Program

November 14

Day 0

10:00 — 18:00 Build up (exhibitors only)
18:00 — 22:00 Badge Pick-Up Pre-Party
18:00 — 00:00 Poker Tournament

November 15

Day 1

09:00 — 18:00 Registration
10:10 — 18:00 Sessions
13:30 — 15:30 Lunch break
15:30 — 18:00 Speed Game Dating
20:00 — 00:00 Official Party

November 16

Day 2

10:00 — 16:00 Registration
11:00 — 18:30 Sessions
13:15 — 15:00 Lunch break
17:30 — 18:30 Game Roast
18:30 — 19:15 DevGAMM Awards
19:15 — 21:00 Bye-Bye Mingle

Download full schedule with sessions & speakers

Special Events

One-To-One Review with iOS experts

One-To-One Review with iOS experts

DevGAMM Roundtables with Industry Experts

Keynotes

Solski_Speaker_1

Winterhome must fall: Frostpunk scenario creative process

Przemyslaw Solski, Senior Game Designer, 11 bit studios

ZhaoDingding

Publishing in China: platforms, marketing and opportunities

Dean Zhao, Perfect World Games

Filby_Speaker

Dead Cells: Strategic marketing for your indie game

Steve Filby, Managing Director, IndieCatapult/Motion Twin

Thomas_Speaker

5 Years and Counting: Keeping Our Pet Alive

Rose Thomas, Level Designer, King

Previous
Next

Fireside chat with NetEase: Chinese Game Market

Evan Liu, Senior Investment and Partnership Manager, NetEase

Alex Nichiporchik, CEO, TinyBuild

Workshops

SLerg

Workshop: 3D rendering in the Defold game engine

Sergey Lerg, Developer, Spiral Code Studio

Business

Lee

Live Ops Learnings and Best Practices

Stephen Lee, Head of Business Development, DECA Games

Essig

AR Games: Gimmick or Opportunity?

Maria Essig, Games Lead, AR/VR, Google

kotelnikov

Mail.Ru Group Games Platform as ecosystem for developers and gamers

Rodion Kotelnikov, Head of Mail.Ru Group Games Platform, Mail.Ru Group

rodriguez

The hidden analytics of eSports

Matias Nicolas Rodriguez, VP of Technology Gaming Studio, Globant

Fomina

Increasing game revenue through player retention

Oxana Fomina, CEO, Gradient Universe S.L.

Zelenshikov

How to Build Open Economy on Blockchain: Case Study

Alexander Zelenshikov, Co-Founder and CPO, Expload

Beavan

How You can use Snapchat for User Acquisition

Samuel Beavan, EMEA Lead, Snapchat

Perevozchikov

Do-It-Yourself PR (With a $0 Budget)

Kirill Perevozchikov, Head of Marketing, White Label

Krasilnikov

How to prepare and successfully realise in-game event with a partner. Case-study from Belka Games & UNICEF

Yuriy Krasilnikov, Business Development Director, Belka Games

Dmitry Liapin,            Zorka.Mobi

Evegeny Solonovich, MediaCube

Ivan Awdejuk  Wowmaking

Tim Fadeev,                         Awem Games

Max Colt,                       Play2Live

Discussion Panel: Influencer advertising today: race for monopoly and buying automation

Is it possible to switch to fully automatic advertising procurement with bloggers? How to work with opinion leaders in the face of fierce competition? The role of creativity in modern advertising and many other questions will be discussed by leading players in the market of influencer marketing.

Mix

SavchenkoA

Unreal Engine 4: 2018-2019 Report and Further Plans

Alexey Savchenko, Epic Games

zorin

Where to look for a legendary team?

Roman Zorin, Producer, Playkot

panfilov

Kaizen of product support

Sergei Panfilov, Co-Founder, Creative Mobile

chirkin

Why do we keep making games, if we all will die eventually?

Richard Chirkin, Game designer, 1C Game Studios

Previous
Next

QA in MMO publishing: how to insure quality sitting in the back seat with hands tied ​

Evgenia Agranomova, Development and QA lead, Innova

Konstancja Glinka,  Senior QA Coordinator, Innova

markov

Hustle Castle’s concept and problem-solving strategies for operating the game

Vladimir Markov, Head of Nord stuido, Nord stuido (Mail.Ru Group)

Previous
Next

Gamedev Versus Battle

Vasily Sabirov, devtodev

Sasha Protasenya, PROTASCENERY

Alexander Mezin, Gamedev.House

Michael Pimenov, “Our Game” book

Sergey Zykov, Moscow esports federation

Lerika Mallayeva,        DevGAMM

Viktor Savyuk,            Dendy

Anton Logvinov, Journalist, Blogger

Konstantin Sakhnov, DatCroft Games

Discussion Panel: Game industry today - what changed?

During the panel, participants will try to figure out how is the game industry, which many of you managed to catch before 2008, different from what we see today. It will cover the topics of how the Russian market was born, what marketing methods were used, how game journalism developed. Also, the discussion will include questions about the development at the present stage, the change of the publisher concept and the entry threshold into the industry.

Art

Velichko

Key game art: instructions for the artists

Vera Velichko, CEO, Owl Studio

Boluzhenkov

True purpose of art and 3d artist in AAA projects and how to optimize art production

Alexander Boluzhenkov, Art-Director, Advanced Schematics

tkach

Redesign UI 16 times? Challenge accepted!

