DevGAMM Awards
Prestigious game competition at the DevGAMM conference. The judges are the gaming industry professionals. The event is held twice a year.
Game Submissions are closed
Deadline: April 15th
Subscribe to stay on top of deadlines!
NOMINATIONS & AWARDS SPONSORS
The prize fund is $40,000 and will be distributed among the winners of all categories.
If you want to support developers and increase the prize fund, email us!
AWARDS PLATINUM SPONSORS
There are eight nominations at DevGAMM Awards. See below the rules for game submissions and participation.
Grand Prize
the main award
$5,000
NOMINEES
Ash of Gods: The Way by AurumDust 🇷🇺
Black Book by Morteshka 🇷🇺
Chicken Police – Paint it RED! by The Wild Gentlemen 🇭🇺
Potion Craft by niceplay games 🇷🇺
The Riftbreaker by EXOR Studios 🇵🇱
WINNER
The Riftbreaker
Developed by EXOR Studios
Excellence in Game Design
evaluated by game designers
$5,000
NOMINEES
Potion Craft by niceplay games
The Riftbreaker by EXOR Studios
Nimbatus – The Space Drone Constructor by Stray Fawn Studio
Time Loader by Flazm
You Suck at Parking by Happy Volcano
WINNER
Potion Craft
Developed by niceplay games
Excellence in Visual Art
evaluated by artists
$5,000
NOMINEES
Ash of Gods: The Way by AurumDust 🇷🇺
The Riftbreaker by EXOR Studios 🇵🇱
Behind the Frame by Silver Lining Studio 🇹🇼
Tunche by Leap Games Studio 🇵🇪
Weaving Tides by Follow the Feathers 🇦🇹
WINNER
Ash of Gods: The Way
Developed by AurumDust
Excellence in Audio
evaluated by sound designers
$5,000
NOMINEES
Ash of Gods: The Way by AurumDust 🇷🇺
Black Book by Morteshka 🇷🇺
Chicken Police – Paint it RED! by The Wild Gentlemen 🇭🇺
ENCODYA by Chaosmonger Studio 🇪🇪
Know by heart… by Ice-Pick Lodge 🇷🇺
WINNER
Chicken Police – Paint it RED!
Developed by The Wild Gentlemen
Excellence in Narrative
evaluated by narrative designers
$5,000
NOMINEES
Black Book by Morteshka 🇷🇺
Chicken Police – Paint it RED! by The Wild Gentlemen 🇭🇺
Know by heart… by Ice-Pick Lodge 🇷🇺
Curious Expedition 2 by Maschinen-Mensch 🇩🇪
NUTS by Joon, Pol, Muuutsch, Char & Torfi 🇮🇸
WINNER
Black Book
Developed by Morteshka
Best Indie Game
category for indie games
$5,000
NOMINEES
Time Loader by Flazm 🇱🇹
You Suck at Parking by Happy Volcano 🇧🇪
Know by heart… by Ice-Pick Lodge 🇷🇺
Atrio: The Dark Wild by Isto Inc. 🇨🇦
Until We Die by Pixeye Games 🇷🇺
WINNER
Until We Die
Developed by Pixeye Games
Best Desktop Game
desktop and online games
$5,000
NOMINEES
Black Book by Morteshka 🇷🇺
The Riftbreaker by EXOR Studios 🇵🇱
Time Loader by Flazm 🇱🇹
Endzone – A World Apart by Gentlymad Studios 🇧🇾
Retro Machina by Orbit Studio 🇺🇸
WINNER
The Riftbreaker
Developed by EXOR Studios
Best Mobile Game
games for mobile devices
$5,000
NOMINEES
Behind the Frame by Silver Lining Studio 🇹🇼
Cowlifters: Clash for Cows by Flying Whale Games 🇧🇾
Kids vs Zombies by Donut Lab, Inc. 🇺🇸
Populus Run by FIFTYTWO 🇷🇺
RACE: Rocket Arena Car Extreme by SMOKOKO LTD 🇧🇬
WINNER
Behind the Frame
Developed by Silver Lining Studio
- A credit line for a traffic purchase in affiliate networks within Xsolla Partner Network for amount of $500;
- Free usage of Xsolla Login and Xsolla Launcher products for the periods of Friends & Family and Alpha-tests (a limit of 100 MAU, build size of 25GB and traffic of 25TB max total applied);
- Free custom design mock-ups for Xsolla Launcher, Xsolla Login, landing pages and game forum built on the Xsolla Site Builder and partnership programs for video bloggers (w/out following design integration and program set-up);
- Setup and launch of pre-orders campaigns or any other monetization stage while using Xsolla Site Builder;
- Free setup and launch Xsolla In-Game Store for games with cross-platform player inventory connected with free inventory storage provided by Xsolla (limit of 10K MAU applied);
- A complimentary 6 months subscription for Xsolla RFP service;
- An invitation to Xsolla Funding Club for finding investments for a game;
- And expertise help with game pitch preparation for the investments showcases.
