Workshops
The workshops will be hosted in a separate room, available to all in-person ticket holders.
Spots are limited, registration is required.
The full list of workshops will be published in mid-May.
Hosted by
Julien Wera
CEO, Moon Rover Games
Games Live Service Operational Model - How to manage a game after its launch
June 14
10:30 – 12:00
This workshop will focus on how to define the operational model required to run a live service game: who needs to be involved, how are decisions taken, how often should discussions happen and on which topic, etc. Participants will be split in groups and define a live operational model, which will then be shared and discussed with all. Existing game studios operational models will be presented and discussed.
Hosted by
Aliaksei Sasnitski
Creative Director, Game Designer
Creativity out of nothing: let's create a new game idea out of thin air
June 14
12:00 – 13:00
Is it easy to come up with a new idea? In GameDev, most of the time it’s not about coming up with a new idea, it’s about taking something that already works and improving it. But are clone games, feature clones and clone ads really what the audience needs? And is that what we want to create?
In this workshop, I will share working methods for developing new game ideas and features for the audience. The experience I will share is primarily based on my personal experience, gained while working as a creative director in creative agencies, as well as working in the game industry.
Hosted by
Rob Carr
Mission Designer/Senior Sound Designer, Redhill Games
Home made Sound effects
June 14
14:00 – 15:00
A detailed workshop specifically designed to introduce the world of Foley Sound Design. This workshop will introduce attendees to the world of Foley sound, by showing off the use of props, tips and tricks to record top quality SFX for your Game. Attendees will have an opportunity to participate in the creative process of making Sounds in real time examples from how to make footsteps, through to weather and impact sounds.
Hosted by
Aleksandr Shulyakovskiy
Creative Producer, Wargaming
Million-Player Ad Strategy
June 14
15:00 – 16:00
Unlock your brand’s potential with my step-by-step guide to marketing success: research and analyze data to identify your brand archetype, craft a memorable key message, generate innovative ideas that align with your brand identity, and develop a captivating video concept to captivate your audience.
Hosted by
Ali Farha
Senior Producer, Star Stable
Passion and Productivity A Guide to Planning Passion-Driven Weeks
June 14
16:00 – 17:00
In this workshop, I will share a proven way to balance production demands and the team’s desire to innovate and be creative.
Attending will result in a blueprint for how to execute the passion weeks in your companies/teams
Hosted by
Jakub Kukuryk
Playable Ads/HTML5 Game Developer, Mad Chicken Studio
HTML5 Games: The Secret to Creating Lightweight, Web-Ready Games and Their Possibilities
June 14
17:00 – 18:00
In this workshop, delve into the mechanics of HTML5 games using Pixi.js to build a simple 2D game. Uncover the versatility of HTML5 games as a powerful tool for advertising, rapid prototyping, or standalone entertainment. Join us to unlock the potential of HTML5 gaming for your projects and campaigns
Hosted by
Pascal Luban
Creative director & game designer
How to use narrative techniques to make your game more appealing
June 15
12:00 – 14:00
This workshop aims to give attendees practical knowledge on how to write convincing narratives for their games. It is organized around two modules:
- Techniques to develop professional storytelling
- Design strategies to implement strong narratives that will blend well with strong gameplay
During the workshop, attendees will develop their story pitch.
Hosted by
Chris Murphy
Senior Technical Artist, Epic Games
Getting Started in Technical Art with Unreal Engine
June 15
15:00 – 17:00
Looking to get a leg up in Technical Art? Interested in seeing how to handle it in Unreal Engine? Join Senior Technical Artist Chris Murphy for a whirlwind Technical Art primer covering the fundamentals of the Material Editor, VFX, Procedural Generation and Blueprint in Unreal Engine along with some callouts on tips, tricks and best practices.
Hosted by
Alexander Shtachenko
ProGameDev.net
How to create User Experience Flow
June 15
17:00 – 18:00
Today I will give the most popular practical lecture from the author’s course on Game Design. UXFlow (User Journey) is the most important tool in a game designer’s arsenal for communicating with the technical team in describing the operation of the game or its individual components and features.