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Maxim-Babichev-VK-advice-DevGAMM

Pieces of advice: plod to prosperity with VK gaming platform

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If you are currently working or planning to work with VK.com, the session by Maxim Babichev is highly recommended.

Everybody likes success stories. But what hides behind them? A lot of work. Now VK can try to slightly open a window to the world of techniques which work great in VK. Maxim will use Dragon Knight (made by Esprit Games), Vinland Revival (made by Mystery Tag)  and Rats (made by Overgamez) as examples.

Background

Maxim Babichev is a graduate from Saint Petersburg State University of Economics where was taught computer science and business informatics. Joined VK team in 2007, the developer advocate since 2014. Working with gaming partners from the first acquaintance to a project launch as well as passionately evangelize and advocate developers’ needs withing VK platform.

Play-&-Chat-ShowGames-DevGAMM 2016

Play & Chat – New Format at DevGAMM

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Imagine a traditional discussion panel where experts talk about the state of game development.
Imagined? Sounds boring? We agree!

Down with banal discussion. It’s time to turn it into … a competition!
What is the competition in the gaming industry? eSports tournament, of course!

Invited game industry experts are going to battle in Hearthstone, meanwhile two hosts Roman Goroshkin and Iliya Esaulov will be distracting them with tricky questions.

It’s called Play & Chat, and we are organizing it for the first time with the support of GameShow. Will we be able to mix business and pleasure? How will experts handle the multitasking?

We are going to learn that on May 13 at 15:00 in Red Hall. Don’t forget to buy DevGAMM ticket!

Let us present you the players. Each one oа them has a special power!

Valentin Merzlikin vs Semyon Voynov

Merzlikin-min

Voinov-min

Alexandra Pestretsova vs Marina Goncharova

Leonid Sirotin vs Roman Povolotskiy

Unity-DevGAMM

Unity at DevGAMM

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You can always find good Unity-related sessions at DevGAMM. It’s something we are not planing to change in the future. This time we gathered speakers from all over the world to explore different Unity topics, from VR to rendering. If you want more insight into Unity universe, make sure to register for Unite Europe, we’ve announced earlier.

Unity & VR: What we are working on and how to design & develop VR Experiences

Speaker: Antony Douglas, VP EMEA, Unity Technologies
Session:Virtual Reality is going to change the digital experience forever. At Unity we are building tools that will enable developers and to publish next-gen content today. In this talk, Antony Douglas and Andy Touch will highlight the evolution of the Unity engine and its support for VR. We will demonstrate in-editor design principles that will help you to create amazing VR projects and get the most from this exciting new technology.
When & Where:  May 12, 12:00, Orange Hall

An Introduction to Writing Custom Unity Shaders!

Speaker: Andy Touch, Tech Evangelist, Unity Technologies
Session: Shader programming has always been seen as a scary and intimidating dark magic; learning it can feel like tumbling down a never-ending rabbit hole. Fear not! As Andy will give a hand’s-on, in-Editor, crash-course guide on how to write your own custom shaders in the Unity Game Engine, to achieve interesting effects, unique visuals and show how powerful, flexible and easy they can be to create!
When & Where: May 12, 16:00, Orange Hall

Rendering and synchronization of 4000 units in Mushroom Wars 2 using Unity


Speaker: Alex Feer, CTO, Zillion Whales
Session: Alex will speak about the technologies used to deal with challenging tasks of developing real-time strategy game Mushroom Wars 2.
When & Where: May 13, 12:30, Yellow Hall

Voxel rendering on mobile devices


Speaker: Nikolai Shalimov, Lead Software Engineer, EPAM Systems
Session: Using 3D textures on platforms that don’t support 3D textures. Efficient rendering of huge amount of data on “weak” hardware. Tricks and shader’s magic.
When & Where: May 12, 17:30, Yellow Hall

Custom location editor for a Unity project: how to do and why to bother


Speaker: Pavel Shtangeev, Lead Game Designer, zGames
Session: Unity provides a wide range of tools to build game worlds in the Scene editor right from the box. So why fix what’s not broken? In this session Pavel will talk about level design cases that require custom features for the editor and what to do to improve its effectiveness a lot.
When & Where: May 13, 17:30, Orange Hall

Unity 5.3 for Virtual Reality and HoloLen

Valentin-Simonov-Unity DevGAMM
Speaker: Valentin Simonov, Field Engineer, Unity Technologies
Session: In this report, Valentin will tell how Unity helps in the development of games and applications for virtual reality, and mention the topic of development for Microsoft HoloLens with a special version of the engine – Unity Technical Preview for HoloLens.
When & Where: May 12, 16:30, Blue Hall

And, of course, visit Unity booth (P2). Show you project to Andy Touch and get valid advise how to optimise it. Get familiar with the most effective methods how to monetize your game with UnityAds. Please register to participate in session with Slava Taraskin. Take part in the drawing to get main prize – you free ticket to Unite Europe plus avia ticket.