achieve enlightenment on the following questions: what the writer needs to know in the first place? How to bring the script from idea to implementation in the game?
How to interest players with text and characters?
The finale will feature spirits materialization and tips on tools.

Psychological factor of player influence

Speaker: Anton Lande, Art Director, Academy of Acting Arts Lande Project

Session: Games evoke the emotions of players. We put a lot of effort into it, to control exactly which emotions, positive are certainly better than negative. We try to involve the player in what is happening in the game, create a link between the player and the characters in the game. Theater and film actors are able to channel emotions of the viewer and their own emotions while acting. Actor’s school teacher Anton Lande will hold an exclusive master class on the use of acting techniques in the development of computer games.

How much does narrative cost or how to count game story profit?

How-much-does-narrative-cost

Participants: Evgeniy Danilov, Independent Expert
Evgeni Puzankov, Suricate Games
Alina Brazdeikene, Creative Mobile
Alexey Kolesnikov, Mail.Ru Group
Host: Maria Kochakova, Narratorika

Discussion Panel: Whether there is going to be a story in your game or not the decision is up to you. Story, as well as any feature requires resources. And often you are faced the question whether these resources are worth to invest. Will there be a return? Will the time and effort spent on the production and implementation of the history of the game pay off? Is it possible to predict financial results of the game, with the story or without? During this discussion panel we dare to do the impossible to clash the harmony with algebra.

nordic_game 2016 DevGamm

Welcome to Nordic Game 2016: Knowledge, Emotion, Business.

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New conference format introduces Indie Day and a new, global Fast Track. Hideo Kojima and Tim Sweeney among the main speakers

The organisers of the thirteenth edition of the Nordic Game conference, taking place on 18-20 May 2016 in Malmö, Sweden, are happy to announce that the most relevant games industry conference in Europe will be the best NG so far.

“We look at NG16 as sort of a reboot of the conference. It’s still all about building knowledge, sharing emotions and evolving business, but we have focused heavily on tweaking some essential parts of the show – while maintaining the elements that we know people love and define as the special Nordic Game experience,” says Nordic Game Resources CEO Erik Robertson. “We have high hopes of this being the best Nordic Game thus far and to celebrate, we have some great discount offers for early registrants.”

Goodbye Indie Night, Hello Indie Day!

The biggest overall change to the NG format is that the popular Indie Night event has been expanded to an entire Nordic Indie Day. On 20 May, the final day of the show will be dedicated to the vibrant indie scene of the Nordic region and abroad. Created in cooperation with Copenhagen Game Collective, the program will include a strong speaker line-up, a special pitch concept called the Nordic Game Discovery Session (http://nordicgame.com/call-to-indies-ng16-indie-discovery-session), plus a big showcase of new and exciting indie games, culminating with a final NG16 after-party in the evening. Also as a new feature, you can buy a special, discounted ticket for Nordic Indie Day only.

Fast Track goes global

A major part of the conference program on 18-20 May, Fast Track is a series of talks designed to create a direct connection between developers and the Nordic Game conference audience – featuring short, useful and to-the-point sessions. For the first time, Nordic Game Fast Track submissions will also be accepted from developers outside the Nordic region – making speaking slot competition fiercer than ever and raising the quality of the talks as a consequence.

NG16 for you

Besides these new elements, NG16 will contain all of the familiar features which makes the event truly Nordic Game: A strong program with some of the best speakers (legendary designer Hideo Kojima, and Tim Sweeney, the father of the Unreal engine, are among them) from the global games industry to inspire you and make you think, a string of refined networking events such as the Gala Dinner and the renowned Nordic party to ensure that you mingle with old friends as well as connect with new peers from the industry. And parallel to this, an enhanced version of the Pitch & Match meeting and matchmaking system, to guarantee an even better breeding ground for business during the conference. All this, and of course, much, much more 🙂

In the coming weeks, loads of exciting details regarding NG16 will be revealed, so join the Nordic Community now at nordicgame.com to make sure to be among the first to know.

Nordic Game 2016 – It’s all about knowledge, emotion and business.

Registration is now open

Go to www.conf.nordicgame.com and sign up today. For sponsorship questions, please contact teddy@nordicgame.com.

Nordic Game 2016 will be held on 18-20 May in the “Slagthuset” venue in Malmö, Sweden, just 21 minutes by train from Copenhagen Airport.

Selected Nordic Game 2016 Sponsors and Partners: Adcash, Audiokinetic, Autodesk,  Boost HBG, Bluestacks, City of Malmø, Copenhagen Game Collective, EGCA, EGDF, Epic Games, Forrest Interactive, King, Localized Direct, Massive, Media Evolution, Microsoft, Nintendo, Nordic Game Institute, Region Skåne, Simlens, The Game Assembly, Unity, Viden Djurs

Selected Media Partners: GI.biz, PixelTV, Daily Rush, Gameplay Magazine, Casual Connect, Pocket Gamer, Games Slovenia, GMGC, IMGA, Nordic Game Bits, PixelTV, White Nights Helsinki, DevGamm, Game Connection, GDS Prague, Ludicious Zürich Festival, Mena Games, PRO-Helvetia, Quo Vadis, Reboot

Samsung Developer Conference DevGamm

Samsung Developer Conference

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The Samsung Developer Conference (SDC) is the premier event for the Samsung developer community. This is one of the largest developer events in the world featuring more than 60 sessions, workshops, hands-on opportunities with the latest technology and devices, and areas where Samsung platform experts can connect with and help attendees. SDC 2016 is designed for developers, for entrepreneurs, for leaders. This year, SDC 2016 is from April 27 – 28, 2016 in San Francisco at Moscone West, San Francisco.

Come If you are interested in developing on Samsung technology such as devices running Android or Tizen, HTML5 development, Virtual Reality hardware, wearables, Internet of Things such as smart home or smart office solutions. SDC attendees can expect to see the latest technologies and future innovations from Samsung and partners and learn how to build tomorrow’s technology, today.

The agenda for SDC 2016 can be found here. Check out our Biz Opprtunities.

With two keynotes and 60 sessions, we promise a packed schedule with phenomenal speakers. Genevieve Bell, VP of Intel’s Corporate Strategy Office, John Pleasants, our EVP of Media Solutions Center America and Pranav Mistry, head of Think Tank Team for Samsung just to name a few. Stay tuned for additional exciting announcements!

Register Now!