Sergey Tkach, Art Director, Octobox Interactive

Mariev

How to draw with manage your time" or "Creating art in case of regular TLE updates

Ivan Mariev, Art Director Match-3, G5 Entertainment

Kachalina

How not to bore your player during tutorial?

Olga Kachalina, UX Expert, Gismart

Eyre

Leveraging Scan Data for AAA quality and faster art production

Jason Eyre, Head of Business Development, Quixel Megascans

Prokopchuk

Evolution my node in Substance Designer

Alexander Prokopchuk, Technical Artist, Vizor Games

lukashyn

Difference between cartoon and game-dev pipeline in animation

Aleksander Luksahin, Animator, Sperasoft, a Keywords studio

Audio

Previous
Next

World of Tanks New Soundtrack​

Andrius Klimka, Composer, Wargaming (World of Tanks)

Andrey Kulik, Composer, Wargaming (World of Tanks)

Sergey Komar, sound designer, mixing engineer, mastering engineer, Wargaming.net

pulkkinen

How to Design Game Music from Mobile to AAA

Ari Pulkkinen, CEO, Creative Director, AriTunes Oy

Fedotovskiy

The implementation of sound in Unity. On example of "Lost In Bardo" project

Roman Fedotovsky, Audio Director / Sound Designer, SD Lab

Khodzin

Artificial intelligence in contemporary music production

Arseni Khodzin, CEO, keepforest

Trubin

Ambiance sound system in World of Tanks

Yauhen Trubin, Senior Sound Designer , Wargaming.net

myachin

How to make outstanding game with generative music and levels

Sergey Myachin, Game developer, Live Typing Inc

Vanchuk

Step by Step: footstep SFXs as means of character customisation. From recordings to Unity3d integration.

Aleksey Vanchuk, Sound designer, Heyworks

Nemenionok

Specifics of real-time audio processing in iOS

Ales Nemenionok, iOS Developer, Gismart

Game design

JBrough

12 Rules for Environments & Level Design in Mobile Games

James Brough, Lead 3D Technical Artist, Azur Games

Voroshylov

Behavioral models of players for marketing and game design

Denys Voroshylov, Product Marketing Manager, Gameloft

gtarasevicius

Lean Game Design

Gediminas Tarasevicius, Game designer, Nordcurrent

Kolchina

How and why we reworked battle UI for War Robots from scratch

Anastasia Kolchina, Lead Game Designer, Pixonic

Indie & Postmortems

Previous
Next

Fireside chat: Graveyard Keeper's road to XBOX and PC

Nikita Kulaga, Lazy Bear Games

Svyatoslav Cherkasov, Lazy Bear Games

Alex Nichiporchik, tinyBuild

Fokin

How to publish a game with Steam & make $1M in your first year?

Dmitriy Fokin, CEO, CarX Technologies

lapovich

How to fail your first indie project... And then turn it into success!

Andrey Popovich, Director, Lapovich

Beletsky

Postmortem of "The Mooseman"

Vladimir Beletsky, Game Designer, Morteshka

Previous
Next

Technology and the process of development of the World War Heroes​

Sergey Petrov, Founder, Last Level

Denis Garshin, Lead Artist, Last Level

Platforms

Previous
Next

VK Games – ask anything​

Maxim Babichev, Head of Games, VK

Elizabeth Zharkova, Gaming Partnership Manager, VK

Technology

34646026_10214506228362095_5923921419254628352_n

What else you should know about profiling in Unity

Valentin Simonov, FIELD ENGINEER OF DOOM, Unity

Previous
Next

Design and Programming: The Best of Frenemies​

Ben Sharples, Technical Design Director, Sperasoft

Steve Thornton, Lead Game Designer, Sperasoft

Grabar

How Appodeal built the highload mediation service for thousands of publishers

Konstantin Grabar, Product Director, Appodeal

Alex_Rose_LeadDeveloper-300x300

Breaking Physics to Make Games Feel Great

Alex Rose, Lead Developer, Alex Rose Games

Simakhin

Shader Magic in practice

Alexander Simakhin, CEO, Drunken Monday LLC

Karpov

64-bit error patterns in games

Andrey Karpov, CTO, PVS-Studio

chumakov

Machine Learning for game developers 2018

Oleg Chumakov, CEO, Luden.io

Shimkovich

How to: efficient development with Rider IDE

Vlad Shimkovich, Software Engineer, Heyworks

Klimenko

Unity ECS and Job System in production

Sergey Klimenko, Lead Developer (Sweeper), Moonlight Mouse

Nadezhdin

Optimizing Unity graphics on mobile - field study

Kirill Nadezhdin, Coder, SWAG MASHA

Popov

ARt postmortem

Yuri Popov, CTO, The Family

ivanchuk

Creating GTA-like seamless open world for mobile with Unity

Vladislav Ivanchuk, Programmer, MadOutGames

Previous
Next

Edutainment in VR: development and perspectives, our contribution to it

Sergei Kurzov, Game Designer, Abelana VR Productions, Inc.

Roman Multan, Unity3D Engineer, Abelana VR Productions, Inc.

Kate Dorozhkina, Project Assistant, Abelana VR Productions, Inc.

Piletski

MVC in Unity3D

Vsevolod Piletski, Lead Developer, Interactive Moolt

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