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Rami-Ismail-Vlambeer DevGamm

Keynote: Rami Ismail and his Nuclear Throne

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If you’ve been to DevGAMM Moscow in previous years you’ve probably met Rami Ismail… if you’ve been to ANY game industry conferences around the world, you’ve probably met Rami Ismail….

If you haven’t met Rami yet (how is it even possible?!) and you are an indie dev, you’ll get a chance to see him at DevGAMM Moscow 2016 this May!

He will deliver a talk called “Nuclear Throne Postmortem: from Early Access to Consoles Release”. Rami is an excellent speaker so we won’t reveal much about the session content this time, but you can expect nothing less than an insightful story in its true colors.

To get an idea about Rami’s speaking skills take a look at his previous DevGAMM talks (Sincere Game Design and Luftrausers). He’s also going to be one of Game Lynch judges!

Rami Ismail is one half of Dutch independent studio Vlambeer. He’s best known for his work on games as Nuclear Throne, Ridiculous Fishing, LUFTRAUSERS and Super Crate Box. Besides games, Rami creates independent game creation tools such as presskit() and distribute(). Rami continuously travels the world, and has dedicated a large part of his efforts towards encouraging and supporting game development in emergent territories. Check his website for more info: http://ramiismail.com/. Or better just follow him on Twitter @tha_rami

 
Join Rami at DevGAMM! Register now.

Quo-vadis DevGamm

Quo Vadis 2016: Get ready for Berlin!

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This year’s edition of Europe’s oldest game developers conference is only 2 weeks away, so if you haven’t booked your ticket to Berlin yet, register now and get a 15% discount on tickets. To redeem the discount, just enter DEV_Gamm15 when ordering your pass online: www.qvconf.com/tickets

From April 18 to April 20, international game developers gather at “Station Berlin” to debate on the development of the industry, on future trends and challenges. This year, QUO VADIS especially focuses on current trends like VR, eSports, machine learning & the state of the industry.

The QUO VADIS 2016 line-up includes renowned speakers like David Helgason (founder of Unity Technologies, makers of the world-leading game development platform Unity), Martin Sahlin (Creative Director of Coldwood, developer of “Unravel”) and Greg Essig (Head of Business Development at streaming platform Mobcrush). Make sure to visit http://qvconf.com for the complete speaker line-up.

DevGAMM is going to be there! Are you?

Grzegorz-Mazur-Vile-Monarch DevGamm

Session: Artificial Intelligence in games by Grzegorz Mazur

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DevGAMM will host Grzegorz Mazur ( ex-11 bit studios, now Vile Monarch) with the talk “Artificial Intelligence in games”

Learn how to make your 3d models or pixels alive. Make them think and interact with player in your game. This talk will be an overview of current most popular AI techniques and concepts, full of examples from games like Crush Your Enemies or This War of Mine.

This will not be very technical but it’s going to interesting not only for programmers but generally to developers – especially game designers. It will help for intermediate developers to systematize their knowledge about AI plus there will be a lot of example and curiosities from development of This War of Mine or Crush Your Enemies AI. On the other hand it will be great for beginners who just want to start their adventure with creating AI for games – Grzegorz will show them concrete tools and directions they should go.

Background

Grzegorz Mazur. Programmer. Information Technology graduate at Warsaw University of Technology. Currently Co-Boss and Technical Director at Vile Monarch. Previously worked for 11 bit studios where he was Lead Programmer of This War of Mine and Sleepwalker`s Journey. Specialized in gameplay and AI programming. Teacher at Warsaw Film School and Academy of Games and Post-Production. Amateur musician and board games enthusiast.

All of you interested in game Artificial Intelligence, register for DevGAMM now