DevGAMM Awards

Prestigious game competition at the DevGAMM conference. The judges are the gaming industry professionals. The event is held twice a year.

Game Submissions are closed
Deadline: April 15th

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NOMINATIONS & AWARDS SPONSORS

The prize fund is $40,000 and will be distributed among the winners of all categories.
If you want to support developers and increase the prize fund, email us!

AWARDS PLATINUM SPONSORS

There are eight nominations at DevGAMM Awards. See below the rules for game submissions and participation.

Grand Prize

the main award

$5,000

NOMINEES

Ash of Gods: The Way by AurumDust 🇷🇺
Black Book by Morteshka 🇷🇺
Chicken Police – Paint it RED! by The Wild Gentlemen 🇭🇺
Potion Craft by niceplay games 🇷🇺
The Riftbreaker by EXOR Studios 🇵🇱

Excellence in Game Design

evaluated by game designers

$5,000

NOMINEES

 Potion Craft by niceplay games 🇷🇺
The Riftbreaker by EXOR Studios 🇵🇱
Nimbatus – The Space Drone Constructor by Stray Fawn Studio 🇨🇭
Time Loader by Flazm 🇱🇹
You Suck at Parking by Happy Volcano 🇧🇪

Excellence in Visual Art

evaluated by artists

$5,000

NOMINEES

Ash of Gods: The Way by AurumDust 🇷🇺
The Riftbreaker by EXOR Studios 🇵🇱
Behind the Frame by Silver Lining Studio 🇹🇼
Tunche by Leap Games Studio 🇵🇪
Weaving Tides by Follow the Feathers 🇦🇹

Excellence in Audio

evaluated by sound designers

$5,000

NOMINEES

Ash of Gods: The Way
by AurumDust 🇷🇺
Black Book by Morteshka 🇷🇺
Chicken Police – Paint it RED! by The Wild Gentlemen 🇭🇺
ENCODYA by Chaosmonger Studio 🇪🇪
Know by heart… by Ice-Pick Lodge 🇷🇺

Excellence in Narrative

evaluated by narrative designers

$5,000

NOMINEES

Black Book by Morteshka 🇷🇺
Chicken Police – Paint it RED! by The Wild Gentlemen 🇭🇺
Know by heart… by Ice-Pick Lodge 🇷🇺
Curious Expedition 2 by Maschinen-Mensch 🇩🇪
NUTS by Joon, Pol, Muuutsch, Char & Torfi 🇮🇸

Best Indie Game

category for indie games

$5,000

NOMINEES

Time Loader by Flazm 🇱🇹
You Suck at Parking by Happy Volcano 🇧🇪
Know by heart… by Ice-Pick Lodge 🇷🇺
Atrio: The Dark Wild by Isto Inc. 🇨🇦
Until We Die by Pixeye Games 🇷🇺

Best Desktop Game

desktop and online games

$5,000

NOMINEES

Black Book by Morteshka 🇷🇺
The Riftbreaker by EXOR Studios 🇵🇱
Time Loader by Flazm 🇱🇹
Endzone – A World Apart by Gentlymad Studios 🇧🇾
Retro Machina by Orbit Studio 🇺🇸

Best Mobile Game

games for mobile devices

$5,000

NOMINEES

Behind the Frame by Silver Lining Studio 🇹🇼
Cowlifters: Clash for Cows by Flying Whale Games 🇧🇾
Kids vs Zombies by Donut Lab, Inc. 🇺🇸
Populus Run by FIFTYTWO 🇷🇺
RACE: Rocket Arena Car Extreme by SMOKOKO LTD 🇧🇬

Special Prizes by Xsolla

  • A credit line for a traffic purchase in affiliate networks within Xsolla Partner Network for amount of $500;
  • Free usage of Xsolla Login and Xsolla Launcher products for the periods of Friends & Family and Alpha-tests (a limit of 100 MAU, build size of 25GB and traffic of 25TB max total applied);
  • Free custom design mock-ups for Xsolla Launcher, Xsolla Login, landing pages and game forum built on the Xsolla Site Builder and partnership programs for video bloggers (w/out following design  integration and program set-up);
  • Setup and launch of pre-orders campaigns or any other monetization stage while using Xsolla Site Builder;
  • Free setup and launch Xsolla In-Game Store for games with cross-platform player inventory connected with free inventory storage provided by Xsolla (limit of 10K MAU applied);
  • A complimentary 6 months subscription for Xsolla RFP service;
  • An invitation to Xsolla Funding Club for finding investments for a game;
  • And expertise help with game pitch preparation for the investments showcases.

Winners in the categories:

  • Grand Prize
  • Best Desktop Game
  • Best Indie Game

also receive (on the top of finalists’ prize pool):

  • Soft-commitment from Xsolla Funding Club to co-invest the amount of 20% of the budget requested in funding application;

  • Featuring the winner’s investment application in the Xsolla Funding Club.

