Program

May 15

Day 0

9:00 — 17:30 Unity Dev Day
10:00 — 18:00 Build up (exhibitors only)
18:00 — 22:00 Badge Pick-Up Pre-Party

May 16

Day 1

09:00 — 18:00 Registration
10:10 — 18:00 Sessions
11:15 — 13:30 Speed Game Dating
13:30 — 15:30 Lunch break
15:00 — 18:15 Roundtables
20:00 — 00:00 Official Party

May 17

Day 2

10:00 — 16:00 Registration
11:00 — 18:30 Sessions
13:15 — 15:00 Lunch break
14:30 — 15:00 Quest Ruffle
17:30 — 18:30 Game Roast
18:30 — 19:15 DevGAMM Awards
19:15 — 21:00 Bye-Bye Mingle

Download full schedule with sessions & speakers

Navigation

Keynotes

Pitchford_Speakers_photo

Borderlands and Beyond

Randy Pitchford, CEO, Gearbox

Previous
Next

Fireside Chat with Randy Pitchford and Richard “Levelord” Gray: Old School World Building and the Legacy of Duke Nukem 3D

Randy Pitchford, CEO, Gearbox
Richard “Levelord” Gray

Leigh_speaker

Going beyond 'Yes, Queen': The Narrative Design of Reigns: Her Majesty

Leigh Alexander, Narrative designer

Adam_Boyes

Iron Galaxy - From the basement to AAA - How this no-named studio grew to work on the biggest franchises in the industry

Adam Boyes, CEO, Iron Galaxy Studios

Jonathan_Blow

Preventing the Collapse of Civilization

Jonathan Blow, President, Thekla, Inc

Alex Nichiporchik, CEO @ tinyBuild

How To Raise Money? (in gamedev)

Alex Nichiporchik, CEO, tinyBuild

Bekmambetov_speaker

Fireside Chat with Timur Bekmambetov Screenlife: A New Gaming Experience

Timur Bekmambetov

hemmi

How to make "NARUTO" the most famous Ninja boy in the world - Expanding Animation Business through Licensing

Keirou HEMMI, Pierrot

Henrique_Olifiers_speaker

Game Development for the Makers Generation: Co-creating your game with your players

Henrique Olifiers, Co-Founder, Gamer In Chief, Bossa Studios

Special Event

workshop_ios

One-To-One Review with iOS experts

svyatoslav_torik

Game Design Review

Hosted by Svyatoslav Torik, Product Vision Expert, Research & Development, Wargaming

Technology & Development

Gregory_Ivanov

The amazing new alternative rendering methods.

Gregory Ivanov, indie generalist, Bananaft

Arvydas_Brazdeikis_speaker

Painless UI development - Game Insight experience

Arvydas Brazdeikis, Lead UI/UX Designer, Game Insight

Yahor Murashka

How to develop a matchmaker for your online game

Yahor Murashka, Server Developer, Wargaming

Maksim_Tiganov

Robot Warfare: backend evolution

Maksim Tiganov, Senior Server Developer, Azur Games

Pavel_Korbut_speaker

Modular approach to Match-3 development

Pavel Korbut, Producer, Game Insight

MishutaAndrey

Crazy Panda experience: Asset System or one solution for different issues and projects

Andrey Mishuta, Platform developer(R&D), Crazy Panda

Josh_Naylor_speaker

Getting Started with LWRP in Unity and Shadergraph

Josh Naylor, Evangelism Lead, EMEA, Unity

Talent

Anastasiya_Manina

The 2019 Overall Salary Survey (CIS, Ukraine, Cyprus)

Anastasiya Manina, Chief Brand Officer, VALUES VALUE

Alla_Ivanova

Dream Remote Team: You're a part of dream

Alla Ivanova, Head of Talents, Learn 2 Play

Oleg_Paliy

Relocation from A to Z, all you need to know when moving to a new country

Oleg Paliy, Business Developer / co-founder, Games Factory Talents

Tanja_Loktionova

Salary negotiations: Please, don't quit

Tanja Loktionova, Founder, VALUES VALUE

Marina_Solovova

Is resume a professional biography or memoir?

Marina Solovova, HR Director, Lightmap

Alex_Parhimovich_speaker

Successfully integrating junior developers into a team: how to build an efficient process

Alex Parhimovich, iOS Team Lead, Gismart

Discussion Panel: Recruiting and employer brand

Why are companies often spoiling their image in search of new employees? We will analyze the main problems, the claims from the candidates and what to do with this.

Tanja Loktionova, Founder, VALUES VALUE

Nikita Guk, Chief Strategy Officer, Pixonic

Olga Khomenko, Playtomax

Vladimir Pranov, Wargaming

Alina Mudraya, VALUES VALUE

Analytics

Vsevolod_Kotovich

5 simple models in game analytics that help you understand how much money you will earn

Vsevolod Kotovich, Analyst, MAIL.RU GROUP

Vitaliy Cheremisinov

A/B Testing in Games: Common Mistakes & Important Details

Vitaliy Cheremisinov, Head of data unit , AIC

Vasiliy Sabirov

Analytics, Customer Development and User Surveys: Synergy and a Bit of Magic

Vasiliy Sabirov, lead analyst & co-founder, devtodev
Kate Nahornaya, analyst, devtodev

Sergey Panyushkin

Case: how we increased revenue from game through offers personalization

Sergey Panyushkin, Product Analytics Lead, Crazy Panda

OlegLapin

Operation Metrics Detector: matching product analytics with marketing

Oleg Lapin, Head of Game Analytics, NX Studio
Ilya Matveev, NX Studio

Smetanin_speaker

ROAS early forecast

Vasilii Smetanin, CMO, Playkot

Discussion Panel: Interaction Between Analytics and a Project Team

In some companies, the analyst is a person who provides reports on requests only; in others, the analyst is someone who stands the closest to making the most important decisions. During this round table, we will discuss the roles analysts perform in different projects and will make an attempt to agree on what analysts should actually do.