Winners in the categories:
- Grand Prize
- Best Desktop Game
- Best Indie Game
also receive (on the top of finalists’ prize pool):
Soft-commitment from Xsolla Funding Club to co-invest the amount of 20% of the budget requested in funding application;
Featuring the winner’s investment application in the Xsolla Funding Club.
NB: If a game wins two of these categories at once, then the third prize will be transferred to another game of Xsolla’s choice.
How to take part?
- Buy PRO ticket
- Study the checklist on game submissions
- Submit your game no later than April 15 using your ticket number
Your game will be reviewed by our judges
Nominees will be announced a week before the DevGAMM Spring 2021
- Watch the DevGAMM Awards ceremony live on May 14.
Gain recognition and win money prizes!
- Submissions are free, but you have to have a ticket to the conference
(1 game = 1 ticket) - All the games (regardless of a studio size) are evaluated on a common basis
- You can change your submission before the deadline
Game release (see the description below) – not earlier than April 15, 2020
Team size – any
Having publisher or investor – allowed
Game is a sequel – allowed
Platforms:
- Desktop (Windows\Mac)
- Mobile (iOS, Android)
- Desktop VR
- Mobile VR
Having playable build:
- Link to website/page if it is an online game
- Link to the build (only Dropbox or Google Drive)
- Steam codes if it is a paid game on Steam
- AppStore/Google Play (TestFlight or redeem codes if it is a paid game)
Games without builds will not be accepted!
Stages – Alpha version and higher. Prototypes are not accepted!
- If a game was a Grand Prize or Best Indie Game winner, it can’t be submitted again.
- If a game in development won in any other category, it can be submitted again only for the categories it hasn’t won before.
- If a game has spent a long time in development and failed to win in any category, we recommend submitting it for the Awards only after a major rework and once a year at most.
BEST INDIE GAME NOMINATION REQUIREMENTS
The additional condition of Best Indie Game nomination is that you must own 100% of your IP and you should have an “indie spirit”. The organizers reserve the right to remove a game without any explanation.
HOW TO CONSIDER "THE GAME WAS RELEASED" CONDITION
Apart from official game releases, released games are required to use monetization.
Examples:
- Game sale in Early Access on Steam
- Collecting donations on Patreon
- Sale of in-game items
- Monetization through advertising
- Gamejolt, itch.io, and other resources if there’s monetization (if there’s no monetization then it’s allowed)
- Soft Launch on mobile devices in one of the regions with any ways of monetization
- Sale of game access on your website including closed or open beta-test
If a game is available on its website or services as itch.io without monetization, it is not considered as a release.
Please, remember that games should be in the release for no more than a year (not earlier than April 15, 2020).
CONTEST SCHEDULE
Projects submissions for Awards: February 15 – April 15
Judging:
- First round (preliminary selection): April 16 – April 26
- Second round (project evaluation): April 27 – May 4
- Third round (determination of winners): May 5 – May 7
Nominees announcement: May 5
Award Ceremony: May 14, 6:00pm (GMT +3)
HOW TO BECOME A JUDGE
Every time, we invite game industry professionals to participate in the evaluation of projects through the automated judging system. Among the expert judges for the DevGAMM Awards are professional artists, game designers, narrative designers, programmers, producers, testers, publishers, journalists, CEOs of gaming companies, and so on.
Requirements for judges:
- a minimum of 3 years of work experience in the gaming industry;
- released projects or relevant experiences in the gaming industry;
- a judge is obliged to evaluate minimum 20 games;
- judge can be public or anonymous;
- The time for evaluation is two weeks (April 16 – May 5).
Taking part as a judge is a voluntary action of the gaming industry representatives who really care what kind of games should win recognition.
Moreover, it is a great opportunity for publishers to review projects prior to the conference!
BECOME A SPONSOR
You can become a sponsor of the most prestigious award in the gaming industry of the CIS! The winning developers will share the prize money fund. Your brand will get lots of attention on our website, social networks, through the marketing campaign, and during the live broadcast with more than 80,000 viewers!