NB: If a game wins two of these categories at once, then the third prize will be transferred to another game of Xsolla’s choice.

How to take part?

  • Buy PRO ticket
  • Study the checklist on game submissions
  • Submit your game no later than April 15 using your ticket number
  • Your game will be reviewed by our judges

  • Nominees will be announced a week before the DevGAMM Spring 2021

  • Watch the DevGAMM Awards ceremony live on May 14.

Gain recognition and win money prizes!

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GAME SUBMISSIONS REQUIREMENTS

  • Submissions are free, but you have to have a ticket to the conference
    (1 game = 1 ticket)
  • All the games (regardless of a studio size) are evaluated on a common basis
  • You can change your submission before the deadline

Game release (see the description below) – not earlier than April 15, 2020

Team size – any

Having publisher or investor – allowed

Game is a sequel – allowed

Platforms:

  • Desktop (Windows\Mac)
  • Mobile (iOS, Android)
  • Desktop VR
  • Mobile VR

Having playable build:

  • Link to website/page if it is an online game
  • Link to the build (only Dropbox or Google Drive)
  • Steam codes if it is a paid game on Steam  
  • AppStore/Google Play (TestFlight or redeem codes if it is a paid game)

Games without builds will not be accepted!

Stages – Alpha version and higher. Prototypes are not accepted!

Play Video
Terms‌ ‌of‌ ‌re-entry‌ ‌into‌ ‌the‌ ‌competition:‌ ‌
  • If‌ ‌a‌ ‌game‌ ‌was a ‌Grand‌ ‌Prize‌ ‌or‌ ‌Best‌ ‌Indie‌ ‌Game‌ ‌winner,‌ ‌it‌ ‌can’t‌ ‌be‌ ‌submitted‌ ‌again.‌ ‌
  • If‌ ‌a‌ ‌game‌ ‌in‌ ‌development‌  ‌won‌ in ‌any‌ ‌other‌ ‌category,‌ it can be submitted‌ ‌‌again ‌only‌ ‌for‌ ‌the‌ ‌categories ‌it‌ ‌hasn’t‌ ‌won‌ ‌before.‌ ‌
  • If‌ ‌a‌ ‌game‌ ‌has‌ ‌spent‌ ‌a‌ ‌long‌ ‌time‌ ‌in‌ ‌development‌ ‌and‌ ‌failed‌ ‌to‌ ‌win‌ ‌in any‌ category,‌ ‌we‌ ‌recommend‌ submitting‌ ‌it‌ ‌for‌ ‌the Awards‌ ‌only after‌ ‌a‌ ‌major‌ rework‌ ‌and‌ ‌once‌ ‌a‌ ‌year‌ ‌at‌ ‌most.‌

BEST INDIE GAME NOMINATION REQUIREMENTS

The additional condition of Best Indie Game nomination is that you must own 100% of your IP and you should have an “indie spirit”. The organizers reserve the right to remove a game without any explanation.

HOW TO CONSIDER "THE GAME WAS RELEASED" CONDITION

Apart from official game releases, released games are required to use monetization.

Examples:

  • Game sale in Early Access on Steam
  • Collecting donations on Patreon
  • Sale of in-game items
  • Monetization through advertising
  • Gamejolt, itch.io, and other resources if there’s monetization (if there’s no monetization then it’s allowed)
  • Soft Launch on mobile devices in one of the regions with any ways of monetization
  • Sale of game access on your website including closed or open beta-test

If a game is available on its website or services as itch.io without monetization, it is not considered as a release.

Please, remember that games should be in the release for no more than a year (not earlier than April 15, 2020).

CONTEST SCHEDULE

Projects submissions for Awards: February 15 – April 15
Judging:

  • First round (preliminary selection): April 16 – April 26
  • Second round (project evaluation): April 27 – May 4
  • Third round (determination of winners): May 5 – May 7

Nominees announcement: May 5

Award Ceremony: May 14, 6:00pm (GMT +3)

HOW TO BECOME A JUDGE

Every time, we invite game industry professionals to participate in the evaluation of projects through the automated judging system. Among the expert judges for the DevGAMM Awards are professional artists, game designers, narrative designers, programmers, producers, testers, publishers, journalists, CEOs of gaming companies, and so on.

Requirements for judges:

  • a minimum of 3 years of work experience in the gaming industry;
  • released projects or relevant experiences in the gaming industry;
  • a judge is obliged to evaluate minimum 20 games;
  • judge can be public or anonymous;
  • The time for evaluation is two weeks (April 16 – May 5).

Taking part as a judge is a voluntary action of the gaming industry representatives who really care what kind of games should win recognition.

Moreover, it is a great opportunity for publishers to review projects prior to the conference!

BECOME A SPONSOR

You can become a sponsor of the most prestigious award in the gaming industry of the CIS! The winning developers will share the prize money fund. Your brand will get lots of attention on our website, social networks, through the marketing campaign, and during the live broadcast with more than 80,000 viewers!