Vasiliy Sabirov,
Lead analyst & co-founder, devtodev

Evgeniy Gilmanov, Lead Game Analyst, Belka Games

Vasiliy Siniurin, CAO, Kefir

Gleb Sologub, CAO, SkyEng

Maxim Kozhnov, Head of Analytics, Azur Games

Game Design & Narrative

Previous
Next

Adapting game content for freeroam VR experience

Asya Orlova, Game Director, District Zero VR
Ivan Guschin, Art Director, District Zero VR

Anton_Arkatov

Visual Novel: More than just a picture book

Anton Arkatov, CEO, Soviet Games

Aisen

Beyond Hardcore, Battle Pass in a Casual Game. Case of Cooking Diary

Aisen Martynov, Lead Game Designer, MyTona

Aborilov_speaker

Creating Cool Boss Fights

Dmitry Aborilov, Game Designer, Banzai Games

SergeHimmelreich

Game Maker game prototyping from scratch

Serge Himmelreich, Indie, INDIKATOR

Semyon_Poliakovskiy_speaker

How we demolished the fourth wall in Maginary

Semyon Poliakovskiy, Founder, Maginary

VladimirKovtun

Machinations — free powerful tool for game designers with examples

Vladimir Kovtun, Product Manager, Social Quantum

AlexandraAlphyna

Pathologic 2 Mindmap: a Game Journal People Might Actually Read

Alexandra “Alphyna” Golubeva, Narrative Designer, Ice-Pick Lodge

Mix

DanilDeneko

Captains on deck: Communication between Project Manager and Team Leads

Danil Deneko, Project Manager, Sperasoft

Matthew Morris

Embrace the uncertainty of your multiplayer launch

Matthew Morris, Head of Sales In EMEA, Unity Technologies

CodyBye

How In-Game Chat can Change Your Multiplayer Game, Based on the Success of PUBG and Rainbow Six: Siege

Cody Bye, Business Development Manager, Vivox

OlegPoroshin

War Robots — 5 years in operation

Oleg Poroshin, Producer, Pixonic

Indie & Game Postmortems

Alex_Rose

The Six Skills of Solo Indie Success

Alex Rose, Lead Developer, Alex Rose Games

Daniel_Mullins

Designing a Story Across 6 Genres (with a Secret Ending Hidden in a Different Game!)

Daniel Mullins, Indie Game Developer, Daniel Mullins Games

Dmitry_Kachkov

Indie game budget. Calculate, search and spend!

Dmitry Kachkov, Head, Sobaka Studio

Kirill_Zolovkin

The Killing Game: indies and mental health

Kirill Zolovkin, Lead Game Designer, OctoBox Interactive

Yurii_Denysiuk_speaker

Life is Strange mobile adaptation

Yurii Denysiuk, Lead Game Designer, Pingle Game Studio

Business & Management

Andrey Krivosheev

Legal checklist for meeting with investor

Andrey Krivosheev, CEO, copyrightlawrussia.com

BorisKalmykov_speaker

Games worth $1M - how FB partners make it happen

Boris Kalmykov, Sales, Facebook

Previous
Next

Mobile games marketing and business planning (based on Mushroom Wars 2)

Andrey Korotkov, CEO, Zillion Whales
Anastasia Shelepova, UA manager

JingxianMa_speaker

How to gain success in China

Jingxian Ma, Senior Business Development Manager, Mobvista

Kirill_Perevozchikov_speaker

GamesPress, KeyMailer, Woovit, Terminals – best free and paid PR tools to launch your game

Kirill Perevozchikov, Director, White Label

MuravievMaksim

Present-day team leader: Plarium exprience

Maxim Muraviev, Sub-Lead of Customer Experience and Support Division, Plarium

Kirill_Stadnik_speaker

How do you teach a pubsliher and a developer speak a common language

Kirill Stadnik, Publishing Director Caliber, Wargaming.net

Art & Visuals

Evgeniy Khapugin_speaker

Cascadeur Animation Software or why Disney principles of animation are not enough

Evgeniy Khapugin, Lead animator, Cascadeur

Evgenia_Plohova_speaker

Creating visual effect and destructible objects in Houdini for game on UE4

Evgenia Plohova, Technical artist, AlterGames

Marya_Yartseva_speaker

Illusions or art: optical secrets

Marya Yartseva, Lead Artist, G5 Entertainment

Alexandr_Maslyukov_speaker

Being an artist, thinking like a game designer

Alexandr Maslyukov, Art Lead, Moonlight Mouse

NikitaKandybin_speaker

Mobile game UI design and Unity

Nikita Kandybin, Lead UI/UX Artist, Banzai Games

Cherkashina_Olga

Art team survival kit

Olga Cherkashina, Art Director, Zeptolab

Close Menu