The conference took place 18 months later than planned but DevGAMM managed to make a comeback to Moscow! We will give a brief overview of key highlights of our first offline event in almost two years.
Sessions and Workshops
Closed borders couldn’t hold us down, and Radisson Slavyanskaya hosted 38 sessions from VK, Wargaming, Playrix, MY.GAMES, Pixonic, Creative Mobile, Sperasoft, Belka Games experts, and speakers from other great companies.
Among those that will definitely stick in our memory was the talk with Viktor Savyuk, who took us on a trip down the memory lane dedicated to Dendy console, a speech from Albert Zhiltsov working at 1C Game Studios about the daily grind of a creative producer, emotional as ever; and a true performance by Anton Volkov from Hive that had us redecorating the main stage and it was worth it!
Seats at 15 roundtables sold out like hotcakes! We held them in three streams dedicated to the problems of techies, the future of the MMO genre, game design outsourcing, and other burning topics. Among the moderators were professionals from Ciliz::W4, Owl Studio, AppQuantum, devtodev, Pixonic, as well as other experts. We are grateful to Easybrain for sponsoring this activity.
The first-ever Games Garage was brought by Ravenage. Within just a day, more than 150 people received one-to-one advice from top-class experts working at Wargaming, Fat Pony, Belka Games, Azur Games, Borscht, and other companies!
This overview would be incomplete without mentioning 940 meetings, which were confirmed via the PINE meeting system. And it’s just official numbers, they won’t tell you about lots of small talks and happy hugs during the event! It’s great that we could finally get together.
The biggest stars of the event, game developers, also had their fifteen minutes of fame. Almost 80 different projects were presented at the Showcase, and the scope of games changed every day! Here is the complete list of participants.
The Expo area hosted a few dozens of booths offering exciting activities. There were guys from Wargaming, VK Games, Vizor Games, Azur Games, Playrix, WannaPlay, MYTONA, and other amazing companies!
And Quest was a true blast! The participants could choose tasks from the two branches and compete for a chance to win one of 30 prizes, including Xbox, PlayStation 5, Oculus Quest 2, and Apple Watch SE! 373 persons took part in our Quest.
We missed Game Roast so much, and it came back! This time, Slava Lukyanenka, Max Fomichev, Azamat Baizulaev, and Mikhail Chuprakov were the ones to roast games. And Alex Nichiporchik, the High Grill Master, hosted this DevGAMM’s craziest activity.
You should have seen that!
The event started the night before the first conference day with a Pre-party sponsored by tinyBuild. Despite the lines, we managed to let everyone in and have fun to Stanislav Polesko’s music, having burgers and drinks!
Main Party brought by Anton Volkov was yet another occasion to meet old friends and make new ones. It was a sort of an “assemblage point” marking the countdown to new amazing projects.
Bye-Bye Mingle sponsored by tinyBuild traditionally closed the conference. We said our goodbyes finishing up our glasses amid the full take-down. We will be missing it till the next DevGAMM
Our special thanks go to sponsors of the conference. It would have been impossible without Unreal Engine, Playrix, Green Grey, MYTONA, tinyBuild, Social Quantum, Azur Games, WannaPlay, ConsoliAds and other partners. As well as without our amazing volunteers, speakers, moderators, media, and all the good men who helped us bring DevGAMM Moscow 2021. You rock!