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Localization Crowdsourcing: Tips for Game Developers and Publishers

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Every developer eventually faces the localization problem. For a better chance of succeeding abroad your game should be translated and adjusted to the realities and culture of a target country. There are so many ways to do it and one of them is…crowdsourcing.

Yes, you’ve heard it right. You can crowdsource your localization.

Ksenia Mezhenina from All Correct Games will tell you about their experience in crowdsourcing and provide some tips on how to organize this process in the most efficient way. The talk ‘Crowdsourcing: Tips for Game Developers and Publishers’ is based on Russian localization of the game Romans in My Carpet that was done by All Correct last year. The most significant part of the talk is describing ways of team building in crowdsourcing.

Ksenia Mezhenina is a Senior Editor at All Correct Games. She has been working in game localization for three years and edits translations for such companies as EA, Ubisoft, Gaijin Entertainment and etc.

Learn more at DevGAMM! Register now!

Indie Franchising Lessons From Q.U.B.E. Developer

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Daniel Da Rocha, director at Fiddlesticks and Toxic Games, is going to deliver a talk called “Turning Your Indie Game Into An Indie Franchise”

When starting out, many indies only think about the first game and don’t plan for what will come after, whether their level of success is boom or doom. Da Rocha will talk about the creation of Q.U.B.E. and how its success led the team to create an enhanced version of the game for consoles before diving into development on its sequel, Q.U.B.E. 2. In a time where buzzwords such as “indiepocalypse” are floating around, building upon the foundations of your first successful title is a smart move.

Speaker Background

Dan Da Rocha

Daniel Da Rocha is the Director at Fiddlesticks and Toxic Games. Creating award-winning indie game Q.U.B.E. straight out of University and securing investment from Indie Fund, he was able to set up a full-time indie game studio. Since then he has produced more games including the multi-million downloaded title, Mortar Melon, multi-award-winning Hue and the upcoming sequel to his first game, Q.U.B.E. 2. Dan regularly attends and speaks at events around the globe and thrives on sharing knowledge, expertise and learning of new ways to do business in the ever changing games industry.

Learn the ropes of indie franchising from Daniel Da Rocha at DevGAMM! Your ticket is waiting for you here!

Ed Valienete Nintendo DevGAMM speaker

Nintendo Of Europe Coming To Russia For the First Time

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Through years we got so many requests from you to invite Nintendo to DevGAMM. And this year we finally managed to get a representative from Nintendo of Europe to give a talk at DevGAMM Moscow!

Ed Valiente, Business Development Manager, will discuss self-publishing on Nintendo eShop for the first time in Russia.

Nintendo has enabled developers to self-publish their games since 2008, but to some the process to release games on Nintendo eShop on the Wii U console and Nintendo 3DS portable system appears shrouded in mystery. Ed will talk about high level business policies and walk you through the process step-by-step from applying to be a developer through to certification, marketing and PR support opportunity and post-launch support.

Speaker Background

Ed Valiente Speaker DevGAMM

Ed Valiente joined Nintendo’s European Publisher Business department in 2010 initially working with traditional retail publishers. Since the launch of Wii U in 2012, his remit expanded to cover indie developers. Ed has been in the games industry since 1997 and has previously worked at Sony, Microsoft, Square Enix, Bandai Namco and Rovio. He holds a Masters Degree in Social and Political Science from the University of Cambridge.

Looking to make games for Nintendo? Get a first-hand insight at DevGAMM! Register now!