If you’d like to become a sponsor, please contact us via sponsors@devgamm.com.
DEVGAMM AWARDS JUDGES
Olga Makushenko
Managing Director \ PC & Console Games, 101XP
Svyatoslav Torick
Head of Game Design, Nexters
Dima Morozov
Founder and CEO, Green Grey
Anna Grugiryeva
Publishing & Investment Director, SUPER.COM
Eugene Maleev
Business Head, Xsolla USA. Inc
Stephen Lee
Head of Business Development, DECA Games
Yuriy Krasilnikov
VP, Business Development,
Belka Games
Anlu Liu
Content Manager,
Kowloon Nights
Leszek Szczepański
Senior Gameplay Programmer, Guerrilla Games
Sergey Belyaev
CTO, Green Grey
Marina Goncharova
Developer Relations Account Manager, Gaming CIS at Nvidia
Slava Lukyanenka
Senior Producer, CD Projekt RED
Vera Velichko
CEO, Owl Studio
Elena Lobova
Founder, ACHIEVERS HUB
Andrey Ivashentsev
CIO, Yode Group
Patryk Jan Hamerlak
Head of Publishing,
Vivid Games
Vincent Gallopain
XOGO Consulting, Owner
Irina Pulatava
Business Development Manager, AppQuantum
Vladimir Piskunov
CEO/CTO, Bitbox Ltd.
Aleksandr Kutehov
Producer, BUKA ENTERTAINMENT
Mark Barney
Vice-President for Operations, Firefly Studios
Ivan Domankov
CEO, Highcore Games
Victoria Beliaeva
Senior Business Development Manager, AppQuantum
Aleksei Semenchenko
Licnesing Manager,
Strikerz Inc.
Mahesh Athirala
Game Designer/Co-founder, Street Lamp Games
Andrey Trubetskoy
Producer, Nekki
Mike Sviblov
Founder, Adamant.Games
Sergey Komar
Publishing Manager, Homa Games
Alena Ponomarenko
Game Engine Programmer, W4 Game Creation Kit
Vyacheslav Utochkin
Deputy Director, HSBI
Gediminas Tarasevicius
Director, Lithuanian Game Developers Association
Andrey Oleynikov
Unity Tech Lead,
CrazyPanda
Ressa Schwarzwald
Audio Producer, TinyBuild
Kirill Zolovkin
Lead Game Designer, OctoBox Interactive
Alexey Koptsev
CEO, CYBERIA
Artem Turushyn
Lead Game Designer, Social Quantum
Elena Bugakova
Producer, Appquantum
Igor Arterchuk
Сreative director, tinyBuild Riga
Albert Kafizov
Art Director at Bread Games
Jason Tzaidas
Senior Gameplay Programmer, Splash Damage
Artyom Volkov
Senior Game Designer, Ciliz
Kirill Mukhin
CEO, Pingle Studio
Vladimir Kovtun
Producer, Ciliz
Serge Himmelreich,
Founder, INDIKATOR
Konstantin Havrysh
Project Manager,
Stark Games
Alexander Landa
PR/Marketing CIS region specialist, Galaktus PR/Payat10tion MC
Sergey Savoskin
Unity developer, Game Insight
Dmitri Isaenkov
Co-founder, Moonlight Mouse
Anton Horbatov
Executive Producer, 24Play
Illia Kravchenko
Consulting Producer, Freelancer
Aleksandr Nikolaev
CEO at DevTribe
Alexander Ahura
Composer \ Sound Designer, Indie
Max Tishakov
Level Designer, People Can Fly
Vitaliy Onishenko
Founder,
Playfo
Pavel Livshits
Gaming Business Development / Growth, AppsFlyer
Eugen Dubovik
Lead Developer, Little Universe
Oleg Sergeev
Game designer, Do My Best
Evgeniy Ovchinnikov
Head of production, Uni-Bit Studio
Vitaliy Onishenko
Founder,
Playfo
Dmitry Nosov
Game Analyst, Innova
Akeem Denisov
CEO at Orc Work Games, Inc.
Gleb Platonov
CEO, OUTLOU:D
Steve Thornton
Lead Games Designer
Oleg Pridiuk
Developer Relations
Philipp Döschl
Co-Founder / Executive Producer, FDG Entertainment
Christopher Wulf
Publishing Director,
Those Awesome Guys
Alexandr Zabezhinskii
Producer,
Belka Games
Dmitry Kuratnik
Game Producer, Gismart
Kish Hirani
CTO \ Diversity & Inclusion Advocate, Terra Virtua