DevGAMM Awards

is a prestigious game competition within DevGAMM conference. All judges are the gaming industry professionals. The event is held twice a year.

Deadline: April 16

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Subscribe to stay on top of deadlines!


The prize fund is $10,000 and will be distributed among the winners of all categories. If you want to support developers and increase the prize fund, email us!

Become a sponsor of the most prestigious gaming award in CIS! All prize money will be divided between developers. Your company will gain visibility during the whole promo process of DevGAMM Awards: website, social media, marketing materials, livestream with over 80 000 viewers!

If you would like to become a nomination sponsor, please contact us at

There are 9 nominations at DevGAMM Awards. You can choose minimum 1 nomination to submit a game. See below the rules for game submissions and participation at DevGAMM Awards.

Grand Prize

the main award


Best Desktop Game

desktop, and online games


Best Mobile Game

games for mobile devices


Best Hyper Casual Game

 hyper casual games for any platform


Best Indie Game

nomination for indie-games


Excellence in Game Design

evaluated by game designers


Excellence in Audio

evaluated by sound designers


Excellence in Narrative

evaluated by narrative designers


Excellence in Visual Art

evaluated by artists


How to take part?

  • Buy ticket for DevGAMM (BUSINESS or DEVELOPER)
  • Read our checklist first on game submissions
  • Submit your game no later than April 16 using your ticket number
  • Your game will be reviewed by our judges
  • Nominees will be announced a week before DevGAMM
  • Visit DevGAMM Awards ceremony on May 15

Gain recognition, win money prizes!



  • Submissions are free, but you must have a ticket to the conference
    (1 game = 1 ticket)
  • All the games (regardless of a studio size) are evaluated on a common basis
  • You can change your submission before the game submissions deadline

Game release (see the description below) – Game was released no later than a year ago (April 16, 2019)

Team size – Any

Having publisher or investor – Is allowed

Game is a sequel – Is allowed


– Desktop (Windows\Mac)
– Mobile (iOS, Android)

Having playable build

– Link to website/page if it is an online game
– Link to build (only Dropbox or Google Drive)
– Steam codes if it is a paid game on Steam  
– AppStore/Google Play (TestFlight or redeem codes if it is a paid game)
– Games without build will not be accepted!

Stages – Alpha version and higher, prototypes are not accepted

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Terms‌ ‌of‌ ‌re-entry‌ ‌into‌ ‌the‌ ‌competition:‌ ‌
  • If‌ ‌a‌ ‌game‌ ‌has‌ ‌won‌ ‌Grand‌ ‌Prize‌ ‌or‌ ‌Best‌ ‌Indie‌ ‌Game‌ ‌nomination,‌ ‌it‌ ‌can’t‌ ‌be‌ ‌submitted‌ ‌repeatedly.‌ ‌
  • If‌ ‌a‌ ‌game‌ ‌in‌ ‌development‌ ‌has‌ ‌won‌ ‌any‌ ‌other‌ ‌nomination,‌ ‌you‌ ‌may‌ ‌submit‌ ‌it‌ ‌repeatedly‌ ‌only‌ ‌for‌ ‌the‌ ‌nominations‌ ‌it‌ ‌hasn’t‌ ‌won‌ ‌before.‌ ‌
  • If‌ ‌a‌ ‌game‌ ‌has‌ ‌spent‌ ‌a‌ ‌long‌ ‌time‌ ‌in‌ ‌development‌ ‌and‌ ‌failed‌ ‌to‌ ‌win‌ ‌any‌ nomination,‌ ‌we‌ ‌recommend‌ ‌that‌ ‌you‌ ‌only‌ ‌submit‌ ‌it‌ ‌for‌ ‌Awards‌ ‌after‌ ‌a‌ ‌major‌ 
  • rework‌ ‌and‌ ‌once‌ ‌a‌ ‌year‌ ‌at‌ ‌most.‌ 


The additional condition of Best Indie Game nomination is that you must own 100% of your IP and you should have an “indie spirit”. The organizers reserve the right to remove a game without any explanation.


