The prize fund is $40,000 and will be distributed among the winners of all categories. If you want to support developers and increase the prize fund, email us!
AWARDS PLATINUM SPONSORS
There are eight nominations at DevGAMM Awards. See below the rules for game submissions and participation.
A credit line for a traffic purchase in affiliate networks within Xsolla Partner Network for amount of $500;
Free usage of Xsolla Login and Xsolla Launcher products for the periods of Friends & Family and Alpha-tests (a limit of 100 MAU, build size of 25GB and traffic of 25TB max total applied);
Free custom design mock-ups for Xsolla Launcher, Xsolla Login, landing pages and game forum built on the Xsolla Site Builder and partnership programs for video bloggers (w/out following design integration and program set-up);
Setup and launch of pre-orders campaigns or any other monetization stage while using Xsolla Site Builder;
Free setup and launch Xsolla In-Game Store for games with cross-platform player inventory connected with free inventory storage provided by Xsolla (limit of 10K MAU applied);
A complimentary 6 months subscription for Xsolla RFP service;
An invitation to Xsolla Funding Club for finding investments for a game;
And expertise help with game pitch preparation for the investments showcases.
The additional condition of Best Indie Game nomination is that you must own 100% of your IP and you should have an “indie spirit”. The organizers reserve the right to remove a game without any explanation.
HOW TO CONSIDER "THE GAME WAS RELEASED" CONDITION
Apart from official game releases, released games are required to use monetization.
Examples:
Game sale in Early Access on Steam
Collecting donations on Patreon
Sale of in-game items
Monetization through advertising
Gamejolt, itch.io, and other resources if there’s monetization (if there’s no monetization then it’s allowed)
Soft Launch on mobile devices in one of the regions with any ways of monetization
Sale of game access on your website including closed or open beta-test
If a game is available on its website or services as itch.io without monetization, it is not considered as a release.
Please, remember that games should be in the release for no more than a year (not earlier than April 15, 2020).
CONTEST SCHEDULE
Projects submissions for Awards: February 15 – April 15 Judging:
First round (preliminary selection): April 16 – April 26
Second round (project evaluation): April 27 – May 4
Third round (determination of winners): May 5 – May 7
Nominees announcement: May 5
Award Ceremony: May 14, 6:00pm (GMT +3)
HOW TO BECOME A JUDGE
Every time, we invite game industry professionals to participate in the evaluation of projects through the automated judging system. Among the expert judges for the DevGAMM Awards are professional artists, game designers, narrative designers, programmers, producers, testers, publishers, journalists, CEOs of gaming companies, and so on.
Requirements for judges:
a minimum of 3 years of work experience in the gaming industry;
released projects or relevant experiences in the gaming industry;
a judge is obliged to evaluate minimum 20 games;
judge can be public or anonymous;
The time for evaluation is two weeks (April 16 – May 5).
Taking part as a judge is a voluntary action of the gaming industry representatives who really care what kind of games should win recognition.
Moreover, it is a great opportunity for publishers to review projects prior to the conference!
You can become a sponsor of the most prestigious award in the gaming industry of the CIS! The winning developers will share the prize money fund. Your brand will get lots of attention on our website, social networks, through the marketing campaign, and during the live broadcast with more than 80,000 viewers!