If you’d like to become a sponsor, please contact us via sponsors@devgamm.com.

DEVGAMM AWARDS JUDGES

Olga Makushenko
Managing Director \ PC & Console Games, 101XP

Svyatoslav Torick
Head of Game Design, Nexters

Dima Morozov
Founder and CEO, Green Grey

Anna Grugiryeva
Publishing & Investment Director, SUPER.COM

Eugene Maleev
Business Head, Xsolla USA. Inc

Esther Tan
Director of Digital Commerce, WhisperGames

Stephen Lee
Head of Business Development, DECA Games

Yuriy Krasilnikov
VP, Business Development,
Belka Games

Anlu Liu
Content Manager,
Kowloon Nights

Leszek Szczepański
Senior Gameplay Programmer, Guerrilla Games

Sergey Belyaev
CTO, Green Grey

Marina Goncharova
Developer Relations Account Manager, Gaming CIS at Nvidia

Slava Lukyanenka
Senior Producer, CD Projekt RED

Vera Velichko
CEO, Owl Studio

Gennady Klyachman
CMO,  Green Grey

Elena Lobova
Founder, ACHIEVERS HUB

Oleg Zelikman
Business Development Director, META Publishing

Andrey Ivashentsev
CIO, Yode Group

Patryk Jan Hamerlak
Head of Publishing,
Vivid Games

Vincent Gallopain
XOGO Consulting, Owner

Irina Pulatava
Business Development Manager, AppQuantum

Vladimir Piskunov
CEO/CTO, Bitbox Ltd.

Aleksandr Kutehov
Producer, BUKA ENTERTAINMENT

Mark Barney
Vice-President for Operations, Firefly Studios

Alexander Kozhevnikov
Director of Product Management, Xsolla

Ivan Domankov
CEO, Highcore Games

Victoria Beliaeva
Senior Business Development Manager, AppQuantum

Aleksei Semenchenko
Licnesing Manager,
Strikerz Inc.

Gennadii Potapov
CEO, General Arcade

 

Max Fomichev
Producer, Pixonic

Mahesh Athirala
Game Designer/Co-founder, Street Lamp Games

Andrey Trubetskoy
Producer, Nekki

Mike Sviblov
Founder,  Adamant.Games

Sergey Komar
Publishing Manager, Homa Games

Alena Ponomarenko
Game Engine Programmer, W4 Game Creation Kit

Vyacheslav Utochkin
Deputy Director, HSBI

Gediminas Tarasevicius
Director, Lithuanian Game Developers Association

Andrey Oleynikov
Unity Tech Lead,
CrazyPanda

Ressa Schwarzwald
Audio Producer, TinyBuild

Kirill Zolovkin
Lead Game Designer, OctoBox Interactive

Alexey Koptsev
CEO, CYBERIA

Artem Turushyn
Lead Game Designer,  Social Quantum

Elena Bugakova
Producer, Appquantum

Igor Arterchuk
Сreative director, tinyBuild Riga

Albert Kafizov
Art Director at Bread Games

Jason Tzaidas
Senior Gameplay Programmer, Splash Damage

Artyom Volkov
Senior Game Designer, Ciliz

Akim Kasabulatov
Producer, Armadillo Games

 

Kirill Mukhin
CEO, Pingle Studio

Vladimir Kovtun
Producer, Ciliz

Serge Himmelreich,
Founder, INDIKATOR

Konstantin Havrysh
Project Manager,
Stark Games

Alexander Landa
PR/Marketing CIS region specialist, Galaktus PR/Payat10tion MC

Sergey Savoskin
Unity developer, Game Insight

Dmitri Isaenkov
Co-founder, Moonlight Mouse

Anton Horbatov
Executive Producer, 24Play

Illia Kravchenko
Consulting Producer, Freelancer

Aleksandr Nikolaev
CEO at DevTribe

Alexander Ahura
Composer \ Sound Designer, Indie

Max Tishakov
Level Designer, People Can Fly

Vitaliy Onishenko
Founder,
Playfo

Pavel Livshits
Gaming Business Development / Growth, AppsFlyer

Eugen Dubovik
Lead Developer, Little Universe

Oleg Sergeev
Game designer, Do My Best

Evgeniy Ovchinnikov
Head of production, Uni-Bit Studio

Vitaliy Onishenko
Founder,
Playfo

Dmitry Nosov
Game Analyst, Innova

Akeem Denisov
CEO at Orc Work Games, Inc.

Gleb Platonov
CEO, OUTLOU:D

Steve Thornton
Lead Games Designer

Oleg Pridiuk
Developer Relations

Philipp Döschl
Co-Founder / Executive Producer, FDG Entertainment

Christopher Wulf
Publishing Director,
Those Awesome Guys

Alexandr Zabezhinskii
Producer,
Belka Games

Dmitry Kuratnik
Game Producer, Gismart

Kish Hirani
CTO \ Diversity & Inclusion Advocate, Terra Virtua