Apart from official game release, released games are games that use monetization.


  • Game sale in Early Access on Steam
  • Collecting donations on Patreon
  • Sale of in-game items
  • Monetization through advertising
  • Gamejolt, and other resources if there’s monetization (if there’s no monetization than it’s allowed)
  • Soft Launch on mobile devices in one of the regions with any ways of monetization
  • Sale of game access on your website including closed or open beta-test

If a game is available on its website or services as without ways of monetization than we do not consider it as a release.

We remind you that for the submission, the game should be in the release for no more than a year (release no earlier than 04.16.2019).


Each DevGAMM Awards we invite game industry professionals to participate in the evaluation of projects through our automated judging system. For instance, artists, game designers, narrative designers, programmers, producers, testers, publishers, journalists, CEOs of gaming companies and so on.

Requirements for judges:

  • Judge should have minimum 3 years of work experience in the gaming industry
  • Judge is obliged to evaluate minimum 20 games or more (optional)
  • Time for evaluation is 2 weeks (April 20th – May 4th) 
  • To avoid undue pressure, some judges prefer to rate games anonymously

Judging is a voluntary action of the gaming industry representatives who really cares what kind of games should win recognition.

Moreover, it is a nice opportunity for publishers to review projects prior to the conference!


List coming soon.

Slava Lukyanenka
Producer, CD Projekt RED

Vladimir Piskunov
CEO/CTO of Bitbox Ltd.

Samuel Lee
Founding Partner and COO, Kowloon Nights

Svyatoslav Torick
Product Vision Expert, Wargaming R&D

Vera Velichko
CEO, Owl Studio

Oleg Pridiuk
Developer Relations

Stephen Lee
Head of Business Development, DECA Games

Alena Ponomarenko
Engine Programmer Ciliz://W4

Philipp Döschl
Co-Founder / Executive Producer, FDG Entertainment

Aleksandr Kutehov

Steve Thornton
Lead Games Designer

Marina Goncharova
Developer Relations Account Manager, Gaming CIS at Nvidia

Anna Grugiryeva
Publishing & Investment Director, SUPER.COM

Leszek Szczepański
Senior Gameplay Programmer, Guerrilla Games

Ressa Schwarzwald
Audio Producer, TinyBuild

Pawel Owczynski
Sheepyard, CEO

Mahesh Athirala
Game Designer/Co-founder, Street Lamp Games

Alexey Koptsev

Sergey Belyaev

Vincent Gallopain
XOGO Consulting, Owner

Dmitry Pimenov
Producer, Banzai Games

Iroda Pulatava 
Business development manager at Creagames

Dmitry Kuratnik
Game Producer, Gismart

Elena Lobova

Sergey Volkov
HR Director, 1C Game Studios\1C Entertainment

Sergey Komar
Lead Producer, G5 Entertainment

Gleb Platonov

Max Tishakov
Level Designer, People Can Fly

Serge Himmelreich,

Kirill Zolovkin
Lead Game Designer, OctoBox Interactive

Elena Bugakova
Producer, Appquantum

Akeem Denisov
CEO at Orc Work Games, Inc.

Andrey Sharapov
Business Development Director, GDT

Alexander Ahura
Composer \ Sound Designer, Indie

Albert Kafizov
Art Director at Bread Games

Oleg Sergeev
Game designer, Do My Best

Irina Chaban
CEO and audio director, Universe Music

Illia Kravchenko
Consulting Producer, Freelancer

Kirill Mukhin
CEO, Pingle Studio

Eugene Trufanov
Indigo Bunting

Dmitry Nosov
Game Analyst, Innova

Anton Horbatov
Business development at GTP Media

Igor Arterchuk
Сreative director, tinyBuild Riga

Aleksandr Nikolaev
CEO at DevTribe

Artyom Volkov
Senior Game Designer, Misthound games

Vladimir Kovtun
Producer, Ciliz

Victoria Beliaeva

Dmitri Isaenkov
Co-founder, Moonlight Mouse