DevGAMM Awards

is a prestigious game competition within DevGAMM conference. All judges are the gaming industry professionals. The event is held twice a year.

Deadline: April 16

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Such companies as Unreal Engine, tinyBuild, Royal Ark and Game Gears supported our previous DevGAMM Awards. The prize fund was $30,000. The announcement of this years’ prize fund will be at the end of April. We invite companies to support DevGAMM Awards.

Become a sponsor of the most prestigious gaming award in CIS! All prize money will be divided between developers. Your company will gain visibility during the whole promo process of DevGAMM Awards: website, social media, marketing materials, livestream with over 80 000 viewers!

If you would like to become a nomination sponsor, please contact us at

There are 9 nominations at DevGAMM Awards. You can choose minimum 1 nomination to submit a game. See below the rules for game submissions and participation at DevGAMM Awards.

Grand Prize

the main award

Best Desktop Game

desktop, and online games

Best Mobile Game

games for mobile devices

Best Hyper Casual Game

 hyper casual games for any platform

Best Indie Game

nomination for indie-games

Excellence in Game Design

evaluated by game designers

Excellence in Audio

evaluated by sound designers

Excellence in Narrative

evaluated by narrative designers

Excellence in Art

evaluated by artists

How to take part?

  • Buy ticket for DevGAMM (BUSINESS or DEVELOPER)
  • Read our checklist first on game submissions
  • Submit your game no later than April 16 using your ticket number
  • Your game will be reviewed by our judges
  • Nominees will be announced a week before DevGAMM
  • Visit DevGAMM Awards ceremony on May 15

Gain recognition, win money prizes!



  • Submissions are free, but you must have a ticket to the conference
    (1 game = 1 ticket)
  • All the games (regardless of a studio size) are evaluated on a common basis
  • You can change your submission before the game submissions deadline

Game release (see the description below) – Game was released no later than a year ago (April 16, 2019)

Team size – Any

Having publisher or investor – Is allowed

Game is a sequel – Is allowed


– Desktop (Windows\Mac)
– Mobile (iOS, Android)

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Having playable build

– Link to website/page if it is an online game
– Link to build (only Dropbox or Google Drive)
– Steam codes if it is a paid game on Steam  
– AppStore/Google Play (TestFlight or redeem codes if it is a paid game)
– Games without build will not be accepted!

Stages – Alpha version and higher, prototypes are not accepted


The additional condition of Best Indie Game nomination is that you must own 100% of your IP and you should have an “indie spirit”. The organizers reserve the right to remove a game without any explanation.


Apart from official game release, released games are games that use monetization.


  • Game sale in Early Access on Steam
  • Collecting donations on Patreon
  • Sale of in-game items
  • Monetization through advertising
  • Gamejolt, and other resources if there’s monetization (if there’s no monetization than it’s allowed)
  • Soft Launch on mobile devices in one of the regions with any ways of monetization
  • Sale of game access on your website including closed or open beta-test

If a game is available on its website or services as without ways of monetization than we do not consider it as a release.

We remind you that for the submission, the game should be in the release for no more than a year (release no earlier than 04.16.2019).


Each DevGAMM Awards we invite game industry professionals to participate in the evaluation of projects through our automated judging system. For instance, artists, game designers, narrative designers, programmers, producers, testers, publishers, journalists, CEOs of gaming companies and so on.

Requirements for judges:

  • Judge should have minimum 3 years of work experience in the gaming industry
  • Judge is obliged to evaluate minimum 20 games or more (optional)
  • Time for evaluation is 2 weeks (April 20th – May 4th) 
  • To avoid undue pressure, some judges prefer to rate games anonymously

Judging is a voluntary action of the gaming industry representatives who really cares what kind of games should win recognition.

Moreover, it is a nice opportunity for publishers to review projects prior to the conference!


List coming soon.

Slava Lukyanenka
Producer, CD Projekt RED

Vladimir Piskunov
CEO/CTO of Bitbox Ltd.

Samuel Lee
Founding Partner and COO, Kowloon Nights

Svyatoslav Torick
Product Vision Expert, Wargaming R&D

Sergey Belyaev

Oleg Pridiuk
Developer Relations

Vera Velichko
CEO, Owl Studio

Alena Ponomarenko
Engine Programmer Ciliz://W4

Marina Goncharova
Developer Relations Account Manager, Gaming CIS at Nvidia

Aleksandr Kutehov

Sergey Volkov
HR Director, 1C Game Studios\1C Entertainment

Alexey Koptsev

Max Tishakov
Game designer, Frogwares

Elena Bugakova
Producer, Appquantum

Pulatava Iroda
Business development manager at Creagames

Elena Lobova

Dmitry Pimenov
Producer, Banzai Games

Sergey Komar
Lead Producer, G5 Entertainment

Gleb Platonov

Kirill Mukhin
CEO, Pingle Studio

Serge Himmelreich,

Kirill Zolovkin
Lead Game Designer, OctoBox Interactive

Ressa Schwarzwald
Audio Producer, TinyBuild

Dmitry Kuratnik
Game Producer, Gismart

Akeem Denisov
CEO at Orc Work Games, Inc.

Andrey Sharapov
Business Development Director, GDT

Alexander Ahura
Composer \ Sound Designer, Indie

Albert Kafizov
Art Director at Bread Games

Oleg Sergeev
Game designer, Do My Best

Irina Chaban
CEO and audio director, Universe Music

Illia Kravchenko
Consulting Producer, Freelancer

Eugene Trufanov
Indigo Bunting

Dmitry Nosov
Game Analyst, Innova

Anton Horbatov
Business development at GTP Media

Igor Arterchuk
Сreative director, tinyBuild Riga

Aleksandr Nikolaev
CEO at DevTribe

Artyom Volkov
Senior Game Designer, Misthound games

Vladimir Kovtun
Producer, Ciliz

Victoria Beliaeva

Dmitri Isaenkov
Co-founder, Moonlight Mouse