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Top 10 Art Sessions at DevGAMM Minsk

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Thanks to the support of Vera Velichko, CEO and Art Director of OWL Studio, Minsk event will get its own full-fledged Art Track. Art and animation sessions are always the most requested among our participants and there are lots of professionals in this area, but not many of them are ready to give a talk. Vera managed to draw some of them out of comfort of their offices and homes to take part in Art Track for the whole conference day. Part of this Track is a session by CD Projekt RED that takes place on the first day.

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Postmortem Paradise at DevGAMM

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The purpose of any postmortem is to dissect the game and look back at the development & production process. Learning why and how other people did things helps you adopt the best practices and guard yourself from future mistakes.

Postmortems come in different forms and shapes. We want to draw your attention to several sessions that can be of great use to you.
(The list of postmortem-related sessions include the ones we’ve already announced about Samorost 3, SUPERHOT and Surgeon Simulator).

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Game Jams benefits explained by Surgeon Simulator & I Am Bread creator

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We often hear developers say at DevGAMM that game jams played a great role in their projects. Whether it were external events like Global Game Jam and Ludum Dare, or brainstorms and contests within the company, their value cannot be underestimated.

But not everyone understands yet how to take full advantage of game jams. While Piotr Iwanicki, SUPERHOT creator, will talk about participating in external events, Imre Jele from Bossa Studios is going to tell how internal jams helped launch their successful projects.
At Bossa, they believe that truly innovative games require disruptive production methods and novel use of technologies. Bossa team uses new tech and leadership approaches to inspire themselves to create better games in a better way. Their obsession with doing things differently shines particularly well in their regular internal gamejams which created multiple million selling games like Surgeon Simulator, I Am Bread and their ambitious new title; Worlds Adrift.

Imre Jele is a lifelong gamer and game-creator, expert in game design, narrative, crossmedia and audience engagement. He’s known for promoting innovative and collaborative creative approaches including Bossa’s regular internal Game Jams.

Throughout his colourful career, Imre has worked on a wide range of game genres and platforms. He’s Co-founder and Creator-in-Chief of Bossa Studios – winner of multiple BAFTA and other awards, creator of Surgeon Simulator and Worlds Adrift.

Imre has been serving on BAFTA Games Committee since 2012, where his focus are to increase the popular cultural perception and governmental recognition of games, and helping young talent entering the industry.

He will answer all of your questions at DevGAMM Minsk 2016. Make sure to buy a ticket now!